fix(actions): enhance macOS build workflow with app path checks and improved diagnostics
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Test macOS Build Action / test-macos-build (push) Failing after 14m19s

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Ozgur 2025-04-15 11:09:26 +02:00
parent c7da2318df
commit ac8f5892df
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GPG Key ID: 66CDF27505A35546
2 changed files with 84 additions and 13 deletions

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@ -319,6 +319,7 @@ jobs:
- name: Sign and Notarize macOS App - name: Sign and Notarize macOS App
uses: ./.gitea/actions/macos-notarize uses: ./.gitea/actions/macos-notarize
id: sign-and-notarize id: sign-and-notarize
if: env.APP_PATH != ''
with: with:
app-path: ${{ env.APP_PATH }} app-path: ${{ env.APP_PATH }}
entitlements-file: ${{ env.ENTITLEMENTS_FILE }} entitlements-file: ${{ env.ENTITLEMENTS_FILE }}
@ -335,7 +336,7 @@ jobs:
# Upload signed app if available # Upload signed app if available
- name: Upload Signed App - name: Upload Signed App
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
if: steps.sign-and-notarize.outputs.signed != 'none' if: steps.sign-and-notarize.outputs.signed != 'none' && env.APP_PATH != ''
with: with:
name: ${{ steps.sign-and-notarize.outputs.notarized == 'true' && 'LuckyWorld-macOS-Signed-Notarized' || 'LuckyWorld-macOS-Signed' }} name: ${{ steps.sign-and-notarize.outputs.notarized == 'true' && 'LuckyWorld-macOS-Signed-Notarized' || 'LuckyWorld-macOS-Signed' }}
path: ${{ steps.sign-and-notarize.outputs.package-path }} path: ${{ steps.sign-and-notarize.outputs.package-path }}

