You've already forked LuckyWorld
Rename entire project to LuckyWorldV2, including uproject file, folders and so on
This commit is contained in:
688
Source/LuckyWorldV2/Public/SharedDef.h
Normal file
688
Source/LuckyWorldV2/Public/SharedDef.h
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@ -0,0 +1,688 @@
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#pragma once
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#include "SharedDef.generated.h"
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UENUM(BlueprintType)
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enum class ERobotsCategories : uint8
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{
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Wheeled UMETA(DisplayName = "Wheeled Robots"),
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FourLegged UMETA(DisplayName = "Four-Legged Robots"),
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TwoLegged UMETA(DisplayName = "Two-Legged Robots"),
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Stationary UMETA(DisplayName = "Stationary Robots"),
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IndoorFlying UMETA(DisplayName = "Indoor Flying Robots"),
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SwimmingUnderwater UMETA(DisplayName = "Swimming/Underwater Robots"),
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CrawlingModular UMETA(DisplayName = "Crawling/Modular Robots"),
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Arm UMETA(DisplayName = "Arm-Robots"),
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OutdoorFlying UMETA(DisplayName = "Outdoor Flying Robots")
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};
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UENUM(BlueprintType)
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enum class ERobotsName : uint8
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{
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None UMETA(DisplayName = "None"),
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Luck_e UMETA(DisplayName = "Luck-e"),
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Stretch UMETA(DisplayName = "Stretch"),
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LuckyDrone UMETA(DisplayName = "Lucky Drone"),
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DJIDrone UMETA(DisplayName = "DJI Drone"),
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ArmLucky UMETA(DisplayName = "Arm Lucky"),
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UnitreeG1 UMETA(DisplayName = "Unitree G1"),
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StretchRobotV1 UMETA(DisplayName = "Stretch Robot V1"),
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PandaArmRobot UMETA(DisplayName = "Panda Arm Robot"),
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PuralinkRobot UMETA(DisplayName = "Puralink Robot"),
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UnitreeGo2 UMETA(DisplayName = "Unitree Go 2"),
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RevoluteRobot UMETA(DisplayName = "Revolute Robot"),
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BostonSpotRobot UMETA(DisplayName = "Boston Spot Robot")
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};
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UENUM(BlueprintType)
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enum class ELevelType : uint8
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{
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Home UMETA(DisplayName = "Home"),
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Office UMETA(DisplayName = "Office"),
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Street UMETA(DisplayName = "Street"),
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TestLevel UMETA(DisplayName = "TestLevel")
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};
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UENUM(BlueprintType)
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enum class ELevelEnum : uint8
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{
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None UMETA(DisplayName = "None"),
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TestLevel UMETA(DisplayName = "Test Level"),
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Loft UMETA(DisplayName = "Loft"),
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Rome UMETA(DisplayName = "Rome"),
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Paris UMETA(DisplayName = "Paris"),
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Marseille UMETA(DisplayName = "Marseille"),
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Istanbul UMETA(DisplayName = "Istanbul"),
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Office UMETA(DisplayName = "Office"),
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BasicForest UMETA(DisplayName = "Basic Forest"),
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NaturalForest UMETA(DisplayName = "Natural Forest"),
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KitchenForArmRobot UMETA(DisplayName = "Kitchen for Arm Robot"),
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PipeFabric UMETA(DisplayName = "Pipe Fabric")
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};
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UENUM(BlueprintType)
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enum class EQualityEnum : uint8
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{
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Low UMETA(DisplayName = "Low"),
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Middle UMETA(DisplayName = "Middle"),
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High UMETA(DisplayName = "High"),
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Epic UMETA(DisplayName = "Epic")
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};
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UENUM(BlueprintType)
