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Optimize gamemode and gamestate code
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@ -13,7 +13,9 @@ UCLASS()
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class LUCKYROBOTS_API ALuckyRobotsGameMode : public AGameModeBase
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{
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GENERATED_BODY()
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public:
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protected:
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virtual void BeginPlay() override;
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virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController) override;
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};
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