Optimize some WB_GameWidget codes and Gameinstance codes

This commit is contained in:
martinluckyrobots
2025-04-04 14:04:15 +08:00
parent 3eb18f4d20
commit 90f894a594
18 changed files with 281 additions and 41 deletions

View File

@ -29,9 +29,9 @@ public:
UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
static void UpdateQualitySettings(const UObject* WorldContextObject);
UFUNCTION(BlueprintCallable)
static FCaptureSettingsData LoadCaptureSettings();
UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
static FCaptureSettingsData LoadCaptureSettings(const UObject* WorldContextObject);
UFUNCTION(BlueprintCallable)
static void SaveCaptureSettings(FCaptureSettingsData CaptureSetting);
UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
static void SaveCaptureSettings(const UObject* WorldContextObject, FCaptureSettingsData CaptureSetting);
};