You've already forked LuckyWorld
fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
This commit is contained in:
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/************************************************************************************
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* *
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* Copyright (C) 2020 Truong Bui. *
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* Website: https://github.com/truong-bui/AsyncLoadingScreen *
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* Licensed under the MIT License. See 'LICENSE' file for full license information. *
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* *
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************************************************************************************/
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#include "AsyncLoadingScreen.h"
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#include "MoviePlayer.h"
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#include "LoadingScreenSettings.h"
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#include "SCenterLayout.h"
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#include "SClassicLayout.h"
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#include "SLetterboxLayout.h"
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#include "SSidebarLayout.h"
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#include "SDualSidebarLayout.h"
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#include "Framework/Application/SlateApplication.h"
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#include "AsyncLoadingScreenLibrary.h"
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#include "Engine/Texture2D.h"
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#define LOCTEXT_NAMESPACE "FAsyncLoadingScreenModule"
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void FAsyncLoadingScreenModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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if (!IsRunningDedicatedServer() && FSlateApplication::IsInitialized())
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{
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const ULoadingScreenSettings* Settings = GetDefault<ULoadingScreenSettings>();
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if (IsMoviePlayerEnabled())
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{
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GetMoviePlayer()->OnPrepareLoadingScreen().AddRaw(this, &FAsyncLoadingScreenModule::PreSetupLoadingScreen);
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}
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// If PreloadBackgroundImages option is check, load all background images into memory
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if (Settings->bPreloadBackgroundImages)
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{
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LoadBackgroundImages();
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}
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// Prepare the startup screen, the PreSetupLoadingScreen callback won't be called
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// if we've already explicitly setup the loading screen
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bIsStartupLoadingScreen = true;
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SetupLoadingScreen(Settings->StartupLoadingScreen);
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}
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}
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void FAsyncLoadingScreenModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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if (!IsRunningDedicatedServer())
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{
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// TODO: Unregister later
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GetMoviePlayer()->OnPrepareLoadingScreen().RemoveAll(this);
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}
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}
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bool FAsyncLoadingScreenModule::IsGameModule() const
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{
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return true;
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}
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TArray<UTexture2D*> FAsyncLoadingScreenModule::GetBackgroundImages()
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{
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return bIsStartupLoadingScreen ? StartupBackgroundImages : DefaultBackgroundImages;
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}
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void FAsyncLoadingScreenModule::PreSetupLoadingScreen()
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{
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UE_LOG(LogTemp, Warning, TEXT("PreSetupLoadingScreen"));
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const bool bIsEnableLoadingScreen = UAsyncLoadingScreenLibrary::GetIsEnableLoadingScreen();
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if (bIsEnableLoadingScreen)
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{
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const ULoadingScreenSettings* Settings = GetDefault<ULoadingScreenSettings>();
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bIsStartupLoadingScreen = false;
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SetupLoadingScreen(Settings->DefaultLoadingScreen);
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}
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}
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void FAsyncLoadingScreenModule::SetupLoadingScreen(const FALoadingScreenSettings& LoadingScreenSettings)
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{
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TArray<FString> MoviesList = LoadingScreenSettings.MoviePaths;
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// Shuffle the movies list
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if (LoadingScreenSettings.bShuffle == true)
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{
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ShuffleMovies(MoviesList);
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}
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if (LoadingScreenSettings.bSetDisplayMovieIndexManually == true)
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{
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MoviesList.Empty();
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// Show specific movie if valid otherwise show original movies list
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if (LoadingScreenSettings.MoviePaths.IsValidIndex(UAsyncLoadingScreenLibrary::GetDisplayMovieIndex()))
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{
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MoviesList.Add(LoadingScreenSettings.MoviePaths[UAsyncLoadingScreenLibrary::GetDisplayMovieIndex()]);
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}
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else
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{
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MoviesList = LoadingScreenSettings.MoviePaths;
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}
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}
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FLoadingScreenAttributes LoadingScreen;
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LoadingScreen.MinimumLoadingScreenDisplayTime = LoadingScreenSettings.MinimumLoadingScreenDisplayTime;
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LoadingScreen.bAutoCompleteWhenLoadingCompletes = LoadingScreenSettings.bAutoCompleteWhenLoadingCompletes;
