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Optimizing some UI
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43
Source/LuckyWorldV2/Public/Subsystem/UISubsystem.h
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43
Source/LuckyWorldV2/Public/Subsystem/UISubsystem.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "UISubsystem.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStartTracing);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnEndTracing);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStartCapture);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStopCapture);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnReset);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOpenMenuStateChanged, bool, Open);
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/**
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*
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*/
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UCLASS()
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class LUCKYWORLDV2_API UUISubsystem : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintCallable, BlueprintAssignable)
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FOnStartTracing OnStartTracing;
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UPROPERTY(BlueprintCallable, BlueprintAssignable)
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FOnEndTracing OnEndTracing;
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UPROPERTY(BlueprintCallable, BlueprintAssignable)
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FOnStartCapture OnStartCapture;
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UPROPERTY(BlueprintCallable, BlueprintAssignable)
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FOnStopCapture OnStopCapture;
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UPROPERTY(BlueprintCallable, BlueprintAssignable)
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FOnReset OnReset;
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UPROPERTY(BlueprintCallable, BlueprintAssignable)
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FOnOpenMenuStateChanged OnOpenMenuStateChanged;
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};
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