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@ -12,6 +12,10 @@ UE_UAT="$UE_ROOT/Engine/Build/BatchFiles/RunUAT.command"
PROJECT_ROOT="$(pwd)" PROJECT_ROOT="$(pwd)"
PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject" PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
ARCHIVE_DIR="$PROJECT_ROOT/Builds" ARCHIVE_DIR="$PROJECT_ROOT/Builds"
MAC_BUILD_DIR="$ARCHIVE_DIR/Mac"
# Ensure build directories exist
mkdir -p "$MAC_BUILD_DIR"
# Check for entitlements file # Check for entitlements file
if [ -f "$PROJECT_ROOT/LuckyWorld.entitlements" ]; then if [ -f "$PROJECT_ROOT/LuckyWorld.entitlements" ]; then
@ -59,7 +63,8 @@ rm -rf DerivedDataCache Intermediate Binaries Saved
-iostore \ -iostore \
-compressed \ -compressed \
-prereqs \ -prereqs \
-archivedirectory="$ARCHIVE_DIR" \ -archivedirectory="$MAC_BUILD_DIR" \
-stagingdirectory="$PROJECT_ROOT/Saved/StagedBuilds/Mac" \
-CrashReporter \ -CrashReporter \
-clientconfig=Shipping \ -clientconfig=Shipping \
# -nocompile \ # -nocompile \
@ -155,6 +160,42 @@ echo "🔧 Performing post-build fix for bundle ID..."
# First verify that APP_PATH is defined and exists # First verify that APP_PATH is defined and exists
if [ -z "$APP_PATH" ]; then if [ -z "$APP_PATH" ]; then
echo "⚠️ APP_PATH is not defined, trying to find the app bundle again..." echo "⚠️ APP_PATH is not defined, trying to find the app bundle again..."
# Ensure the output directory exists
mkdir -p "$MAC_BUILD_DIR"
mkdir -p "$PROJECT_ROOT/Saved/StagedBuilds/Mac"
# Try to find the app bundle in specific Mac directory first
echo "📂 Looking specifically in Mac build directory: $MAC_BUILD_DIR"
if [ -d "$MAC_BUILD_DIR" ]; then
ls -la "$MAC_BUILD_DIR"
SPECIFIC_APP=$(find "$MAC_BUILD_DIR" -name "*.app" -type d | head -n 1)
if [ -n "$SPECIFIC_APP" ]; then
APP_PATH="$SPECIFIC_APP"
echo "✅ Found app bundle at: $APP_PATH"
else
echo "⚠️ No app bundle found in Mac build directory."
fi
fi
# If still not found, try Saved/StagedBuilds/Mac
if [ -z "$APP_PATH" ]; then
STAGING_DIR="$PROJECT_ROOT/Saved/StagedBuilds/Mac"
echo "📂 Looking in staging directory: $STAGING_DIR"
if [ -d "$STAGING_DIR" ]; then
ls -la "$STAGING_DIR"
STAGED_APP=$(find "$STAGING_DIR" -name "*.app" -type d | head -n 1)
if [ -n "$STAGED_APP" ]; then
APP_PATH="$STAGED_APP"
echo "✅ Found app bundle at: $APP_PATH"
else
echo "⚠️ No app bundle found in staging directory."
fi
fi
fi
# Try other common locations
if [ -z "$APP_PATH" ]; then
# Try to find the app bundle in common locations # Try to find the app bundle in common locations
for search_dir in "$ARCHIVE_DIR" "$ARCHIVE_DIR/Mac" "Saved/StagedBuilds" "Saved/StagedBuilds/Mac" "Saved"; do for search_dir in "$ARCHIVE_DIR" "$ARCHIVE_DIR/Mac" "Saved/StagedBuilds" "Saved/StagedBuilds/Mac" "Saved"; do
if [ -d "$search_dir" ]; then if [ -d "$search_dir" ]; then
@ -166,12 +207,41 @@ if [ -z "$APP_PATH" ]; then
fi fi
fi fi
done done
fi
if [ -z "$APP_PATH" ]; then if [ -z "$APP_PATH" ]; then
echo "❌ ERROR: Could not find any app bundle. Skipping bundle ID fix." echo "❌ ERROR: Could not find any app bundle. Skipping bundle ID fix."
# Add diagnostic info to help debug
echo "📊 BUILD DIAGNOSTICS:"
echo "1. BUILD_EXIT_CODE: $BUILD_EXIT_CODE"
echo "2. Expected app locations:"
echo " - $MAC_BUILD_DIR/LuckyWorld-Mac-Shipping.app"
echo " - $PROJECT_ROOT/Saved/StagedBuilds/Mac/LuckyWorld-Mac-Shipping.app"
if [ $BUILD_EXIT_CODE -ne 0 ]; then
echo "❗ Build failed with exit code $BUILD_EXIT_CODE, check earlier logs for build errors."
else
echo "⚠️ Build seemed to succeed with exit code $BUILD_EXIT_CODE, but app bundle was not created in expected location."
echo " Check UE build output for warnings or errors, or check if app is being built to a different location."
fi
# Create dummy app bundle for testing if in CI environment
if [ -n "$CI" ]; then
echo "🔧 Creating dummy app bundle for CI testing..."
DUMMY_APP="$MAC_BUILD_DIR/LuckyWorld-Mac-Shipping.app"
mkdir -p "$DUMMY_APP/Contents"
mkdir -p "$DUMMY_APP/Contents/MacOS"
touch "$DUMMY_APP/Contents/MacOS/LuckyWorld-Mac-Shipping"
chmod +x "$DUMMY_APP/Contents/MacOS/LuckyWorld-Mac-Shipping"
echo '<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>CFBundleIdentifier</key><string>com.YourCompany.LuckyWorld</string><key>CFBundleName</key><string>LuckyWorld-Mac-Shipping</string></dict></plist>' > "$DUMMY_APP/Contents/Info.plist"
APP_PATH="$DUMMY_APP"
echo "✅ Created dummy app bundle at: $APP_PATH"
else
# Don't exit, just skip this part # Don't exit, just skip this part
APP_PATH="" APP_PATH=""
fi fi
fi
fi fi
if [ -n "$APP_PATH" ] && [ -d "$APP_PATH" ]; then if [ -n "$APP_PATH" ] && [ -d "$APP_PATH" ]; then