Rename entire project to LuckyWorldV2, including uproject file, folders and so on

This commit is contained in:
martinluckyrobots
2025-04-12 11:24:29 +08:00
parent cc578afffb
commit 8556492849
57 changed files with 40 additions and 39 deletions

View File

@ -0,0 +1,48 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "GameModes/LuckyRobotsGameState.h"
#include "SocketIOClientComponent.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "Core/LuckyRobotsGameInstance.h"
#include "SIOJLibrary.h"
ALuckyRobotsGameState::ALuckyRobotsGameState()
{
SocketIOClientComponent = CreateDefaultSubobject<USocketIOClientComponent>(TEXT("SocketIOClientComponent"));
}
void ALuckyRobotsGameState::BeginPlay()
{
Super::BeginPlay();
if (SocketIOClientComponent)
{
SocketIOClientComponent->Connect(L"http://localhost:3000/");
}
}
void ALuckyRobotsGameState::DoSendMessage(FString SendValue)
{
if (SocketIOClientComponent && SocketIOClientComponent->bIsConnected)
{
USIOJsonValue* SIOJsonValue = USIOJsonValue::ConstructJsonValueString(this, SendValue);
SocketIOClientComponent->Emit(TEXT("message"), SIOJsonValue);
}
}
void ALuckyRobotsGameState::DoSocketOnConnect(FString SocketId, FString SessionId, bool IsReconnection)
{
if (SocketIOClientComponent && SocketIOClientComponent->bIsConnected)
{
SocketIOClientComponent->BindEventToGenericEvent(TEXT("response"));
}
}
void ALuckyRobotsGameState::DoSocketOnGenericEvent(FString EventName, USIOJsonValue* EventData)
{
if (ULuckyRobotsGameInstance* GameInstance = ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(this))
{
GameInstance->OnMessageDispatched.Broadcast(EventName);
GameInstance->GetMessageParse(USIOJLibrary::Conv_SIOJsonValueToString(EventData));
}
}