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LoadingScreen.bMoviesAreSkippable = LoadingScreenSettings.bMoviesAreSkippable;
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LoadingScreen.bWaitForManualStop = LoadingScreenSettings.bWaitForManualStop;
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LoadingScreen.bAllowInEarlyStartup = LoadingScreenSettings.bAllowInEarlyStartup;
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LoadingScreen.bAllowEngineTick = LoadingScreenSettings.bAllowEngineTick;
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LoadingScreen.MoviePaths = MoviesList;
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LoadingScreen.PlaybackType = LoadingScreenSettings.PlaybackType;
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if (LoadingScreenSettings.bShowWidgetOverlay)
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{
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const ULoadingScreenSettings* Settings = GetDefault<ULoadingScreenSettings>();
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switch (LoadingScreenSettings.Layout)
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{
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case EAsyncLoadingScreenLayout::ALSL_Classic:
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LoadingScreen.WidgetLoadingScreen = SNew(SClassicLayout, LoadingScreenSettings, Settings->Classic);
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break;
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case EAsyncLoadingScreenLayout::ALSL_Center:
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LoadingScreen.WidgetLoadingScreen = SNew(SCenterLayout, LoadingScreenSettings, Settings->Center);
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break;
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case EAsyncLoadingScreenLayout::ALSL_Letterbox:
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LoadingScreen.WidgetLoadingScreen = SNew(SLetterboxLayout, LoadingScreenSettings, Settings->Letterbox);
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break;
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case EAsyncLoadingScreenLayout::ALSL_Sidebar:
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LoadingScreen.WidgetLoadingScreen = SNew(SSidebarLayout, LoadingScreenSettings, Settings->Sidebar);
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break;
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case EAsyncLoadingScreenLayout::ALSL_DualSidebar:
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LoadingScreen.WidgetLoadingScreen = SNew(SDualSidebarLayout, LoadingScreenSettings, Settings->DualSidebar);
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break;
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}
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}
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GetMoviePlayer()->SetupLoadingScreen(LoadingScreen);
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}
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void FAsyncLoadingScreenModule::ShuffleMovies(TArray<FString>& MoviesList)
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{
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if (MoviesList.Num() > 0)
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{
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int32 LastIndex = MoviesList.Num() - 1;
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for (int32 i = 0; i <= LastIndex; ++i)
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{
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int32 Index = FMath::RandRange(i, LastIndex);
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if (i != Index)
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{
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MoviesList.Swap(i, Index);
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}
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}
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}
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}
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void FAsyncLoadingScreenModule::LoadBackgroundImages()
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{
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// Empty all background images array
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RemoveAllBackgroundImages();
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const ULoadingScreenSettings* Settings = GetDefault<ULoadingScreenSettings>();
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// Preload startup background images
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for (auto& Image : Settings->StartupLoadingScreen.Background.Images)
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{
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UTexture2D* LoadedImage = Cast<UTexture2D>(Image.TryLoad());
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if (LoadedImage)
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{
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StartupBackgroundImages.Add(LoadedImage);
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}
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}
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// Preload default background images
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for (auto& Image : Settings->DefaultLoadingScreen.Background.Images)
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{
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UTexture2D* LoadedImage = Cast<UTexture2D> (Image.TryLoad());
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if (LoadedImage)
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{
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DefaultBackgroundImages.Add(LoadedImage);
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}
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}
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}
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void FAsyncLoadingScreenModule::RemoveAllBackgroundImages()
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{
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StartupBackgroundImages.Empty();
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DefaultBackgroundImages.Empty();
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}
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bool FAsyncLoadingScreenModule::IsPreloadBackgroundImagesEnabled()
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{
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return GetDefault<ULoadingScreenSettings>()->bPreloadBackgroundImages;
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FAsyncLoadingScreenModule, AsyncLoadingScreen)
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/************************************************************************************
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* *
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* Copyright (C) 2020 Truong Bui. *
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* Website: https://github.com/truong-bui/AsyncLoadingScreen *
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* Licensed under the MIT License. See 'LICENSE' file for full license information. *
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* *
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************************************************************************************/
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#include "AsyncLoadingScreenLibrary.h"
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#include "MoviePlayer.h"
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#include "AsyncLoadingScreen.h"
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int32 UAsyncLoadingScreenLibrary::DisplayBackgroundIndex = -1;
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int32 UAsyncLoadingScreenLibrary::DisplayTipTextIndex = -1;
