You've already forked LuckyWorld
FT - Looping Episodes
This commit is contained in:
@ -27,6 +27,13 @@ public:
|
||||
virtual void InitPilotComponent();
|
||||
virtual void PostPhysicStepUpdate(const float SimulationTime);
|
||||
virtual FTransform GetReachableTransform();
|
||||
virtual bool GetIsReadyForTraining();
|
||||
virtual bool GetIsInRestState();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
virtual void SetRobotTarget(const FTransform& TargetTransformIn);
|
||||
virtual void SetRobotCurrentRewardZone(const FTransform& RewardTransformIn);
|
||||
|
||||
|
||||
protected: // Child class need access
|
||||
// Only to easy access within the component
|
||||
|
Reference in New Issue
Block a user