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Sofa Scale is tiny, it needs to be proper size
When spawning objects, ensure that it is spawned in a visible spot without colliding with other terrain/objects fix loadsettings
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@ -202,7 +202,7 @@ public:
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FString GetWriteFolderPath();
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UFUNCTION(BlueprintPure)
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TSoftObjectPtr<UStaticMesh> GetRandomMesh();
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TSoftObjectPtr<UStaticMesh> GetRandomMesh(FTransform& SpawnTransform);
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UFUNCTION(BlueprintPure, Category = "Selectable Items")
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TArray<FSelectableItemData> GetSelectableItemList(EItemCategory ItemCategory);
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