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int32 UAsyncLoadingScreenLibrary::DisplayMovieIndex = -1;
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bool UAsyncLoadingScreenLibrary::bShowLoadingScreen = true;
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void UAsyncLoadingScreenLibrary::SetDisplayBackgroundIndex(int32 BackgroundIndex)
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{
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UAsyncLoadingScreenLibrary::DisplayBackgroundIndex = BackgroundIndex;
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}
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void UAsyncLoadingScreenLibrary::SetDisplayTipTextIndex(int32 TipTextIndex)
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{
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UAsyncLoadingScreenLibrary::DisplayTipTextIndex = TipTextIndex;
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}
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void UAsyncLoadingScreenLibrary::SetDisplayMovieIndex(int32 MovieIndex)
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{
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UAsyncLoadingScreenLibrary::DisplayMovieIndex = MovieIndex;
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}
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void UAsyncLoadingScreenLibrary::SetEnableLoadingScreen(bool bIsEnableLoadingScreen)
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{
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bShowLoadingScreen = bIsEnableLoadingScreen;
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}
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void UAsyncLoadingScreenLibrary::StopLoadingScreen()
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{
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GetMoviePlayer()->StopMovie();
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}
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void UAsyncLoadingScreenLibrary::PreloadBackgroundImages()
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{
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if (FAsyncLoadingScreenModule::IsAvailable())
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{
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FAsyncLoadingScreenModule& LoadingScreenModule = FAsyncLoadingScreenModule::Get();
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if (LoadingScreenModule.IsPreloadBackgroundImagesEnabled())
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{
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LoadingScreenModule.LoadBackgroundImages();
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}
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}
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}
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void UAsyncLoadingScreenLibrary::RemovePreloadedBackgroundImages()
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{
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if (FAsyncLoadingScreenModule::IsAvailable())
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{
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FAsyncLoadingScreenModule& LoadingScreenModule = FAsyncLoadingScreenModule::Get();
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LoadingScreenModule.RemoveAllBackgroundImages();
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}
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}
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@ -0,0 +1,39 @@
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/************************************************************************************
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* *
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* Copyright (C) 2020 Truong Bui. *
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* Website: https://github.com/truong-bui/AsyncLoadingScreen *
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* Licensed under the MIT License. See 'LICENSE' file for full license information. *
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* *
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************************************************************************************/
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#include "LoadingScreenSettings.h"
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#include "UObject/ConstructorHelpers.h"
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#include "Engine/Font.h"
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#define LOCTEXT_NAMESPACE "AsyncLoadingScreen"
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FLoadingWidgetSettings::FLoadingWidgetSettings() : LoadingText(LOCTEXT("Loading", "LOADING")) {}
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//FLoadingCompleteTextSettings::FLoadingCompleteTextSettings() : LoadingCompleteText(LOCTEXT("Loading Complete", "Loading is complete! Press any key to continue...")) {}
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ULoadingScreenSettings::ULoadingScreenSettings(const FObjectInitializer& Initializer) : Super(Initializer)
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{
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StartupLoadingScreen.TipWidget.TipWrapAt = 1000.0f;
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StartupLoadingScreen.bShowWidgetOverlay = false;
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DefaultLoadingScreen.TipWidget.TipWrapAt = 1000.0f;
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// Set default font
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if (!IsRunningDedicatedServer())
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{
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static ConstructorHelpers::FObjectFinder<UFont> RobotoFontObj(TEXT("/Engine/EngineFonts/Roboto"));
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StartupLoadingScreen.TipWidget.Appearance.Font = FSlateFontInfo(RobotoFontObj.Object, 20, FName("Normal"));
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DefaultLoadingScreen.TipWidget.Appearance.Font = FSlateFontInfo(RobotoFontObj.Object, 20, FName("Normal"));
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StartupLoadingScreen.LoadingWidget.Appearance.Font = FSlateFontInfo(RobotoFontObj.Object, 32, FName("Bold"));
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DefaultLoadingScreen.LoadingWidget.Appearance.Font = FSlateFontInfo(RobotoFontObj.Object, 32, FName("Bold"));
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StartupLoadingScreen.LoadingCompleteTextSettings.Appearance.Font = FSlateFontInfo(RobotoFontObj.Object, 24, FName("Normal"));
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DefaultLoadingScreen.LoadingCompleteTextSettings.Appearance.Font = FSlateFontInfo(RobotoFontObj.Object, 24, FName("Normal"));
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}
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}
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#undef LOCTEXT_NAMESPACE
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@ -0,0 +1,72 @@
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/************************************************************************************
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* *
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* Copyright (C) 2020 Truong Bui. *
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||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
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||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
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* *
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************************************************************************************/
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#include "SBackgroundWidget.h"
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#include "LoadingScreenSettings.h"
