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Organize some structures and enum
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@ -198,7 +198,7 @@ void ULuckyRobotsGameInstance::SetCurrentObjectsNumber(int32 ObjectsNumber)
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CurrentCaptureSettingsData.NumberOfObjects = FText::FromString(FString::FromInt(ObjectsNumber));
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}
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void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(const TArray<TSoftObjectPtr<UStaticMeshComponent>>& RandomMeshes)
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void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(const TArray<TSoftObjectPtr<UStaticMesh>>& RandomMeshes)
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{
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CurrentCaptureSettingsData.RandomMeshes = RandomMeshes;
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}
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@ -278,7 +278,7 @@ int32 ULuckyRobotsGameInstance::GetCurrentObjectsNumber() const
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return FCString::Atoi(*CurrentCaptureSettingsData.NumberOfObjects.ToString());
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}
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TArray<TSoftObjectPtr<UStaticMeshComponent>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes() const
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TArray<TSoftObjectPtr<UStaticMesh>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes() const
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{
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return CurrentCaptureSettingsData.RandomMeshes;
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}
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