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Ne audio setting menu
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@ -695,4 +695,23 @@ struct FParsedData
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UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
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FString Quality;
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};
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USTRUCT(BlueprintType)
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struct FSaveGameSettings
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float f_ambient;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float f_effect;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float f_ui;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float f_music;
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};
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