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#include "Slate/DeferredCleanupSlateBrush.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Engine/Texture2D.h"
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#include "AsyncLoadingScreenLibrary.h"
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#include "AsyncLoadingScreen.h"
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void SBackgroundWidget::Construct(const FArguments& InArgs, const FBackgroundSettings& Settings)
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{
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// If there's an image defined
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if (Settings.Images.Num() > 0)
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{
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int32 ImageIndex = FMath::RandRange(0, Settings.Images.Num() - 1);
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if (Settings.bSetDisplayBackgroundManually == true)
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{
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if (Settings.Images.IsValidIndex(UAsyncLoadingScreenLibrary::GetDisplayBackgroundIndex()))
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{
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ImageIndex = UAsyncLoadingScreenLibrary::GetDisplayBackgroundIndex();
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}
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}
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// Load background from settings
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UTexture2D* LoadingImage = nullptr;
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const FSoftObjectPath& ImageAsset = Settings.Images[ImageIndex];
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UObject* ImageObject = ImageAsset.TryLoad();
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LoadingImage = Cast<UTexture2D>(ImageObject);
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// If IsPreloadBackgroundImagesEnabled is enabled, load from images array
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FAsyncLoadingScreenModule& LoadingScreenModule = FAsyncLoadingScreenModule::Get();
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if (LoadingScreenModule.IsPreloadBackgroundImagesEnabled())
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{
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TArray<UTexture2D*> BackgroundImages = LoadingScreenModule.GetBackgroundImages();
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if (!BackgroundImages.IsEmpty() && BackgroundImages.IsValidIndex(ImageIndex))
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{
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LoadingImage = BackgroundImages[ImageIndex];
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}
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}
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if (LoadingImage)
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{
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ImageBrush = FDeferredCleanupSlateBrush::CreateBrush(LoadingImage);
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ChildSlot
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[
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SNew(SBorder)
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Fill)
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.Padding(Settings.Padding)
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.BorderBackgroundColor(Settings.BackgroundColor)
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.BorderImage(FCoreStyle::Get().GetBrush("WhiteBrush"))
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||||
[
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SNew(SScaleBox)
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.Stretch(Settings.ImageStretch)
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||||
[
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SNew(SImage)
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.Image(ImageBrush.IsValid() ? ImageBrush->GetSlateBrush() : nullptr)
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||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,129 @@
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/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SCenterLayout.h"
|
||||
#include "LoadingScreenSettings.h"
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#include "Widgets/Layout/SSafeZone.h"
|
||||
#include "Widgets/Layout/SDPIScaler.h"
|
||||
#include "SHorizontalLoadingWidget.h"
|
||||
#include "SVerticalLoadingWidget.h"
|
||||
#include "SBackgroundWidget.h"
|
||||
#include "STipWidget.h"
|
||||
#include "Widgets/SOverlay.h"
|
||||
#include "Widgets/Layout/SBorder.h"
|
||||
#include "SLoadingCompleteText.h"
|
||||
|
||||
|
||||
void SCenterLayout::Construct(const FArguments& InArgs, const FALoadingScreenSettings& Settings, const FCenterLayoutSettings& LayoutSettings)
|
||||
{
|
||||
// Root widget and background
|
||||
TSharedRef<SOverlay> Root = SNew(SOverlay)
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||||
+ SOverlay::Slot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
[
|
||||
SNew(SBackgroundWidget, Settings.Background)
|
||||
];
|
||||
|
||||
// Placeholder for loading widget
|
||||
TSharedRef<SWidget> LoadingWidget = SNullWidget::NullWidget;
|
||||
if (Settings.LoadingWidget.LoadingWidgetType == ELoadingWidgetType::LWT_Horizontal)
|
||||
{
|
||||
LoadingWidget = SNew(SHorizontalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadingWidget = SNew(SVerticalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
|
||||
// Add loading widget at center
|
||||
Root->AddSlot()
|
||||
.HAlign(HAlign_Center)
|
||||
.VAlign(VAlign_Center)
|
||||
[
|
||||
LoadingWidget
|
||||
];
|
||||
|
||||
|
||||
if (LayoutSettings.bIsTipAtBottom)
|
||||
{
|
||||
// Add tip widget at bottom
|
||||
Root->AddSlot()
|
||||
.HAlign(LayoutSettings.BorderHorizontalAlignment)
|
||||
.VAlign(VAlign_Bottom)
|
||||
.Padding(0, 0, 0, LayoutSettings.BorderVerticalOffset)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.BorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.BorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SCenterLayout::GetDPIScale)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add tip widget at top
|
||||
Root->AddSlot()
|
||||
.HAlign(LayoutSettings.BorderHorizontalAlignment)
|
||||
.VAlign(VAlign_Top)
|
||||
.Padding(0, LayoutSettings.BorderVerticalOffset, 0, 0)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.BorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.BorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SCenterLayout::GetDPIScale)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
|
||||
// Construct loading complete text if enable
|
||||
if (Settings.bShowLoadingCompleteText)
|
||||
{
|
||||
Root->AddSlot()
|
||||
.VAlign(Settings.LoadingCompleteTextSettings.Alignment.VerticalAlignment)
|
||||
.HAlign(Settings.LoadingCompleteTextSettings.Alignment.HorizontalAlignment)
|
||||
.Padding(Settings.LoadingCompleteTextSettings.Padding)
|
||||
[
|
||||
SNew(SLoadingCompleteText, Settings.LoadingCompleteTextSettings)
|
||||
];
|
||||
}
|
||||
|
||||
// Add root to this widget
|
||||
ChildSlot
|
||||
[
|
||||
Root
|
||||
];
|
||||
}
|
@ -0,0 +1,162 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SClassicLayout.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "Widgets/Layout/SSafeZone.h"
|
||||
#include "Widgets/Layout/SDPIScaler.h"
|
||||
#include "Widgets/Layout/SSpacer.h"
|
||||
#include "Widgets/SBoxPanel.h"
|
||||
#include "SHorizontalLoadingWidget.h"
|
||||
#include "SVerticalLoadingWidget.h"
|
||||
#include "SBackgroundWidget.h"
|
||||
#include "STipWidget.h"
|
||||
#include "SLoadingCompleteText.h"
|
||||
|
||||
void SClassicLayout::Construct(const FArguments& InArgs, const FALoadingScreenSettings& Settings, const FClassicLayoutSettings& LayoutSettings)
|
||||
{
|
||||
// Root widget and background
|
||||
TSharedRef<SOverlay> Root = SNew(SOverlay)
|
||||
