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126
Source/Luckyrobots/Public/SharedDef.h
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126
Source/Luckyrobots/Public/SharedDef.h
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#pragma once
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#include "SharedDef.generated.h"
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UENUM(BlueprintType)
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enum class ERobotsCategories : uint8
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{
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Wheeled UMETA(DisplayName = "Wheeled Robots"),
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FourLegged UMETA(DisplayName = "Four-Legged Robots"),
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TwoLegged UMETA(DisplayName = "Two-Legged Robots"),
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Stationary UMETA(DisplayName = "Stationary Robots"),
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IndoorFlying UMETA(DisplayName = "Indoor Flying Robots"),
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SwimmingUnderwater UMETA(DisplayName = "Swimming/Underwater Robots"),
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CrawlingModular UMETA(DisplayName = "Crawling/Modular Robots"),
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Arm UMETA(DisplayName = "Arm-Robots"),
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OutdoorFlying UMETA(DisplayName = "Outdoor Flying Robots")
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};
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UENUM(BlueprintType)
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enum class ERobotsName : uint8
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{
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None UMETA(DisplayName = "None"),
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Luck_e UMETA(DisplayName = "Luck-e"),
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Stretch UMETA(DisplayName = "Stretch"),
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LuckyDrone UMETA(DisplayName = "Lucky Drone"),
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DJIDrone UMETA(DisplayName = "DJI Drone"),
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ArmLucky UMETA(DisplayName = "Arm Lucky"),
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UnitreeG1 UMETA(DisplayName = "Unitree G1"),
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StretchRobotV1 UMETA(DisplayName = "Stretch Robot V1"),
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PandaArmRobot UMETA(DisplayName = "Panda Arm Robot"),
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PuralinkRobot UMETA(DisplayName = "Puralink Robot"),
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UnitreeGo2 UMETA(DisplayName = "Unitree Go 2"),
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RevoluteRobot UMETA(DisplayName = "Revolute Robot"),
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BostonSpotRobot UMETA(DisplayName = "Boston Spot Robot")
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};
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UENUM(BlueprintType)
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enum class ELevelType : uint8
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{
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Home UMETA(DisplayName = "Home"),
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Office UMETA(DisplayName = "Office"),
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Street UMETA(DisplayName = "Street"),
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TestLevel UMETA(DisplayName = "TestLevel")
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};
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UENUM(BlueprintType)
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enum class ELevelEnum : uint8
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{
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None UMETA(DisplayName = "None"),
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TestLevel UMETA(DisplayName = "Test Level"),
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Loft UMETA(DisplayName = "Loft"),
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Rome UMETA(DisplayName = "Rome"),
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Paris UMETA(DisplayName = "Paris"),
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Marseille UMETA(DisplayName = "Marseille"),
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Istanbul UMETA(DisplayName = "Istanbul"),
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Office UMETA(DisplayName = "Office"),
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BasicForest UMETA(DisplayName = "Basic Forest"),
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NaturalForest UMETA(DisplayName = "Natural Forest"),
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KitchenForArmRobot UMETA(DisplayName = "Kitchen for Arm Robot"),
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PipeFabric UMETA(DisplayName = "Pipe Fabric")
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};
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UENUM(BlueprintType)
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enum class EQualityEnum : uint8
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{
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Epic UMETA(DisplayName = "Epic"),
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High UMETA(DisplayName = "High"),
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Middle UMETA(DisplayName = "Middle"),
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Low UMETA(DisplayName = "Low")
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};
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USTRUCT(BlueprintType)
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struct FRobotData : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName Name;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSubclassOf<AActor> RobotClass;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FTransform Transform;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bActive;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UTexture2D* RobotImage;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsCategories RobotType;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText HelpText;
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};
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USTRUCT(BlueprintType)
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struct FLevelData : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int ID;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelEnum LevelEnum;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelType LevelType;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString LevelName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UTexture2D* LevelImage;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bActive;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<ERobotsCategories> RobotTypeList;
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};
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