You've already forked LuckyWorld
Rename entire project to LuckyWorldV2, including uproject file, folders and so on
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34
Source/LuckyWorldV2/LuckyWorldV2.Build.cs
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34
Source/LuckyWorldV2/LuckyWorldV2.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LuckyWorldV2 : ModuleRules
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{
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public LuckyWorldV2(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput",
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"ChaosVehicles",
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"PhysicsCore",
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"AsyncLoadingScreen",
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"BlueprintJson",
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"FileHelper",
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"LuckyMujoco",
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"LuckyTextWrite",
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"SocketIOClient",
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"VaRest",
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"SIOJson"
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});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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