+ SOverlay::Slot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
[
|
||||
SNew(SBackgroundWidget, Settings.Background)
|
||||
];
|
||||
|
||||
// Placeholder for loading widget
|
||||
TSharedRef<SWidget> LoadingWidget = SNullWidget::NullWidget;
|
||||
if (Settings.LoadingWidget.LoadingWidgetType == ELoadingWidgetType::LWT_Horizontal)
|
||||
{
|
||||
LoadingWidget = SNew(SHorizontalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadingWidget = SNew(SVerticalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
|
||||
TSharedRef<SHorizontalBox> HorizontalBox = SNew(SHorizontalBox);
|
||||
|
||||
if (LayoutSettings.bIsLoadingWidgetAtLeft)
|
||||
{
|
||||
// Add Loading widget on left first
|
||||
HorizontalBox.Get().AddSlot()
|
||||
.VAlign(VAlign_Center)
|
||||
.HAlign(HAlign_Center)
|
||||
.AutoWidth()
|
||||
[
|
||||
LoadingWidget
|
||||
];
|
||||
|
||||
// Add spacer at midder
|
||||
HorizontalBox.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoWidth()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(LayoutSettings.Space, 0.0f))
|
||||
];
|
||||
|
||||
// Tip Text on the right
|
||||
HorizontalBox.Get().AddSlot()
|
||||
.FillWidth(1.0f)
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tip Text on the left
|
||||
HorizontalBox.Get().AddSlot()
|
||||
.FillWidth(1.0f)
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
[
|
||||
// Add tip text
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
];
|
||||
|
||||
// Add spacer at midder
|
||||
HorizontalBox.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoWidth()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(LayoutSettings.Space, 0.0f))
|
||||
];
|
||||
|
||||
// Add Loading widget on right
|
||||
HorizontalBox.Get().AddSlot()
|
||||
.VAlign(VAlign_Center)
|
||||
.HAlign(HAlign_Center)
|
||||
.AutoWidth()
|
||||
[
|
||||
LoadingWidget
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
EVerticalAlignment VerticalAlignment;
|
||||
// Set vertical alignment for widget
|
||||
if (LayoutSettings.bIsWidgetAtBottom)
|
||||
{
|
||||
VerticalAlignment = EVerticalAlignment::VAlign_Bottom;
|
||||
}
|
||||
else
|
||||
{
|
||||
VerticalAlignment = EVerticalAlignment::VAlign_Top;
|
||||
}
|
||||
|
||||
// Creating loading theme
|
||||
Root->AddSlot()
|
||||
.HAlign(LayoutSettings.BorderHorizontalAlignment)
|
||||
.VAlign(VerticalAlignment)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.BorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.BorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SClassicLayout::GetDPIScale)
|
||||
[
|
||||
HorizontalBox
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
|
||||
// Construct loading complete text if enable
|
||||
if (Settings.bShowLoadingCompleteText)
|
||||
{
|
||||
Root->AddSlot()
|
||||
.VAlign(Settings.LoadingCompleteTextSettings.Alignment.VerticalAlignment)
|
||||
.HAlign(Settings.LoadingCompleteTextSettings.Alignment.HorizontalAlignment)
|
||||
.Padding(Settings.LoadingCompleteTextSettings.Padding)
|
||||
[
|
||||
SNew(SLoadingCompleteText, Settings.LoadingCompleteTextSettings)
|
||||
];
|
||||
}
|
||||
|
||||
// Add root to this widget
|
||||
ChildSlot
|
||||
[
|
||||
Root
|
||||
];
|
||||
}
|
@ -0,0 +1,172 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
|
||||
#include "SDualSidebarLayout.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "Widgets/Layout/SSafeZone.h"
|
||||
#include "Widgets/Layout/SDPIScaler.h"
|
||||
#include "Widgets/Layout/SSpacer.h"
|
||||
#include "SHorizontalLoadingWidget.h"
|
||||
#include "SVerticalLoadingWidget.h"
|
||||
#include "SBackgroundWidget.h"
|
||||
#include "STipWidget.h"
|
||||
#include "SLoadingCompleteText.h"
|
||||
|
||||
void SDualSidebarLayout::Construct(const FArguments& InArgs, const FALoadingScreenSettings& Settings, const FDualSidebarLayoutSettings& LayoutSettings)
|
||||
{
|
||||
// Root widget and background
|
||||
TSharedRef<SOverlay> Root = SNew(SOverlay)
|
||||
+ SOverlay::Slot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
[
|
||||
SNew(SBackgroundWidget, Settings.Background)
|
||||
];
|
||||
|
||||
// Placeholder for loading widget
|
||||
TSharedRef<SWidget> LoadingWidget = SNullWidget::NullWidget;
|
||||
if (Settings.LoadingWidget.LoadingWidgetType == ELoadingWidgetType::LWT_Horizontal)
|
||||
{
|
||||
LoadingWidget = SNew(SHorizontalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadingWidget = SNew(SVerticalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (LayoutSettings.bIsLoadingWidgetAtRight)
|
||||
{
|
||||
// Add loading widget at right
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Right)
|
||||
.VAlign(LayoutSettings.RightBorderVerticalAlignment)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.RightBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(LayoutSettings.RightVerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.RightBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SDualSidebarLayout::GetDPIScale)
|
||||
[
|
||||
LoadingWidget
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
|
||||
// Add tip widget at left
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Left)
|
||||
.VAlign(LayoutSettings.LeftBorderVerticalAlignment)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.LeftBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(LayoutSettings.LeftVerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.LeftBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SDualSidebarLayout::GetDPIScale)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
// Add Tip widget at right
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Right)
|
||||
.VAlign(LayoutSettings.RightBorderVerticalAlignment)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.RightBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(LayoutSettings.RightVerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.RightBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SDualSidebarLayout::GetDPIScale)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
|
||||
// Add Loading widget at left
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Left)
|
||||
.VAlign(LayoutSettings.LeftBorderVerticalAlignment)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.LeftBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(LayoutSettings.LeftVerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.LeftBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SDualSidebarLayout::GetDPIScale)
|
||||
[
|
||||
LoadingWidget
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
|
||||
// Construct loading complete text if enable
|
||||
if (Settings.bShowLoadingCompleteText)
|
||||
{
|
||||
Root->AddSlot()
|
||||
.VAlign(Settings.LoadingCompleteTextSettings.Alignment.VerticalAlignment)
|
||||
.HAlign(Settings.LoadingCompleteTextSettings.Alignment.HorizontalAlignment)
|
||||
.Padding(Settings.LoadingCompleteTextSettings.Padding)
|
||||
[
|
||||
SNew(SLoadingCompleteText, Settings.LoadingCompleteTextSettings)
|
||||
];
|
||||
}
|
||||
|
||||
// Add root to this widget
|
||||
ChildSlot
|
||||
[
|
||||
Root
|
||||
];
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SHorizontalLoadingWidget.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "Widgets/Layout/SSpacer.h"
|
||||
#include "Widgets/Images/SImage.h"
|
||||
#include "Slate/DeferredCleanupSlateBrush.h"
|
||||
#include "Widgets/Text/STextBlock.h"
|
||||
#include "Widgets/SBoxPanel.h"
|
||||
|
||||
void SHorizontalLoadingWidget::Construct(const FArguments& InArgs, const FLoadingWidgetSettings& Settings)
|
||||
{
|
||||
bPlayReverse = Settings.ImageSequenceSettings.bPlayReverse;
|
||||
|
||||
// Root is a Horizontal Box of course
|
||||
TSharedRef<SHorizontalBox> Root = SNew(SHorizontalBox);
|
||||
|
||||
// Construct Loading Icon Widget
|
||||
ConstructLoadingIcon(Settings);
|
||||
|
||||
EVisibility LoadingTextVisibility;
|
||||
|
||||
if (Settings.LoadingText.IsEmpty())
|
||||
{
|
||||
LoadingTextVisibility = EVisibility::Collapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadingTextVisibility = EVisibility::SelfHitTestInvisible;
|
||||
}
|
||||
|
||||
// If loading text is on the right