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enum class EGoalType : uint8
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{
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GrabAndPull UMETA(DisplayName = "Grab and Pull"),
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GrabAndRotate UMETA(DisplayName = "Grab and Rotate"),
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GrabAndOpen UMETA(DisplayName = "Grab and Open"),
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PickAndPlace UMETA(DisplayName = "Pick and Place"),
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Pick UMETA(DisplayName = "Pick"),
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GrabAndInsert UMETA(DisplayName = "Grab and Insert"),
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Find UMETA(DisplayName = "Find"),
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Point UMETA(DisplayName = "Point"),
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PointWithLaserPointer UMETA(DisplayName = "Point with Laser Pointer"),
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RotateHand UMETA(DisplayName = "Rotate Hand"),
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SliceDice UMETA(DisplayName = "Slice/Dice"),
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Wipe UMETA(DisplayName = "Wipe"),
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FoldUnfold UMETA(DisplayName = "Fold/Unfold"),
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ArrangeOrganize UMETA(DisplayName = "Arrange/Organize"),
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PressButton UMETA(DisplayName = "Press Button"),
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PourDispense UMETA(DisplayName = "Pour/Dispense"),
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NavigateSimpleEnvironments UMETA(DisplayName = "Navigate Simple Environments"),
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NavigateComplexTerrain UMETA(DisplayName = "Navigate Complex Terrain"),
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ClimbStairsOrRamps UMETA(DisplayName = "Climb Stairs or Ramps"),
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BalanceStabilize UMETA(DisplayName = "Balance/Stabilize"),
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DockingAndCharging UMETA(DisplayName = "Docking and Charging"),
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ChangeGripper UMETA(DisplayName = "Change Gripper"),
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Place UMETA(DisplayName = "Place")
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};
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UENUM(BlueprintType)
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enum class ESaveDataType : uint8
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{
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None UMETA(DisplayName = "None"),
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File UMETA(DisplayName = "File"),
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Webserver UMETA(DisplayName = "Webserver"),
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Http UMETA(DisplayName = "Http"),
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Debug UMETA(DisplayName = "Debug")
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};
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UENUM(BlueprintType)
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enum class ELogItemType : uint8
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{
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Debug UMETA(DisplayName = "Debug"),
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War UMETA(DisplayName = "War"),
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Error UMETA(DisplayName = "Error"),
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Consol UMETA(DisplayName = "Consol")
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};
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UENUM(BlueprintType)
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enum class EFurniture : uint8
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{
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None UMETA(DisplayName = "None"),
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Sofas UMETA(DisplayName = "Sofas"),
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Chairs UMETA(DisplayName = "Chairs"),
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Tables UMETA(DisplayName = "Tables"),
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Beds UMETA(DisplayName = "Beds"),
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Cabinets UMETA(DisplayName = "Cabinets"),
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Shelves UMETA(DisplayName = "Shelves"),
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Desks UMETA(DisplayName = "Desks"),
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Doors UMETA(DisplayName = "Doors"),
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Drawers UMETA(DisplayName = "Drawers")
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};
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UENUM(BlueprintType)
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enum class EDecoration : uint8
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{
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None UMETA(DisplayName = "None"),
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Carpets UMETA(DisplayName = "Carpets"),
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Paintings UMETA(DisplayName = "Paintings"),
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Vases UMETA(DisplayName = "Vases"),
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Lamps UMETA(DisplayName = "Lamps"),
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Mirrors UMETA(DisplayName = "Mirrors"),
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Curtains UMETA(DisplayName = "Curtains"),
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Plants UMETA(DisplayName = "Plants"),
