Organize some structures and enum

This commit is contained in:
martinluckyrobots
2025-04-07 15:10:43 +08:00
parent 4d4026d9ad
commit 6cd091136d
46 changed files with 184 additions and 28 deletions

View File

@ -198,7 +198,7 @@ void ULuckyRobotsGameInstance::SetCurrentObjectsNumber(int32 ObjectsNumber)
CurrentCaptureSettingsData.NumberOfObjects = FText::FromString(FString::FromInt(ObjectsNumber));
}
void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(const TArray<TSoftObjectPtr<UStaticMeshComponent>>& RandomMeshes)
void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(const TArray<TSoftObjectPtr<UStaticMesh>>& RandomMeshes)
{
CurrentCaptureSettingsData.RandomMeshes = RandomMeshes;
}
@ -278,7 +278,7 @@ int32 ULuckyRobotsGameInstance::GetCurrentObjectsNumber() const
return FCString::Atoi(*CurrentCaptureSettingsData.NumberOfObjects.ToString());
}
TArray<TSoftObjectPtr<UStaticMeshComponent>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes() const
TArray<TSoftObjectPtr<UStaticMesh>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes() const
{
return CurrentCaptureSettingsData.RandomMeshes;
}