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fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
This commit is contained in:
66
Plugins/FSR3-550/FSR3/Source/FFXFSR3Api/FFXFSR3Api.Build.cs
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66
Plugins/FSR3-550/FSR3/Source/FFXFSR3Api/FFXFSR3Api.Build.cs
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using UnrealBuildTool;
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using System;
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using System.IO;
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public class FFXFSR3Api : ModuleRules
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{
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public FFXFSR3Api(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/include"),
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Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src/components/fsr3upscaler"),
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src"),
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Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src/shared"),
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"FFXShared"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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}
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);
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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45
Plugins/FSR3-550/FSR3/Source/FFXFSR3Api/Private/FFXFSR3.cpp
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45
Plugins/FSR3-550/FSR3/Source/FFXFSR3Api/Private/FFXFSR3.cpp
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "FFXFSR3.h"
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#if PLATFORM_WINDOWS
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#include "Windows/AllowWindowsPlatformTypes.h"
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#pragma warning( push )
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#pragma warning( disable : 4191 )
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#else
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#define _countof(a) (sizeof(a)/sizeof(*(a)))
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#define strcpy_s(a, b) strcpy(a, b)
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#define FFX_GCC 1
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#endif
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THIRD_PARTY_INCLUDES_START
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#include "components/fsr3upscaler/ffx_fsr3upscaler.cpp"
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THIRD_PARTY_INCLUDES_END
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#if PLATFORM_WINDOWS
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#pragma warning( pop )
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#include "Windows/HideWindowsPlatformTypes.h"
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#else
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#undef _countof
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#undef strcpy_s
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#undef FFX_GCC
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#endif
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "FFXFSR3Module.h"
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#include "CoreMinimal.h"
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IMPLEMENT_MODULE(FFXFSR3Api, FFXFSR3Api)
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void FFXFSR3Api::StartupModule()
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{
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}
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void FFXFSR3Api::ShutdownModule()
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{
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}
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60
Plugins/FSR3-550/FSR3/Source/FFXFSR3Api/Public/FFXFSR3.h
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60
Plugins/FSR3-550/FSR3/Source/FFXFSR3Api/Public/FFXFSR3.h
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "HAL/Platform.h"
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#include "Misc/EngineVersionComparison.h"
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#if PLATFORM_WINDOWS
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#define FFX_ENABLE_DX12 1
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#include "Windows/AllowWindowsPlatformTypes.h"
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#pragma warning( push )
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#pragma warning( disable : 4191 )
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#else
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#define FFX_ENABLE_DX12 0
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#define FFX_GCC
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#endif
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THIRD_PARTY_INCLUDES_START
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#if UE_VERSION_NEWER_THAN(5, 2, 1)
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#include <bit>
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#endif
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#include "FidelityFX/host/ffx_types.h"
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#if !defined(FFX_GCC)
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#undef FFX_API
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#define FFX_API __declspec(dllexport)
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#endif
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#include "FidelityFX/host/ffx_fsr3upscaler.h"
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#include "FidelityFX/gpu/fsr3upscaler/ffx_fsr3upscaler_resources.h"
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#include "ffx_upscale.h"
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THIRD_PARTY_INCLUDES_END
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#if PLATFORM_WINDOWS
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#pragma warning( pop )
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#include "Windows/HideWindowsPlatformTypes.h"
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#else
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#undef FFX_GCC
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#endif
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Modules/ModuleManager.h"
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class FFXFSR3Api final : public IModuleInterface
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{
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public:
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// IModuleInterface implementation
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void StartupModule() override;
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void ShutdownModule() override;
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};
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