Rename entire project to LuckyWorldV2, including uproject file, folders and so on

This commit is contained in:
martinluckyrobots
2025-04-12 11:24:29 +08:00
parent cc578afffb
commit 8556492849
57 changed files with 40 additions and 39 deletions

View File

@ -0,0 +1,34 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LuckyWorldV2 : ModuleRules
{
public LuckyWorldV2(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput",
"ChaosVehicles",
"PhysicsCore",
"AsyncLoadingScreen",
"BlueprintJson",
"FileHelper",
"LuckyMujoco",
"LuckyTextWrite",
"SocketIOClient",
"VaRest",
"SIOJson"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}