You've already forked LuckyWorld
Meshes and oddle edit WIP
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@ -325,3 +325,11 @@ MaxAgentRadius=100.000000
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+ActiveGameNameRedirects=(OldGameName="Luckyrobots",NewGameName="/Script/LuckyWorldV2")
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+ActiveGameNameRedirects=(OldGameName="Luckyrobots",NewGameName="/Script/LuckyWorldV2")
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+ActiveGameNameRedirects=(OldGameName="/Script/Luckyrobots",NewGameName="/Script/LuckyWorldV2")
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+ActiveGameNameRedirects=(OldGameName="/Script/Luckyrobots",NewGameName="/Script/LuckyWorldV2")
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[/Script/Engine.TextureEncodingProjectSettings]
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bFinalUsesRDO=True
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FinalRDOLambda=100
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[AlternateTextureCompression]
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TextureCompressionFormat="TextureFormatOodle"
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TextureFormatPrefix="OODLE_"
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bEnableInEditor=True
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