You've already forked LuckyWorld
Rename entire project to LuckyWorldV2, including uproject file, folders and so on
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15
Source/LuckyWorldV2Editor.Target.cs
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15
Source/LuckyWorldV2Editor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class LuckyWorldV2EditorTarget : TargetRules
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{
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public LuckyWorldV2EditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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ExtraModuleNames.Add("LuckyWorldV2");
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}
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}
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