|
||||
if (Settings.bLoadingTextRightPosition)
|
||||
{
|
||||
// Add Loading Icon on the left first
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.LoadingIconAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.LoadingIconAlignment.VerticalAlignment)
|
||||
.AutoWidth()
|
||||
[
|
||||
LoadingIcon
|
||||
];
|
||||
|
||||
// Add a Spacer in middle
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoWidth()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(Settings.Space, 0.0f))
|
||||
];
|
||||
|
||||
// Add Loading Text on the right
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.TextAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.TextAlignment.VerticalAlignment)
|
||||
.AutoWidth()
|
||||
[
|
||||
SNew(STextBlock)
|
||||
.Visibility(LoadingTextVisibility)
|
||||
.ColorAndOpacity(Settings.Appearance.ColorAndOpacity)
|
||||
.Font(Settings.Appearance.Font)
|
||||
.ShadowOffset(Settings.Appearance.ShadowOffset)
|
||||
.ShadowColorAndOpacity(Settings.Appearance.ShadowColorAndOpacity)
|
||||
.Justification(Settings.Appearance.Justification)
|
||||
.Text(Settings.LoadingText)
|
||||
];
|
||||
}
|
||||
|
||||
// If loading text is on the left
|
||||
else
|
||||
{
|
||||
// Add Loading Text on the left first
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.TextAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.TextAlignment.VerticalAlignment)
|
||||
.AutoWidth()
|
||||
[
|
||||
SNew(STextBlock)
|
||||
.Visibility(LoadingTextVisibility)
|
||||
.ColorAndOpacity(Settings.Appearance.ColorAndOpacity)
|
||||
.Font(Settings.Appearance.Font)
|
||||
.ShadowOffset(Settings.Appearance.ShadowOffset)
|
||||
.ShadowColorAndOpacity(Settings.Appearance.ShadowColorAndOpacity)
|
||||
.Justification(Settings.Appearance.Justification)
|
||||
.Text(Settings.LoadingText)
|
||||
];
|
||||
|
||||
|
||||
// Add a Spacer in middle
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoWidth()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(Settings.Space, 0.0f))
|
||||
];
|
||||
|
||||
// Add Loading Icon on the right finally
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.LoadingIconAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.LoadingIconAlignment.VerticalAlignment)
|
||||
.AutoWidth()
|
||||
[
|
||||
LoadingIcon
|
||||
];
|
||||
}
|
||||
|
||||
// Add root to this widget
|
||||
ChildSlot
|
||||
[
|
||||
Root
|
||||
];
|
||||
}
|
@ -0,0 +1,168 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SLetterboxLayout.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "Widgets/Layout/SSafeZone.h"
|
||||
#include "Widgets/Layout/SDPIScaler.h"
|
||||
#include "SHorizontalLoadingWidget.h"
|
||||
#include "SVerticalLoadingWidget.h"
|
||||
#include "SBackgroundWidget.h"
|
||||
#include "STipWidget.h"
|
||||
#include "SLoadingCompleteText.h"
|
||||
|
||||
void SLetterboxLayout::Construct(const FArguments& InArgs, const FALoadingScreenSettings& Settings, const FLetterboxLayoutSettings& LayoutSettings)
|
||||
{
|
||||
// Root widget and background
|
||||
TSharedRef<SOverlay> Root = SNew(SOverlay)
|
||||
+ SOverlay::Slot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
[
|
||||
SNew(SBackgroundWidget, Settings.Background)
|
||||
];
|
||||
|
||||
// Placeholder for loading widget
|
||||
TSharedRef<SWidget> LoadingWidget = SNullWidget::NullWidget;
|
||||
if (Settings.LoadingWidget.LoadingWidgetType == ELoadingWidgetType::LWT_Horizontal)
|
||||
{
|
||||
LoadingWidget = SNew(SHorizontalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadingWidget = SNew(SVerticalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
|
||||
|
||||
if (LayoutSettings.bIsLoadingWidgetAtTop)
|
||||
{
|
||||
// Add a border widget at top, then add Loading widget
|
||||
Root->AddSlot()
|
||||
.HAlign(LayoutSettings.TopBorderHorizontalAlignment)
|
||||
.VAlign(VAlign_Top)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.TopBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(LayoutSettings.LoadingWidgetAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.LoadingWidgetAlignment.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.TopBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SLetterboxLayout::GetDPIScale)
|
||||
[
|
||||
LoadingWidget
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
|
||||
// Add a border widget at bottom, then add Tip widget
|
||||
Root->AddSlot()
|
||||
.HAlign(LayoutSettings.BottomBorderHorizontalAlignment)
|
||||
.VAlign(VAlign_Bottom)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.BottomBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.BottomBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SLetterboxLayout::GetDPIScale)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add a border widget at top, then add Tip widget
|
||||
Root->AddSlot()
|
||||
.HAlign(LayoutSettings.TopBorderHorizontalAlignment)
|
||||
.VAlign(VAlign_Top)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.TopBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.TopBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SLetterboxLayout::GetDPIScale)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
|
||||
// Add a border widget at bottom, then add Loading widget
|
||||
Root->AddSlot()
|
||||
.HAlign(LayoutSettings.BottomBorderHorizontalAlignment)
|
||||
.VAlign(VAlign_Bottom)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.BottomBorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(LayoutSettings.LoadingWidgetAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.LoadingWidgetAlignment.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.BottomBorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SLetterboxLayout::GetDPIScale)
|
||||
[
|
||||
LoadingWidget
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
|
||||
// Construct loading complete text if enable
|
||||
if (Settings.bShowLoadingCompleteText)
|
||||
{
|
||||
Root->AddSlot()
|
||||
.VAlign(Settings.LoadingCompleteTextSettings.Alignment.VerticalAlignment)
|
||||
.HAlign(Settings.LoadingCompleteTextSettings.Alignment.HorizontalAlignment)
|
||||
.Padding(Settings.LoadingCompleteTextSettings.Padding)
|
||||
[
|
||||
SNew(SLoadingCompleteText, Settings.LoadingCompleteTextSettings)
|
||||
];
|
||||
}
|
||||
|
||||
// Add Root to this widget
|
||||
ChildSlot
|
||||
[
|
||||
Root
|
||||
];
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
|
||||
#include "SLoadingCompleteText.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "MoviePlayer.h"
|
||||
#include "Widgets/Text/STextBlock.h"
|
||||
|
||||
void SLoadingCompleteText::Construct(const FArguments& InArgs, const FLoadingCompleteTextSettings& CompleteTextSettings)
|
||||
{
|
||||
CompleteTextColor = CompleteTextSettings.Appearance.ColorAndOpacity.GetSpecifiedColor();
|
||||
CompleteTextAnimationSpeed = CompleteTextSettings.AnimationSpeed;
|
||||
|
||||
ChildSlot
|
||||
[
|
||||
SNew(STextBlock)
|
||||
.Font(CompleteTextSettings.Appearance.Font)
|
||||
.ShadowOffset(CompleteTextSettings.Appearance.ShadowOffset)
|
||||
.ShadowColorAndOpacity(CompleteTextSettings.Appearance.ShadowColorAndOpacity)
|
||||
.Justification(CompleteTextSettings.Appearance.Justification)
|
||||
.Text(CompleteTextSettings.LoadingCompleteText)
|
||||
.ColorAndOpacity(this, &SLoadingCompleteText::GetLoadingCompleteTextColor)
|
||||
.Visibility(this, &SLoadingCompleteText::GetLoadingCompleteTextVisibility)
|
||||
];
|
||||
|
||||
// Register animated image sequence active timer event
|
||||
if (CompleteTextSettings.bFadeInOutAnim && !bIsActiveTimerRegistered)
|
||||
{
|
||||
bIsActiveTimerRegistered = true;
|
||||
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateSP(this, &SLoadingCompleteText::AnimateText));
|
||||
}
|
||||
}
|
||||
|
||||
EVisibility SLoadingCompleteText::GetLoadingCompleteTextVisibility() const
|
||||
{
|
||||
return GetMoviePlayer()->IsLoadingFinished() ? EVisibility::Visible : EVisibility::Hidden;
|
||||
}
|
||||
|
||||
FSlateColor SLoadingCompleteText::GetLoadingCompleteTextColor() const
|
||||
{
|
||||
return CompleteTextColor;
|
||||
}
|
||||
|
||||
