You've already forked LuckyWorld
Rename entire project to LuckyWorldV2, including uproject file, folders and so on
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "SharedDef.h"
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#include "CaptureSettingsUserWidget.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOpenMenuStateChanged, bool, Open);
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/**
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*
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*/
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UCLASS()
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class LUCKYWORLDV2_API UCaptureSettingsUserWidget : public UUserWidget
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{
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GENERATED_BODY()
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protected:
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virtual void NativeConstruct() override;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bIsOpen;
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UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
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FOnOpenMenuStateChanged OnOpenMenuStateChanged;
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public:
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UFUNCTION(BlueprintCallable)
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void ToggleMenu();
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPRefreshTaskList();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPOnRandomMeshesUpdated();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPLoadSettings();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ToggleMenuDisplay();
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};
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