Rename entire project to LuckyWorldV2, including uproject file, folders and so on

This commit is contained in:
martinluckyrobots
2025-04-12 11:24:29 +08:00
parent cc578afffb
commit 8556492849
57 changed files with 40 additions and 39 deletions

View File

@ -0,0 +1,53 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SharedDef.h"
#include "GameUserWidget.generated.h"
/**
*
*/
UCLASS()
class LUCKYWORLDV2_API UGameUserWidget : public UUserWidget
{
GENERATED_BODY()
protected:
virtual void NativeConstruct() override;
public:
FTimerHandle UpdateDownCountTimerHandle;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsCrash;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsGoalMenuVis;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsTracing;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 DownCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString DownCountStr;
public:
UFUNCTION(BlueprintCallable)
void DoWaitSecond();
void UpdateDownCount();
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoRefreshListView();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoAutoConfirm();
};