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Merge branch 'main' of https://luckyrobots.com/luckyrobots/LuckyRobotsUnreal into martin2
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@ -68,6 +68,9 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bIsDebug;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float FTickTimer = 0.01;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bIsWidgetTestMode;
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