EActiveTimerReturnType SLoadingCompleteText::AnimateText(double InCurrentTime, float InDeltaTime)
|
||||
{
|
||||
const float MinAlpha = 0.1f;
|
||||
const float MaxAlpha = 1.0f;
|
||||
|
||||
float TextAlpha = CompleteTextColor.A;
|
||||
|
||||
if (TextAlpha >= MaxAlpha)
|
||||
{
|
||||
bCompleteTextReverseAnim = true;
|
||||
}
|
||||
else if (TextAlpha <= MinAlpha)
|
||||
{
|
||||
bCompleteTextReverseAnim = false;
|
||||
}
|
||||
|
||||
if (!bCompleteTextReverseAnim)
|
||||
{
|
||||
TextAlpha += InDeltaTime * CompleteTextAnimationSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
TextAlpha -= InDeltaTime * CompleteTextAnimationSpeed;
|
||||
}
|
||||
|
||||
CompleteTextColor.A = TextAlpha;
|
||||
|
||||
return EActiveTimerReturnType::Continue;
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SLoadingScreenLayout.h"
|
||||
#include "Engine/UserInterfaceSettings.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Engine/GameViewportClient.h"
|
||||
|
||||
float SLoadingScreenLayout::PointSizeToSlateUnits(float PointSize)
|
||||
{
|
||||
const float SlateFreeTypeHorizontalResolutionDPI = 96.0f;
|
||||
const float FreeTypeNativeDPI = 72.0;
|
||||
const float PixelSize = PointSize * (SlateFreeTypeHorizontalResolutionDPI / FreeTypeNativeDPI);
|
||||
return PixelSize;
|
||||
}
|
||||
|
||||
float SLoadingScreenLayout::GetDPIScale() const
|
||||
{
|
||||
FIntPoint Size;
|
||||
if (GEngine && GEngine->GameViewport)
|
||||
{
|
||||
FVector2D ViewportSize;
|
||||
GEngine->GameViewport->GetViewportSize(ViewportSize);
|
||||
int32 X = FGenericPlatformMath::FloorToInt(ViewportSize.X);
|
||||
int32 Y = FGenericPlatformMath::FloorToInt(ViewportSize.Y);
|
||||
Size = FIntPoint(X, Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
const FVector2D DrawSize = GetTickSpaceGeometry().ToPaintGeometry().GetLocalSize();
|
||||
if (DrawSize.Equals(FVector2D::ZeroVector))
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
int32 X = FGenericPlatformMath::FloorToInt(DrawSize.X);
|
||||
int32 Y = FGenericPlatformMath::FloorToInt(DrawSize.Y);
|
||||
Size = FIntPoint(X, Y);
|
||||
}
|
||||
|
||||
return FMath::Clamp(GetDefault<UUserInterfaceSettings>()->GetDPIScaleBasedOnSize(Size), 0.1f, 1.0f);
|
||||
}
|
||||
|
@ -0,0 +1,128 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SLoadingWidget.h"
|
||||
#include "Widgets/Images/SImage.h"
|
||||
#include "Slate/DeferredCleanupSlateBrush.h"
|
||||
#include "Widgets/Layout/SSpacer.h"
|
||||
#include "Engine/Texture2D.h"
|
||||
#include "MoviePlayer.h"
|
||||
#include "Widgets/SCompoundWidget.h"
|
||||
|
||||
int32 SLoadingWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
|
||||
{
|
||||
TotalDeltaTime += Args.GetDeltaTime();
|
||||
|
||||
if (TotalDeltaTime >= Interval)
|
||||
{
|
||||
if (CleanupBrushList.Num() > 1)
|
||||
{
|
||||
if (bPlayReverse)
|
||||
{
|
||||
ImageIndex--;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImageIndex++;
|
||||
}
|
||||
|
||||
if (ImageIndex >= CleanupBrushList.Num())
|
||||
{
|
||||
ImageIndex = 0;
|
||||
}
|
||||
else if (ImageIndex < 0)
|
||||
{
|
||||
ImageIndex = CleanupBrushList.Num() - 1;
|
||||
}
|
||||
|
||||
StaticCastSharedRef<SImage>(LoadingIcon)->SetImage(CleanupBrushList[ImageIndex].IsValid() ? CleanupBrushList[ImageIndex]->GetSlateBrush() : nullptr);
|
||||
}
|
||||
|
||||
TotalDeltaTime = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
|
||||
}
|
||||
|
||||
SThrobber::EAnimation SLoadingWidget::GetThrobberAnimation(const FThrobberSettings& ThrobberSettings) const
|
||||
{
|
||||
const int32 AnimationParams = (ThrobberSettings.bAnimateVertically ? SThrobber::Vertical : 0) |
|
||||
(ThrobberSettings.bAnimateHorizontally ? SThrobber::Horizontal : 0) |
|
||||
(ThrobberSettings.bAnimateOpacity ? SThrobber::Opacity : 0);
|
||||
|
||||
return static_cast<SThrobber::EAnimation>(AnimationParams);
|
||||
}
|
||||
|
||||
void SLoadingWidget::ConstructLoadingIcon(const FLoadingWidgetSettings& Settings)
|
||||
{
|
||||
if (Settings.LoadingIconType == ELoadingIconType::LIT_ImageSequence)
|
||||
{
|
||||
// Loading Widget is image sequence
|
||||
if (Settings.ImageSequenceSettings.Images.Num() > 0)
|
||||
{
|
||||
CleanupBrushList.Empty();
|
||||
ImageIndex = 0;
|
||||
|
||||
FVector2D Scale = Settings.ImageSequenceSettings.Scale;
|
||||
|
||||
for (auto Image: Settings.ImageSequenceSettings.Images)
|
||||
{
|
||||
if (Image)
|
||||
{
|
||||
CleanupBrushList.Add(FDeferredCleanupSlateBrush::CreateBrush(Image, FVector2D(Image->GetSurfaceWidth() * Scale.X, Image->GetSurfaceHeight() * Scale.Y)));
|
||||
}
|
||||
}
|
||||
|
||||
// Create Image slate widget
|
||||
LoadingIcon = SNew(SImage)
|
||||
.Image(CleanupBrushList[ImageIndex]->GetSlateBrush());
|
||||
|
||||
// Update play animation interval
|
||||
Interval = Settings.ImageSequenceSettings.Interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If there is no image in the array then create a spacer instead
|
||||
LoadingIcon = SNew(SSpacer).Size(FVector2D::ZeroVector);
|
||||
}
|
||||
|
||||
}
|
||||
else if (Settings.LoadingIconType == ELoadingIconType::LIT_CircularThrobber)
|
||||
{
|
||||
// Loading Widget is SCircularThrobber
|
||||
LoadingIcon = SNew(SCircularThrobber)
|
||||
.NumPieces(Settings.CircularThrobberSettings.NumberOfPieces)
|
||||
.Period(Settings.CircularThrobberSettings.Period)
|
||||
.Radius(Settings.CircularThrobberSettings.Radius)
|
||||
.PieceImage(&Settings.CircularThrobberSettings.Image);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Loading Widget is SThrobber
|
||||
LoadingIcon = SNew(SThrobber)
|
||||
.NumPieces(Settings.ThrobberSettings.NumberOfPieces)
|
||||
.Animate(GetThrobberAnimation(Settings.ThrobberSettings))
|
||||
.PieceImage(&Settings.ThrobberSettings.Image);
|
||||
}
|
||||
|
||||
// Set Loading Icon render transform
|
||||
LoadingIcon.Get().SetRenderTransform(FSlateRenderTransform(FScale2D(Settings.TransformScale), Settings.TransformTranslation));
|
||||
LoadingIcon.Get().SetRenderTransformPivot(Settings.TransformPivot);
|
||||
|
||||
// Hide loading widget when level loading is done if bHideLoadingWidgetWhenCompletes is true
|
||||
if (Settings.bHideLoadingWidgetWhenCompletes)
|
||||
{
|
||||
SetVisibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateRaw(this, &SLoadingWidget::GetLoadingWidgetVisibility)));
|
||||
}
|
||||
}
|
||||
|
||||
EVisibility SLoadingWidget::GetLoadingWidgetVisibility() const
|
||||
{
|
||||
return GetMoviePlayer()->IsLoadingFinished() ? EVisibility::Hidden : EVisibility::Visible;
|
||||
}
|
@ -0,0 +1,184 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SSidebarLayout.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "Widgets/Layout/SSafeZone.h"
|
||||
#include "Widgets/Layout/SDPIScaler.h"
|
||||
#include "Widgets/Layout/SSpacer.h"
|
||||
#include "SHorizontalLoadingWidget.h"
|
||||
#include "SVerticalLoadingWidget.h"
|
||||
#include "SBackgroundWidget.h"
|
||||
#include "STipWidget.h"
|
||||
#include "SLoadingCompleteText.h"
|
||||
#include "Widgets/SBoxPanel.h"
|
||||
|
||||
void SSidebarLayout::Construct(const FArguments& InArgs, const FALoadingScreenSettings& Settings, const FSidebarLayoutSettings& LayoutSettings)
|
||||
{
|
||||
// Root widget and background
|
||||
TSharedRef<SOverlay> Root = SNew(SOverlay)
|
||||
+ SOverlay::Slot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
[
|
||||
SNew(SBackgroundWidget, Settings.Background)
|
||||
];
|
||||
|
||||
// Placeholder for loading widget
|
||||
TSharedRef<SWidget> LoadingWidget = SNullWidget::NullWidget;
|
||||
if (Settings.LoadingWidget.LoadingWidgetType == ELoadingWidgetType::LWT_Horizontal)
|
||||
{
|
||||
LoadingWidget = SNew(SHorizontalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadingWidget = SNew(SVerticalLoadingWidget, Settings.LoadingWidget);
|
||||
}
|
||||
|
||||
|
||||
TSharedRef<SVerticalBox> VerticalBox = SNew(SVerticalBox);
|
||||
if (LayoutSettings.bIsLoadingWidgetAtTop)
|
||||
{
|
||||
// Add loading widget at top
|
||||
VerticalBox.Get().AddSlot()
|
||||
.AutoHeight()
|
||||
.HAlign(LayoutSettings.LoadingWidgetAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.LoadingWidgetAlignment.VerticalAlignment)
