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Optimize gamemode and gamestate code
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@ -7,6 +7,7 @@
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#include "SharedDef.h"
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#include "LuckyRobotsFunctionLibrary.generated.h"
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class ULuckyRobotsGameInstance;
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/**
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*
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*/
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@ -15,9 +16,15 @@ class LUCKYROBOTS_API ULuckyRobotsFunctionLibrary : public UBlueprintFunctionLib
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
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static ULuckyRobotsGameInstance* GetLuckyRobotsGameInstance(const UObject* WorldContextObject);
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UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
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static TArray<FRobotData> GetActiveRobotDataList(const UObject* WorldContextObject);
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UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
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static TArray<FLevelData> GetActiveLevelDataList(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static void UpdateQualitySettings(const UObject* WorldContextObject);
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};
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