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Optimize some WB_GameWidget codes and Gameinstance codes
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@ -29,9 +29,9 @@ public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static void UpdateQualitySettings(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static FCaptureSettingsData LoadCaptureSettings();
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static FCaptureSettingsData LoadCaptureSettings(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static void SaveCaptureSettings(FCaptureSettingsData CaptureSetting);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static void SaveCaptureSettings(const UObject* WorldContextObject, FCaptureSettingsData CaptureSetting);
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};
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