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Textiles UMETA(DisplayName = "Textiles"),
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Lighting UMETA(DisplayName = "Lighting"),
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Outdoor UMETA(DisplayName = "Outdoor"),
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OfficeSupplies UMETA(DisplayName = "Office Supplies"),
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Books UMETA(DisplayName = "Books"),
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ToolsAndEquipment UMETA(DisplayName = "Tools And Equipment"),
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Dressing UMETA(DisplayName = "Dressing"),
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BasketsAndBoxes UMETA(DisplayName = "Baskets And Boxes")
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};
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UENUM(BlueprintType)
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enum class EKitchenware : uint8
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{
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None UMETA(DisplayName = "None"),
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Plates UMETA(DisplayName = "Plates"),
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Glasses UMETA(DisplayName = "Glasses"),
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Cutlery UMETA(DisplayName = "Cutlery"),
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Pots UMETA(DisplayName = "Pots"),
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SmallAppliances UMETA(DisplayName = "Small Appliances"),
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Cups UMETA(DisplayName = "Cups"),
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Bottles UMETA(DisplayName = "Bottles")
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};
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UENUM(BlueprintType)
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enum class EElectronics : uint8
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{
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None UMETA(DisplayName = "None"),
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Television UMETA(DisplayName = "Television"),
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LargeAppliances UMETA(DisplayName = "Large Appliances"),
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Oven UMETA(DisplayName = "Oven"),
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Computer UMETA(DisplayName = "Computer"),
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KitchenGadgets UMETA(DisplayName = "Kitchen Gadgets"),
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MusicGadgets UMETA(DisplayName = "Music Gadgets"),
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SmallElectronics UMETA(DisplayName = "Small Electronics")
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};
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UENUM(BlueprintType)
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enum class EBathroom : uint8
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{
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None UMETA(DisplayName = "None"),
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Towels UMETA(DisplayName = "Towels"),
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SoapDispenser UMETA(DisplayName = "Soap Dispenser"),
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ShowerCurtains UMETA(DisplayName = "Shower Curtains"),
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BathMats UMETA(DisplayName = "Bath Mats"),
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Toiletries UMETA(DisplayName = "Toiletries")
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};
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UENUM(BlueprintType)
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enum class EItemCategory : uint8
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{
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Furniture UMETA(DisplayName = "Furniture"),
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Decoration UMETA(DisplayName = "Decoration"),
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Kitchenware UMETA(DisplayName = "Kitchenware"),
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Electronics UMETA(DisplayName = "Electronics"),
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Bathroom UMETA(DisplayName = "Bathroom")
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};
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UENUM(BlueprintType)
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enum class EHoldItemType : uint8
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{
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None UMETA(DisplayName = "None"),
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HoldObject UMETA(DisplayName = "Hold Object"),
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DontTouch UMETA(DisplayName = "Don't Touch")
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};
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UENUM(BlueprintType)
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enum class EScenarioEnum : uint8
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{
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None UMETA(DisplayName = "None"),
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TidyUp UMETA(DisplayName = "Tidy Up"),
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Draw UMETA(DisplayName = "Draw"),
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StoveOff UMETA(DisplayName = "Stove Off")
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};
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USTRUCT(BlueprintType)
