Organize the code related to selecting robots and levels in blueprints into C++, and organize the related referenced blueprints

This commit is contained in:
martinluckyrobots
2025-03-31 14:59:07 +08:00
parent 73fb958f07
commit c35cf74b49
18 changed files with 130 additions and 74 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "SharedDef.h"
#include "LuckyRobotsFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API ULuckyRobotsFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
static TArray<FRobotData> GetActiveRobotDataList(const UObject* WorldContextObject);
UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
static TArray<FLevelData> GetActiveLevelDataList(const UObject* WorldContextObject);
};