Sofa Scale is tiny, it needs to be proper size

When spawning objects, ensure that it is spawned in a visible spot without colliding with other terrain/objects
fix loadsettings
This commit is contained in:
martinluckyrobots
2025-04-22 22:51:07 +08:00
parent ad26686f85
commit c41288f607
8 changed files with 15 additions and 3 deletions

View File

@ -202,7 +202,7 @@ public:
FString GetWriteFolderPath();
UFUNCTION(BlueprintPure)
TSoftObjectPtr<UStaticMesh> GetRandomMesh();
TSoftObjectPtr<UStaticMesh> GetRandomMesh(FTransform& SpawnTransform);
UFUNCTION(BlueprintPure, Category = "Selectable Items")
TArray<FSelectableItemData> GetSelectableItemList(EItemCategory ItemCategory);