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Organize the code related to selecting robots and levels in blueprints into C++, and organize the related referenced blueprints
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@ -15,6 +15,13 @@ class LUCKYROBOTS_API ULuckyRobotsGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* RobotDataDataTable;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* LevelDataTable;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName CurrentSelectRobot;
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@ -24,4 +31,6 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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EQualityEnum CurrentSelectQuality;
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};
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