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Optimize gamemode and gamestate code
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@ -7,6 +7,7 @@
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#include "SharedDef.h"
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#include "LuckyRobotsGameInstance.generated.h"
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class USIOJsonValue;
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/**
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*
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*/
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@ -24,13 +25,15 @@ public:
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName CurrentSelectRobot;
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ERobotsName CurrentSelectRobot = ERobotsName::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelEnum CurrentSelectLevel;
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ELevelEnum CurrentSelectLevel = ELevelEnum::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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EQualityEnum CurrentSelectQuality;
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EQualityEnum CurrentSelectQuality = EQualityEnum::Epic;
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public:
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UFUNCTION(BlueprintImplementableEvent)
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void DoGetDispatch(const FString& EventName, USIOJsonValue* EventData);
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};
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