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Optimizing some UI
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@ -7,8 +7,6 @@
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#include "SharedDef.h"
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#include "GameUserWidget.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnReset);
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class UCaptureSettingsUserWidget;
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class USelectGoalUserWidget;
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class UAllRandomUserWidget;
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@ -42,10 +40,6 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString DownCountStr;
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public:
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UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
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FOnReset OnReset;
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public:
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UFUNCTION(BlueprintCallable)
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void DoWaitSecond();
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@ -75,6 +69,10 @@ public:
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void ToggleShowPath();
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void UpdateDownCount();
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void OnStartTracing();
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void OnEndTracing();
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
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@ -87,4 +85,7 @@ public:
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
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UAllRandomUserWidget* GetAllRandomUserWidget();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPPlayShowTipAnimation();
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};
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