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struct FRobotData : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName Name;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSubclassOf<AActor> RobotClass;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FTransform Transform;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bActive;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UTexture2D* RobotImage;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsCategories RobotType;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText HelpText;
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};
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USTRUCT(BlueprintType)
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struct FLevelData : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 ID;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelEnum LevelEnum;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelType LevelType;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSoftObjectPtr<UWorld> LevelObject;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UTexture2D* LevelImage;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bActive;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<ERobotsCategories> RobotTypeList;
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bool operator==(const FLevelData& Other) const
|
||||
{
|
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return ID == Other.ID &&
|
||||
LevelEnum == Other.LevelEnum &&
|
||||
LevelType == Other.LevelType &&
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||||
LevelObject == Other.LevelObject &&
|
||||
LevelImage == Other.LevelImage &&
|
||||
bActive == Other.bActive &&
|
||||
RobotTypeList == Other.RobotTypeList;
|
||||
}
|
||||
|
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FLevelData& operator=(const FLevelData& Other)
|
||||
{
|
||||
if (this != &Other)
|
||||
{
|
||||
ID = Other.ID;
|
||||
LevelEnum = Other.LevelEnum;
|
||||
LevelType = Other.LevelType;
|
||||
LevelObject = Other.LevelObject;
|
||||
LevelImage = Other.LevelImage;
|
||||
bActive = Other.bActive;
|
||||
RobotTypeList = Other.RobotTypeList;
|
||||
}
|
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return *this;
|
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}
|
||||
};
|
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|
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USTRUCT(BlueprintType)
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struct FGoalsTaskData : public FTableRowBase
|
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{
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GENERATED_BODY()
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||||
public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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EGoalType GoalType;
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|
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bIsStart;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FTransform TargetLocation;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TSoftObjectPtr<UObject> TargetActor;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bIsComplete;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FVector DropOffLocation;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FString ObjectName;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bActive;
|
||||
|
||||
bool operator==(const FGoalsTaskData& Other) const
|
||||
{
|
||||
return GoalType == Other.GoalType &&
|
||||
bIsStart == Other.bIsStart &&
|
||||
TargetLocation.Equals(Other.TargetLocation, 0.01f) &&
|
||||
TargetActor == Other.TargetActor &&
|
||||
bIsComplete == Other.bIsComplete &&
|
||||
DropOffLocation.Equals(Other.DropOffLocation, 0.01f) &&
|
||||
ObjectName == Other.ObjectName &&
|
||||
bActive == Other.bActive;
|
||||
}
|
||||
|
||||
FGoalsTaskData& operator=(const FGoalsTaskData& Other)
|
||||
{
|
||||
if (this != &Other)
|
||||
{
|
||||
GoalType = Other.GoalType;
|
||||
bIsStart = Other.bIsStart;
|
||||
TargetLocation = Other.TargetLocation;
|
||||
TargetActor = Other.TargetActor;
|
||||
bIsComplete = Other.bIsComplete;
|
||||
DropOffLocation = Other.DropOffLocation;
|
||||
ObjectName = Other.ObjectName;
|
||||
bActive = Other.bActive;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FCaptureSettingsData : public FTableRowBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText FolderName = FText::FromString("robotdata");
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText FileName = FText::FromString("FILE");
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText WritesPerSec = FText::FromString("1");
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool IsScenario;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<FGoalsTaskData> TaskList;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bLight;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bMaterials;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bRobotPosition;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bPets;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText NumberOfPets;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bPeople;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText NumberOfPeople = FText::FromString("1");
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bObjects;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText NumberOfObjects = FText::FromString("1");
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<TSoftObjectPtr<UStaticMesh>> RandomMeshes;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bInfiniteCapture;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText NumberOfCaptures = FText::FromString("1");
|
||||
|
||||
bool operator==(const FCaptureSettingsData& Other) const
|
||||
{
|
||||
return FolderName.EqualTo(Other.FolderName) &&
|
||||
FileName.EqualTo(Other.FileName) &&
|
||||
WritesPerSec.EqualTo(Other.WritesPerSec) &&
|
||||
IsScenario == Other.IsScenario &&
|
||||
TaskList == Other.TaskList &&
|
||||
bLight == Other.bLight &&
|
||||
bMaterials == Other.bMaterials &&
|
||||
bRobotPosition == Other.bRobotPosition &&
|
||||
bPets == Other.bPets &&
|
||||
NumberOfPets.EqualTo(Other.NumberOfPets) &&
|
||||
bPeople == Other.bPeople &&
|
||||
NumberOfPeople.EqualTo(Other.NumberOfPeople) &&
