Optimize some gameinstance codes

This commit is contained in:
martinluckyrobots
2025-04-03 10:13:55 +08:00
parent 7fa3ec0926
commit b7ed84f353
33 changed files with 118 additions and 4 deletions

View File

@ -0,0 +1,26 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "GameUserWidget.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API UGameUserWidget : public UUserWidget
{
GENERATED_BODY()
protected:
virtual void NativeConstruct();
public:
UFUNCTION(BlueprintImplementableEvent)
void DoLogItemAdd(const FString& Topic, const FString& MsgText,int Type);
UFUNCTION(BlueprintImplementableEvent)
void DoRefreshListView();
};