Workspace.xml changes
re merge conflicts.
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parent
4e1c6bf590
commit
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17
.idea/.idea.Luckyrobots/.idea/workspace.xml
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17
.idea/.idea.Luckyrobots/.idea/workspace.xml
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@ -13,7 +13,18 @@
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="862165ab-fe98-4004-90e3-0742ed8cf5de" name="Changes" comment="" />
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<list default="true" id="862165ab-fe98-4004-90e3-0742ed8cf5de" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Luckyrobots/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Luckyrobots/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.dll" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.pdb" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/CPathfinding/Intermediate/Build/Win64/UnrealEditor/Inc/CPathfinding/UHT/Timestamp" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/CPathfinding/Intermediate/Build/Win64/UnrealEditor/Inc/CPathfinding/UHT/Timestamp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/CPathfinding/Intermediate/Build/Win64/x64/UnrealEditor/Development/CPathfinding/UnrealEditor-CPathfinding.exp" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/CPathfinding/Intermediate/Build/Win64/x64/UnrealEditor/Development/CPathfinding/UnrealEditor-CPathfinding.exp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/CPathfinding/Intermediate/Build/Win64/x64/UnrealEditor/Development/CPathfinding/UnrealEditor-CPathfinding.lib" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/CPathfinding/Intermediate/Build/Win64/x64/UnrealEditor/Development/CPathfinding/UnrealEditor-CPathfinding.lib" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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@ -26,7 +37,7 @@
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="cidr-memory-view://1" root0="FORCE_HIGHLIGHTING" />
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<setting file="cidr-memory-view://2" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/include/mujoco/mjdata.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/include/mujoco/mjtnum.h" root0="SKIP_HIGHLIGHTING" />
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</component>
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@ -180,7 +191,7 @@
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<workItem from="1743998849387" duration="7343000" />
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<workItem from="1744126161743" duration="605000" />
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<workItem from="1744127162882" duration="5232000" />
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<workItem from="1744156005223" duration="2074000" />
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<workItem from="1744156005223" duration="4174000" />
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</task>
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<servers />
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</component>
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BIN
Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.dll
(Stored with Git LFS)
BIN
Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.dll
(Stored with Git LFS)
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BIN
Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.pdb
(Stored with Git LFS)
BIN
Plugins/CPathfinding/Binaries/Win64/UnrealEditor-CPathfinding.pdb
(Stored with Git LFS)
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@ -1,6 +1,6 @@
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathDefines.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathDynamicObstacle.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathNode.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathVolumeGroundPrio.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathFindPath.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathVolume.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathVolumeGroundPrio.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathDefines.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathFindPath.h
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D:\Projects\luckyworld\luckyworld\Plugins\CPathfinding\Source\CPathfinding\Public\CPathNode.h
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