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Organize the code related to selecting robots and levels in blueprints into C++, and organize the related referenced blueprints
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@ -13,5 +13,7 @@ UCLASS()
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class LUCKYROBOTS_API ALuckyRobotsGameMode : public AGameModeBase
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{
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GENERATED_BODY()
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public:
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virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController) override;
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};
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