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Organize the code related to selecting robots and levels in blueprints into C++, and organize the related referenced blueprints
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@ -18,13 +18,6 @@ class LUCKYROBOTS_API UMainScreenUserWidget : public UUserWidget
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protected:
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virtual void NativeConstruct();
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* RobotDataDataTable;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* LevelDataTable;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<FRobotData> RobotDataList;
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