fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory

This commit is contained in:
Devrim Yasar
2025-04-14 13:03:05 -05:00
parent b91d8c9412
commit cc50ba0c39
2200 changed files with 910483 additions and 318 deletions

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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using UnrealBuildTool;
using System;
using System.IO;
public class FFXFrameInterpolationApi : ModuleRules
{
public FFXFrameInterpolationApi(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/include"),
}
);
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src"),
Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src/shared"),
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"FFXShared",
"FFXOpticalFlowApi"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
}
);
PrecompileForTargets = PrecompileTargetsType.Any;
}
}

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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "FFXFrameInterpolationApi.h"
#if PLATFORM_WINDOWS
#include "Windows/AllowWindowsPlatformTypes.h"
#pragma warning( push )
#pragma warning( disable : 4191 )
#else
#define _countof(a) (sizeof(a)/sizeof(*(a)))
#define strcpy_s(a, b) strcpy(a, b)
#define FFX_GCC 1
#endif
THIRD_PARTY_INCLUDES_START
#include "components/frameinterpolation/ffx_frameinterpolation.cpp"
THIRD_PARTY_INCLUDES_END
#if PLATFORM_WINDOWS
#pragma warning( pop )
#include "Windows/HideWindowsPlatformTypes.h"
#else
#undef _countof
#undef strcpy_s
#undef FFX_GCC
#endif

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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "FFXFrameInterpolationApiModule.h"
#include "CoreMinimal.h"
IMPLEMENT_MODULE(FFXFrameInterpolationApi, FFXFrameInterpolationApi)
void FFXFrameInterpolationApi::StartupModule()
{
}
void FFXFrameInterpolationApi::ShutdownModule()
{
}

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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "HAL/Platform.h"
#include "Misc/EngineVersionComparison.h"
#if PLATFORM_WINDOWS
#define FFX_ENABLE_DX12 1
#include "Windows/AllowWindowsPlatformTypes.h"
#pragma warning( push )
#pragma warning( disable : 4191 )
#else
#define FFX_ENABLE_DX12 0
#define FFX_GCC
#endif
THIRD_PARTY_INCLUDES_START
#if UE_VERSION_NEWER_THAN(5, 2, 1)
#include <bit>
#endif
#include "FidelityFX/host/ffx_types.h"
#if !defined(FFX_GCC)
#undef FFX_API
#define FFX_API __declspec(dllexport)
#endif
#include "FidelityFX/host/ffx_frameinterpolation.h"
#include "FidelityFX/gpu/frameinterpolation/ffx_frameinterpolation_resources.h"
#include "ffx_framegeneration.h"
THIRD_PARTY_INCLUDES_END
#if PLATFORM_WINDOWS
#pragma warning( pop )
#include "Windows/HideWindowsPlatformTypes.h"
#else
#undef FFX_GCC
#endif

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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Modules/ModuleManager.h"
class FFXFrameInterpolationApi final : public IModuleInterface
{
public:
// IModuleInterface implementation
void StartupModule() override;
void ShutdownModule() override;
};