You've already forked LuckyWorld
fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
This commit is contained in:
@ -1,4 +1,4 @@
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// Copyright 2023 RLoris
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// Copyright 2025 RLoris
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using UnrealBuildTool;
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@ -7,44 +7,26 @@ public class FileHelper : ModuleRules
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public FileHelper(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PrecompileForTargets = PrecompileTargetsType.Any;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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"JsonUtilities",
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"Json"
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}
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);
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"ImageWriteQueue",
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"Slate",
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"SlateCore"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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);
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}
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}
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|
@ -1,6 +1,7 @@
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// Copyright 2023 RLoris
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// Copyright 2025 RLoris
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#include "FileHelperBPLibrary.h"
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#include "HAL/PlatformFileManager.h"
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#include "HAL/FileManager.h"
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#include "Misc/FileHelper.h"
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@ -9,22 +10,26 @@
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#include "Misc/ConfigCacheIni.h"
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#include "Engine/DataTable.h"
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#include "Internationalization/Regex.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "Serialization/Csv/CsvParser.h"
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#include "UObject/TextProperty.h"
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class FCustomFileVisitor : public IPlatformFile::FDirectoryVisitor
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{
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public:
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FCustomFileVisitor(const FString& Path, TArray<FString>& Paths, const FString& Pattern, bool File, bool Directory) : BasePath(Path), Nodes(Paths), Filter(Pattern), CustomPattern(Pattern), bFile(File), bDirectory(Directory) {};
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//~ Begin FDirectoryVisitor
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virtual bool Visit(const TCHAR* FilenameOrDirectory, bool bIsDirectory) override;
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//~ End FDirectoryVisitor
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private:
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FString BasePath;
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TArray<FString>& Nodes;
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FString Filter;
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FRegexPattern CustomPattern;
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bool bFile = true;
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bool bDirectory = true;
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FCustomFileVisitor(FString& Path, TArray<FString>& Paths, const FString& Pattern, bool File, bool Directory) : BasePath(Path), Nodes(Paths), Filter(Pattern), CustomPattern(Pattern), bFile(File), bDirectory(Directory) {};
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virtual bool Visit(const TCHAR* FilenameOrDirectory, bool bIsDirectory);
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};
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FEnginePath UFileHelperBPLibrary::GetEngineDirectories()
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@ -38,7 +43,11 @@ FEnginePath UFileHelperBPLibrary::GetEngineDirectories()
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P.Saved =FPaths::ConvertRelativePathToFull( FPaths::EngineSavedDir());
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P.User = FPaths::ConvertRelativePathToFull(FPaths::EngineUserDir());
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P.DefaultLayout = FPaths::ConvertRelativePathToFull(FPaths::EngineDefaultLayoutDir());
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 4
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P.PlatformExtensions = FPaths::ConvertRelativePathToFull(FPaths::EnginePlatformExtensionDir(TEXT("")).TrimChar('/'));
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#else
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P.PlatformExtensions = FPaths::ConvertRelativePathToFull(FPaths::EnginePlatformExtensionsDir());
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#endif
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P.UserLayout = FPaths::ConvertRelativePathToFull(FPaths::EngineUserLayoutDir());
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return P;
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}
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@ -56,14 +65,18 @@ FProjectPath UFileHelperBPLibrary::GetProjectDirectories()
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P.Saved = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir());
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P.User = FPaths::ConvertRelativePathToFull(FPaths::ProjectUserDir());
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P.PersistentDownload = FPaths::ConvertRelativePathToFull(FPaths::ProjectPersistentDownloadDir());
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 4
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P.PlatformExtensions = FPaths::ConvertRelativePathToFull(FPaths::ProjectPlatformExtensionDir(TEXT("")).TrimChar('/'));
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#else
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P.PlatformExtensions = FPaths::ConvertRelativePathToFull(FPaths::ProjectPlatformExtensionsDir());
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#endif
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return P;
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}
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bool UFileHelperBPLibrary::ReadText(FString Path, FString& Output)
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{
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IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile();
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if (FileManager.FileExists(*Path))
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if (FileManager.FileExists(*Path))
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{
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return FFileHelper::LoadFileToString(Output, *Path);
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}
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@ -369,10 +382,10 @@ bool FCustomFileVisitor::Visit(const TCHAR* FilenameOrDirectory, bool bIsDirecto
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{
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FString RelativePath = FString(FilenameOrDirectory);
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FPaths::MakePathRelativeTo(RelativePath, *BasePath);
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if (!Filter.IsEmpty())
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if (!Filter.IsEmpty())
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{
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FRegexMatcher CustomMatcher(CustomPattern, RelativePath);
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if (CustomMatcher.FindNext())
