Fixing merge conflicts
Finish merge conflicts
This commit is contained in:
parent
271315f69b
commit
a2ea69c469
8
.idea/.idea.Luckyrobots/.idea/indexLayout.xml
generated
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8
.idea/.idea.Luckyrobots/.idea/indexLayout.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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7
.idea/.idea.Luckyrobots/.idea/projectSettingsUpdater.xml
generated
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7
.idea/.idea.Luckyrobots/.idea/projectSettingsUpdater.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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<option name="singleClickDiffPreview" value="1" />
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<option name="vcsConfiguration" value="3" />
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</component>
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</project>
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194
.idea/.idea.Luckyrobots/.idea/workspace.xml
generated
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194
.idea/.idea.Luckyrobots/.idea/workspace.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="AutoGeneratedRunConfigurationManager">
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<projectFile profileName="EpicGames.AspNet">E:/EpicGames/UE5_5/Engine/Source/Programs/Shared/EpicGames.AspNet/EpicGames.AspNet.csproj</projectFile>
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<projectFile kind="Docker">E:/EpicGames/UE5_5/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj</projectFile>
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<projectFile>F:/EpicGames/UE_5.5/Engine/Source/Programs/AutomationTool/AutomationTool.csproj</projectFile>
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<projectFile kind="Docker">F:/EpicGames/UE_5.5/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj</projectFile>
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<projectFile>F:/EpicGames/UE_5.5/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj</projectFile>
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<projectFile>Intermediate/ProjectFiles/Luckyrobots.vcxproj</projectFile>
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<projectFile>Intermediate/ProjectFiles/UE5.vcxproj</projectFile>
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<component name="AutoImportSettings">
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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<option name="LAST_RESOLUTION" value="IGNORE" />
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<component name="DpaMonitoringSettings">
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<option name="firstShow" value="false" />
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<component name="Git.Settings">
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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<component name="HighlightingSettingsPerFile">
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<setting file="cidr-memory-view://1" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/include/mujoco/mjdata.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/include/mujoco/mjtnum.h" root0="SKIP_HIGHLIGHTING" />
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</component>
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<component name="ProjectColorInfo">{
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"associatedIndex": 4
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<component name="ProjectId" id="2um34SHzT4B8sGgIUSIbpAfa7CH" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"C/C++ Project.Luckyrobots.executor": "Debug",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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"git-widget-placeholder": "bg__add__armandpathfinding",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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}
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}</component>
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<component name="RunManager" selected="C/C++ Project.Luckyrobots">
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<configuration name="Luckyrobots" type="CppProject" factoryName="C++ Project">
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<configuration_1 setup="1">
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<option name="CONFIGURATION" value="Development_Editor" />
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<option name="PLATFORM" value="x64" />
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<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Luckyrobots.vcxproj" />
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</configuration_1>
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<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Luckyrobots.vcxproj" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Luckyrobots.vcxproj" />
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<option name="AUTO_SELECT_PRIORITY" value="10010" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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<configuration name="UE5" type="CppProject" factoryName="C++ Project">
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<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
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<option name="AUTO_SELECT_PRIORITY" value="10000" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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<configuration name="AutomationTool" type="DotNetProject" factoryName=".NET Project">
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<option name="EXE_PATH" value="" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="RUNTIME_ARGUMENTS" value="" />
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<option name="PROJECT_PATH" value="F:/EpicGames/UE_5.5/Engine/Source/Programs/AutomationTool/AutomationTool.csproj" />
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<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
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<option name="PROJECT_KIND" value="DotNetCore" />
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<option name="PROJECT_TFM" value="" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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<configuration name="UnrealBuildTool" type="DotNetProject" factoryName=".NET Project">
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<option name="EXE_PATH" value="" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="RUNTIME_ARGUMENTS" value="" />
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<option name="PROJECT_PATH" value="F:/EpicGames/UE_5.5/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" />
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<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
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<option name="PROJECT_KIND" value="DotNetCore" />
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<option name="PROJECT_TFM" value="" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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<configuration name="EpicGames.AspNet" type="LaunchSettings" factoryName=".NET Launch Settings Profile">
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<option name="LAUNCH_PROFILE_PROJECT_FILE_PATH" value="E:/EpicGames/UE5_5/Engine/Source/Programs/Shared/EpicGames.AspNet/EpicGames.AspNet.csproj" />
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<option name="LAUNCH_PROFILE_TFM" value="net8.0" />
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<option name="LAUNCH_PROFILE_NAME" value="EpicGames.AspNet" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="RUNTIME_ARGUMENTS" value="" />
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<option name="GENERATE_APPLICATIONHOST_CONFIG" value="1" />
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<option name="SHOW_IIS_EXPRESS_OUTPUT" value="0" />
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<option name="SEND_DEBUG_REQUEST" value="1" />
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<option name="ADDITIONAL_IIS_EXPRESS_ARGUMENTS" value="" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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<configuration name="EpicGames.Perforce.Fixture/Dockerfile (1)" type="docker-deploy" factoryName="dockerfile" server-name="Docker">
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<deployment type="dockerfile">
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<settings>
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<option name="containerName" value="epicgames.perforce.fixture" />
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<option name="contextFolderPath" value="D:\Projects\luckyworld\luckyworld" />
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<option name="sourceFilePath" value="E:/EpicGames/UE5_5/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/Dockerfile" />
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</settings>
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</deployment>
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<EXTENSION ID="com.jetbrains.rider.docker.debug" isFastModeEnabled="true" isSslEnabled="false" />
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<method v="2" />
