Optimizing some UI

This commit is contained in:
martinluckyrobots
2025-04-15 22:06:41 +08:00
parent 4692cd734e
commit 78f94c5985
13 changed files with 123 additions and 23 deletions

View File

@ -0,0 +1,43 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "UISubsystem.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStartTracing);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnEndTracing);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStartCapture);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStopCapture);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnReset);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOpenMenuStateChanged, bool, Open);
/**
*
*/
UCLASS()
class LUCKYWORLDV2_API UUISubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintCallable, BlueprintAssignable)
FOnStartTracing OnStartTracing;
UPROPERTY(BlueprintCallable, BlueprintAssignable)
FOnEndTracing OnEndTracing;
UPROPERTY(BlueprintCallable, BlueprintAssignable)
FOnStartCapture OnStartCapture;
UPROPERTY(BlueprintCallable, BlueprintAssignable)
FOnStopCapture OnStopCapture;
UPROPERTY(BlueprintCallable, BlueprintAssignable)
FOnReset OnReset;
UPROPERTY(BlueprintCallable, BlueprintAssignable)
FOnOpenMenuStateChanged OnOpenMenuStateChanged;
};