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if (CustomMatcher.FindNext())
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{
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Nodes.Add(RelativePath);
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}
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@ -388,21 +401,21 @@ bool FCustomFileVisitor::Visit(const TCHAR* FilenameOrDirectory, bool bIsDirecto
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bool UFileHelperBPLibrary::ListDirectory(FString Path, FString Pattern, TArray<FString>& Nodes, bool ShowFile, bool ShowDirectory, bool Recursive)
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{
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IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile();
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if (!FileManager.DirectoryExists(*Path))
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if (!FileManager.DirectoryExists(*Path))
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{
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return false;
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}
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if (!ShowDirectory && !ShowFile)
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{
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return true;
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}
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}
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FString BasePath = FPaths::Combine(Path, TEXT("/"));
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FCustomFileVisitor CustomFileVisitor(BasePath, Nodes, Pattern, ShowFile, ShowDirectory);
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if (Recursive)
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{
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return FileManager.IterateDirectoryRecursively(*Path, CustomFileVisitor);
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}
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else
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else
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{
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return FileManager.IterateDirectory(*Path, CustomFileVisitor);
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}
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@ -614,14 +627,14 @@ bool UFileHelperBPLibrary::DataTableToJSON(UDataTable* Table, FString& Output)
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UDataTable* UFileHelperBPLibrary::CSVToDataTable(FString CSV, UScriptStruct* Struct, bool& Success)
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{
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Success = false;
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if (Struct == nullptr)
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if (Struct == nullptr)
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{
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return nullptr;
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}
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UDataTable* DataTable = NewObject<UDataTable>();
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DataTable->RowStruct = Struct;
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auto Result = DataTable->CreateTableFromCSVString(CSV);
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if (Result.Num() == 0)
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if (Result.Num() == 0)
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{
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Success = true;
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}
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@ -645,7 +658,7 @@ UDataTable* UFileHelperBPLibrary::JSONToDataTable(FString JSON, UScriptStruct* S
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return DataTable;
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}
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void UFileHelperBPLibrary::ReadConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayRead, UStruct*& OutValue, bool bLoadFromDisk)
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void UFileHelperBPLibrary::ReadConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayRead, UStruct*& OutValue)
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{
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checkNoEntry();
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}
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@ -673,13 +686,17 @@ TArray<FString> UFileHelperBPLibrary::SplitString(FString String, FString Separa
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return Array;
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}
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bool UFileHelperBPLibrary::WriteConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray, bool bWriteToDisk)
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bool UFileHelperBPLibrary::WriteConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray)
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{
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if (!GConfig)
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{
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return false;
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}
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if (FBoolProperty* BoolProperty = CastField<FBoolProperty>(Type))
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FConfigFile ConfigFile;
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FindOrCreateConfigFile(Filename, ConfigFile);
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if (FBoolProperty* BoolProperty = CastField<FBoolProperty>(Type))
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{
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GConfig->SetBool(*Section, *Key, *(static_cast<bool*>(Value)), Filename);
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}
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@ -768,33 +785,19 @@ bool UFileHelperBPLibrary::WriteConfigFile(FString Filename, FString Section, FS
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return false;
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}
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if (bWriteToDisk)
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{
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GConfig->Flush(false, Filename);
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}
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return true;
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return SaveConfigFile(Filename);
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}
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bool UFileHelperBPLibrary::ReadConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray, bool bLoadFromDisk)
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bool UFileHelperBPLibrary::ReadConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray)
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{
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if (!GConfig)
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{
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return false;
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}
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if (bLoadFromDisk)
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{
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FConfigFile* ConfigFile = GConfig->FindConfigFile(Filename);
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if (!ConfigFile)
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{
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return false;
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}
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ConfigFile->Read(Filename);
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}
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FConfigFile ConfigFile;
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FindOrCreateConfigFile(Filename, ConfigFile);