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</configuration>
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<configuration name="EpicGames.Perforce.Fixture/Dockerfile" type="docker-deploy" factoryName="dockerfile" server-name="Docker">
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<deployment type="dockerfile">
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<settings>
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<option name="containerName" value="epicgames.perforce.fixture" />
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<option name="contextFolderPath" value="D:\Projects\luckyworld\luckyworld" />
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<option name="sourceFilePath" value="F:/EpicGames/UE_5.5/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/Dockerfile" />
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</settings>
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</deployment>
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<EXTENSION ID="com.jetbrains.rider.docker.debug" isFastModeEnabled="true" isSslEnabled="false" />
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<method v="2" />
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</configuration>
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<configuration default="true" type="docker-deploy" factoryName="dockerfile" temporary="true">
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<deployment type="dockerfile">
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<settings />
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</deployment>
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<EXTENSION ID="com.jetbrains.rider.docker.debug" isFastModeEnabled="true" isSslEnabled="false" />
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<method v="2" />
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</configuration>
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</component>
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="TaskManager">
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||||
<task active="true" id="Default" summary="Default task">
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<changelist id="862165ab-fe98-4004-90e3-0742ed8cf5de" name="Changes" comment="" />
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<created>1742839732908</created>
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<option name="number" value="Default" />
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||||
<option name="presentableId" value="Default" />
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||||
<updated>1742839732908</updated>
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<workItem from="1742839733597" duration="216000" />
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<workItem from="1742839966093" duration="4945000" />
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<workItem from="1742922967503" duration="4476000" />
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<workItem from="1742939003799" duration="3205000" />
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<workItem from="1743200855511" duration="3680000" />
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<workItem from="1743436527286" duration="6219000" />
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<workItem from="1743522027071" duration="36604000" />
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<workItem from="1744127162882" duration="5232000" />
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<workItem from="1744156005223" duration="2074000" />
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</task>
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="3" />
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||||
</component>
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||||
<component name="UnityProjectConfiguration" hasMinimizedUI="false" />
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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</component>
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</project>
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BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
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@ -1,7 +0,0 @@
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{
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"BuildId": "37670630",
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"Modules":
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{
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||||
"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen.dll"
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||||
}
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||||
}
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@ -1,7 +0,0 @@
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{
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"BuildId": "37670630",
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"Modules":
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||||
{
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||||
"BlueprintJson": "UnrealEditor-BlueprintJson.dll"
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}
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}
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@ -1,7 +0,0 @@
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{
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"BuildId": "37670630",
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"Modules":
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{
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"FileHelper": "UnrealEditor-FileHelper.dll"
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||||
}
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||||
}
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.patch_1.exe
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.patch_1.exe
(Stored with Git LFS)
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Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.patch_1.pdb
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.patch_1.pdb
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.patch_0.exe
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.patch_0.exe
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.patch_0.pdb
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.patch_0.pdb
(Stored with Git LFS)
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@ -1,5 +1,5 @@
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{
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"BuildId": "37670630",
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"BuildId": "827e4aed-aff1-4853-85bd-51def0d581c9",
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"Modules":
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{
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"LuckyMujoco": "UnrealEditor-LuckyMujoco.dll",
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@ -1,7 +0,0 @@
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{
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"BuildId": "37670630",
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"Modules":
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||||
{
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||||
"LuckyTextWrite": "UnrealEditor-LuckyTextWrite.dll"
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||||
}
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}
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BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings.pdb
(Stored with Git LFS)
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BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings.pdb
(Stored with Git LFS)
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@ -1,11 +0,0 @@
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{
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"BuildId": "37670630",
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"Modules":
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||||
{
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||||
"CoreUtility": "UnrealEditor-CoreUtility.dll",
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||||
"SIOJEditorPlugin": "UnrealEditor-SIOJEditorPlugin.dll",
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"SIOJson": "UnrealEditor-SIOJson.dll",
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||||
"SocketIOClient": "UnrealEditor-SocketIOClient.dll",
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"SocketIOLib": "UnrealEditor-SocketIOLib.dll"
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}
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||||
}
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@ -1,8 +0,0 @@
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{
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"BuildId": "37670630",
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"Modules":
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||||
{
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||||
"VaRest": "UnrealEditor-VaRest.dll",
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||||
"VaRestEditor": "UnrealEditor-VaRestEditor.dll"
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||||
}
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||||
}
|
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