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Optimize gamemode and gamestate code
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@ -104,7 +104,7 @@ void UMainScreenUserWidget::SelectNextQuality()
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{
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UEnum* QualityEnum = StaticEnum<EQualityEnum>();
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int QualityEnumNum = QualityEnum->NumEnums() - 1;
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iCurrentSelectQuality = FMath::Clamp(iCurrentSelectQuality + 1, 0, QualityEnumNum - 1);
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iCurrentSelectQuality = FMath::Clamp(iCurrentSelectQuality - 1, 0, QualityEnumNum - 1);
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UpdateSelectQuality();
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}
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@ -113,7 +113,7 @@ void UMainScreenUserWidget::SelectPreviousQuality()
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{
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UEnum* QualityEnum = StaticEnum<EQualityEnum>();
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int QualityEnumNum = QualityEnum->NumEnums() - 1;
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iCurrentSelectQuality = FMath::Clamp(iCurrentSelectQuality - 1, 0, QualityEnumNum - 1);
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iCurrentSelectQuality = FMath::Clamp(iCurrentSelectQuality + 1, 0, QualityEnumNum - 1);
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UpdateSelectQuality();
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}
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