|
||||
bObjects == Other.bObjects &&
|
||||
NumberOfObjects.EqualTo(Other.NumberOfObjects) &&
|
||||
RandomMeshes == Other.RandomMeshes &&
|
||||
bInfiniteCapture == Other.bInfiniteCapture &&
|
||||
NumberOfCaptures.EqualTo(Other.NumberOfCaptures);
|
||||
}
|
||||
|
||||
FCaptureSettingsData& operator=(const FCaptureSettingsData& Other)
|
||||
{
|
||||
if (this != &Other)
|
||||
{
|
||||
FolderName = Other.FolderName;
|
||||
FileName = Other.FileName;
|
||||
WritesPerSec = Other.WritesPerSec;
|
||||
IsScenario = Other.IsScenario;
|
||||
TaskList = Other.TaskList;
|
||||
bLight = Other.bLight;
|
||||
bMaterials = Other.bMaterials;
|
||||
bRobotPosition = Other.bRobotPosition;
|
||||
bPets = Other.bPets;
|
||||
NumberOfPets = Other.NumberOfPets;
|
||||
bPeople = Other.bPeople;
|
||||
NumberOfPeople = Other.NumberOfPeople;
|
||||
bObjects = Other.bObjects;
|
||||
NumberOfObjects = Other.NumberOfObjects;
|
||||
RandomMeshes = Other.RandomMeshes;
|
||||
bInfiniteCapture = Other.bInfiniteCapture;
|
||||
NumberOfCaptures = Other.NumberOfCaptures;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FAllGoalListData : public FTableRowBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
EGoalType GoalType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FString Example;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TSubclassOf<UUserWidget> Widget;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bIsActive;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FLuckyCode : public FTableRowBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 ID;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FString Code;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float Time;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bCallback;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSelectableItemData : public FTableRowBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
int32 ID;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
EItemCategory Category;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item", meta = (EditCondition = "Category == EItemCategory::Furniture", EditConditionHides))
|
||||
EFurniture FurnitureType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item", meta = (EditCondition = "Category == EItemCategory::Decoration", EditConditionHides))
|
||||
EDecoration DecorationType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item", meta = (EditCondition = "Category == EItemCategory::Kitchenware", EditConditionHides))
|
||||
EKitchenware KitchenwareType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item", meta = (EditCondition = "Category == EItemCategory::Electronics", EditConditionHides))
|
||||
EElectronics ElectronicsType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item", meta = (EditCondition = "Category == EItemCategory::Bathroom", EditConditionHides))
|
||||
EBathroom BathroomType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
TSoftObjectPtr<UTexture2D> Icon;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
TSoftObjectPtr<UStaticMesh> Mesh;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
bool bIsStatic;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
FTransform Transform;
|
||||
|
||||
FSelectableItemData()
|
||||
: ID(0)
|
||||
, Category(EItemCategory::Furniture)
|
||||
, FurnitureType(EFurniture::None)
|
||||
, DecorationType(EDecoration::None)
|
||||
, KitchenwareType(EKitchenware::None)
|
||||
, ElectronicsType(EElectronics::None)
|
||||
, BathroomType(EBathroom::None)
|
||||
, Name(TEXT(""))
|
||||
, Icon(nullptr)
|
||||
, Mesh(nullptr)
|
||||
, Description(TEXT(""))
|
||||
, bIsStatic(false)
|
||||
, Transform(FTransform::Identity)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FHoldItemStruct : public FTableRowBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
int32 ID;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
TSoftObjectPtr<UTexture2D> Icon;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
TSoftObjectPtr<UStaticMesh> Mesh;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
EHoldItemType Type;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
EScenarioEnum ScenarioEnum;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
|
||||
FTransform Transform;
|
||||
|
||||
FHoldItemStruct()
|
||||
: ID(0)
|
||||
, Name(TEXT(""))
|
||||
, Icon(nullptr)
|
||||
, Mesh(nullptr)
|
||||
, Description(TEXT(""))
|
||||
, Type(EHoldItemType::None)
|
||||
, ScenarioEnum(EScenarioEnum::None)
|
||||
, Transform(FTransform::Identity)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FStretchRobotActuator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
|
||||
float Min;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
|
||||
float Max;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
|
||||
int32 Index;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FRandomMaterialTexture
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<TSoftObjectPtr<UStaticMesh>> Meshs;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<TSoftObjectPtr<UMaterialInstance>> Materials;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<TSoftObjectPtr<UTexture>> Textures;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool RandomMaterial;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool RandomTexture;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FAllTransformCapture
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FTransform Position;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FString Name;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FPipeType
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool IsOpen;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FTransform Transform;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FParsedData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
|
||||
FString LevelName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
|
||||
FString CharacterName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
|
||||
FString Quality;
|
||||
};
|
Reference in New Issue
Block a user