|
||||
[
|
||||
LoadingWidget
|
||||
];
|
||||
|
||||
// Add SSpacer at middle
|
||||
VerticalBox.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoHeight()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(0.0f, LayoutSettings.Space))
|
||||
];
|
||||
|
||||
// Add tip widget at bottom
|
||||
VerticalBox.Get().AddSlot()
|
||||
.AutoHeight()
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add tip widget at top
|
||||
VerticalBox.Get().AddSlot()
|
||||
.AutoHeight()
|
||||
.HAlign(LayoutSettings.TipAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.TipAlignment.VerticalAlignment)
|
||||
[
|
||||
SNew(STipWidget, Settings.TipWidget)
|
||||
];
|
||||
|
||||
// Add SSpacer at middle
|
||||
VerticalBox.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoHeight()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(0.0f, LayoutSettings.Space))
|
||||
];
|
||||
|
||||
// Add loading widget at bottom
|
||||
VerticalBox.Get().AddSlot()
|
||||
.AutoHeight()
|
||||
.HAlign(LayoutSettings.LoadingWidgetAlignment.HorizontalAlignment)
|
||||
.VAlign(LayoutSettings.LoadingWidgetAlignment.VerticalAlignment)
|
||||
[
|
||||
LoadingWidget
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (LayoutSettings.bIsWidgetAtRight)
|
||||
{
|
||||
// Add widget at right
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Right)
|
||||
.VAlign(LayoutSettings.BorderVerticalAlignment)
|
||||
.Padding(0, 0, LayoutSettings.BorderHorizontalOffset, 0)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.BorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(LayoutSettings.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.BorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SSidebarLayout::GetDPIScale)
|
||||
[
|
||||
VerticalBox
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add widget at left
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Left)
|
||||
.VAlign(LayoutSettings.BorderVerticalAlignment)
|
||||
.Padding(LayoutSettings.BorderHorizontalOffset, 0, 0, 0)
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.BorderImage(&LayoutSettings.BorderBackground)
|
||||
.BorderBackgroundColor(FLinearColor::White)
|
||||
[
|
||||
SNew(SSafeZone)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(LayoutSettings.VerticalAlignment)
|
||||
.IsTitleSafe(true)
|
||||
.Padding(LayoutSettings.BorderPadding)
|
||||
[
|
||||
SNew(SDPIScaler)
|
||||
.DPIScale(this, &SSidebarLayout::GetDPIScale)
|
||||
[
|
||||
VerticalBox
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
|
||||
// Construct loading complete text if enable
|
||||
if (Settings.bShowLoadingCompleteText)
|
||||
{
|
||||
Root->AddSlot()
|
||||
.VAlign(Settings.LoadingCompleteTextSettings.Alignment.VerticalAlignment)
|
||||
.HAlign(Settings.LoadingCompleteTextSettings.Alignment.HorizontalAlignment)
|
||||
.Padding(Settings.LoadingCompleteTextSettings.Padding)
|
||||
[
|
||||
SNew(SLoadingCompleteText, Settings.LoadingCompleteTextSettings)
|
||||
];
|
||||
}
|
||||
|
||||
// Add root to this widget
|
||||
ChildSlot
|
||||
[
|
||||
Root
|
||||
];
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "STipWidget.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "Widgets/Text/STextBlock.h"
|
||||
#include "AsyncLoadingScreenLibrary.h"
|
||||
|
||||
void STipWidget::Construct(const FArguments& InArgs, const FTipSettings& Settings)
|
||||
{
|
||||
if (Settings.TipText.Num() > 0)
|
||||
{
|
||||
int32 TipIndex = FMath::RandRange(0, Settings.TipText.Num() - 1);
|
||||
|
||||
if (Settings.bSetDisplayTipTextManually == true)
|
||||
{
|
||||
if (Settings.TipText.IsValidIndex(UAsyncLoadingScreenLibrary::GetDisplayTipTextIndex()))
|
||||
{
|
||||
TipIndex = UAsyncLoadingScreenLibrary::GetDisplayTipTextIndex();
|
||||
}
|
||||
}
|
||||
|
||||
ChildSlot
|
||||
[
|
||||
SNew(STextBlock)
|
||||
.ColorAndOpacity(Settings.Appearance.ColorAndOpacity)
|
||||
.Font(Settings.Appearance.Font)
|
||||
.ShadowOffset(Settings.Appearance.ShadowOffset)
|
||||
.ShadowColorAndOpacity(Settings.Appearance.ShadowColorAndOpacity)
|
||||
.Justification(Settings.Appearance.Justification)
|
||||
.WrapTextAt(Settings.TipWrapAt)
|
||||
.Text(Settings.TipText[TipIndex])
|
||||
];
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,120 @@
|
||||
/************************************************************************************
|
||||
* *
|
||||
* Copyright (C) 2020 Truong Bui. *
|
||||
* Website: https://github.com/truong-bui/AsyncLoadingScreen *
|
||||
* Licensed under the MIT License. See 'LICENSE' file for full license information. *
|
||||
* *
|
||||
************************************************************************************/
|
||||
|
||||
#include "SVerticalLoadingWidget.h"
|
||||
#include "LoadingScreenSettings.h"
|
||||
#include "Widgets/Layout/SSpacer.h"
|
||||
#include "Widgets/Images/SImage.h"
|
||||
#include "Slate/DeferredCleanupSlateBrush.h"
|
||||
#include "Widgets/Text/STextBlock.h"
|
||||
|
||||
void SVerticalLoadingWidget::Construct(const FArguments& InArgs, const FLoadingWidgetSettings& Settings)
|
||||
{
|
||||
bPlayReverse = Settings.ImageSequenceSettings.bPlayReverse;
|
||||
|
||||
// Root is a Vertical Box
|
||||
TSharedRef<SVerticalBox> Root = SNew(SVerticalBox);
|
||||
|
||||
// Construct Loading Icon Widget
|
||||
ConstructLoadingIcon(Settings);
|
||||
|
||||
EVisibility LoadingTextVisibility;
|
||||
|
||||
if (Settings.LoadingText.IsEmpty())
|
||||
{
|
||||
LoadingTextVisibility = EVisibility::Collapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadingTextVisibility = EVisibility::SelfHitTestInvisible;
|
||||
}
|
||||
|
||||
// If loading text is on the top
|
||||
if (Settings.bLoadingTextTopPosition)
|
||||
{
|
||||
// Add Loading Text on the top first
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.TextAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.TextAlignment.VerticalAlignment)
|
||||
.AutoHeight()
|
||||
[
|
||||
SNew(STextBlock)
|
||||
.Visibility(LoadingTextVisibility)
|
||||
.ColorAndOpacity(Settings.Appearance.ColorAndOpacity)
|
||||
.Font(Settings.Appearance.Font)
|
||||
.ShadowOffset(Settings.Appearance.ShadowOffset)
|
||||
.ShadowColorAndOpacity(Settings.Appearance.ShadowColorAndOpacity)
|
||||
.Justification(Settings.Appearance.Justification)
|
||||
.Text(Settings.LoadingText)
|
||||
];
|
||||
|
||||
// Add a Spacer in middle
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoHeight()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(0.0f, Settings.Space))
|
||||
];
|
||||
|
||||
// Add Loading Icon at the bottom finally
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.LoadingIconAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.LoadingIconAlignment.VerticalAlignment)
|
||||
.AutoHeight()
|
||||
[
|
||||
LoadingIcon
|
||||
];
|
||||
}
|
||||
|
||||
// If loading text is at the bottom
|
||||
else
|
||||
{
|
||||
// Add Loading Icon on the top
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.LoadingIconAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.LoadingIconAlignment.VerticalAlignment)
|
||||
.AutoHeight()
|
||||
[
|
||||
LoadingIcon
|
||||
];
|
||||
|
||||
// Add a Spacer in middle
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.AutoHeight()
|
||||
[
|
||||
SNew(SSpacer)
|
||||
.Size(FVector2D(0.0f, Settings.Space))
|
||||
];
|
||||
|
||||
// Add Loading Text at the bottom
|
||||
Root.Get().AddSlot()
|
||||
.HAlign(Settings.TextAlignment.HorizontalAlignment)
|
||||
.VAlign(Settings.TextAlignment.VerticalAlignment)
|
||||
.AutoHeight()
|
||||
[
|
||||
SNew(STextBlock)
|
||||
.Visibility(LoadingTextVisibility)
|
||||
.ColorAndOpacity(Settings.Appearance.ColorAndOpacity)
|
||||
.Font(Settings.Appearance.Font)
|
||||
.ShadowOffset(Settings.Appearance.ShadowOffset)
|
||||
.ShadowColorAndOpacity(Settings.Appearance.ShadowColorAndOpacity)
|
||||
.Justification(Settings.Appearance.Justification)
|
||||
.Text(Settings.LoadingText)
|
||||
];
|
||||
}
|
||||
|
||||
// Add root to this widget
|
||||
ChildSlot
|
||||
[
|
||||
Root
|
||||
];
|
||||
}
|
Reference in New Issue
Block a user