Rename entire project to LuckyWorldV2, including uproject file, folders and so on

This commit is contained in:
martinluckyrobots
2025-04-12 11:24:29 +08:00
parent cc578afffb
commit 8556492849
57 changed files with 40 additions and 39 deletions

View File

@ -0,0 +1,40 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TP_VehicleAdvPawn.h"
#include "TP_VehicleAdvOffroadCar.generated.h"
/**
* Offroad car wheeled vehicle implementation
*/
UCLASS(abstract)
class LUCKYWORLDV2_API ATP_VehicleAdvOffroadCar : public ATP_VehicleAdvPawn
{
GENERATED_BODY()
/** Chassis static mesh */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true"))
UStaticMeshComponent* Chassis;
/** FL Tire static mesh */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true"))
UStaticMeshComponent* TireFrontLeft;
/** FR Tire static mesh */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true"))
UStaticMeshComponent* TireFrontRight;
/** RL Tire static mesh */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true"))
UStaticMeshComponent* TireRearLeft;
/** RR Tire static mesh */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true"))
UStaticMeshComponent* TireRearRight;
public:
ATP_VehicleAdvOffroadCar();
};