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bool Success = false;
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if (FBoolProperty* BoolProperty = CastField<FBoolProperty>(Type))
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{
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@ -868,32 +871,83 @@ bool UFileHelperBPLibrary::ReadConfigFile(FString Filename, FString Section, FSt
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}
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}
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}
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return Success;
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}
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void UFileHelperBPLibrary::WriteConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayWrite, const UStruct* Value, bool bWriteToDisk)
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void UFileHelperBPLibrary::FindOrCreateConfigFile(const FString& InFilePath, FConfigFile& OutConfigFile)
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{
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const bool bDisabled = GConfig->AreFileOperationsDisabled();
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if (bDisabled)
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{
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GConfig->EnableFileOperations();
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}
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FConfigFile* ConfigFile = GConfig->Find(InFilePath);
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if (!ConfigFile)
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{
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FConfigFile NewConfigFile;
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NewConfigFile.Read(InFilePath);
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OutConfigFile = GConfig->Add(InFilePath, NewConfigFile);
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}
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else
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{
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OutConfigFile = *ConfigFile;
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}
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if (bDisabled)
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{
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GConfig->DisableFileOperations();
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}
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}
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bool UFileHelperBPLibrary::SaveConfigFile(const FString& InFilePath)
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{
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if (FConfigFile* ConfigFile = GConfig->Find(InFilePath))
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{
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const bool bDisabled = GConfig->AreFileOperationsDisabled();
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if (bDisabled)
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{
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GConfig->EnableFileOperations();
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}
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GConfig->Flush(false, InFilePath);
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if (bDisabled)
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{
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GConfig->DisableFileOperations();
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}
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return true;
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}
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return false;
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}
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void UFileHelperBPLibrary::WriteConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayWrite, const UStruct* Value)
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{
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checkNoEntry();
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}
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bool UFileHelperBPLibrary::RemoveConfig(FString FilePath, FString Section, FString Key, bool bWriteToDisk)
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bool UFileHelperBPLibrary::RemoveConfig(FString FilePath, FString Section, FString Key)
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{
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if (!GConfig)
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{
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return false;
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}
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FConfigFile ConfigFile;
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FindOrCreateConfigFile(FilePath, ConfigFile);
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if (!GConfig->RemoveKey(*Section, *Key, *FilePath))
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{
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return false;
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}
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if (bWriteToDisk)
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{
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GConfig->Flush(false, FilePath);
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}
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return true;
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return SaveConfigFile(FilePath);
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}
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// equivalent GetTableAsCSV()
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|
@ -1,4 +1,4 @@
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// Copyright 2023 RLoris
|
||||
// Copyright 2025 RLoris
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
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|
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|
@ -1,25 +1,33 @@
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// Copyright 2023 RLoris
|
||||
// Copyright 2025 RLoris
|
||||
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||||
#include "FileHelperScreenshotAction.h"
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#include "Components/SceneCaptureComponent2D.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "ImageUtils.h"
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#include "Kismet/GameplayStatics.h"
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||||
#include "TextureResource.h"
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#include "UnrealClient.h"
|
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#include "Async/Async.h"
|
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#include "Camera/CameraActor.h"
|
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#include "Camera/CameraComponent.h"
|
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#include "Components/SceneCaptureComponent2D.h"
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#include "Engine/TextureRenderTarget2D.h"
|
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#include "Engine/Engine.h"
|
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#include "Framework/Application/SlateApplication.h"
|
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#include "HAL/PlatformFileManager.h"
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#include "IImageWrapper.h"
|
||||
#include "ImageUtils.h"
|
||||
#include "ImageWriteQueue.h"
|
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#include "ImageWriteTask.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "Misc/FileHelper.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "TextureResource.h"
|
||||
#include "UnrealClient.h"
|
||||
#include "Widgets/SViewport.h"
|
||||
|
||||
UFileHelperScreenshotAction* UFileHelperScreenshotAction::TakeScreenshot(UObject* InWorldContextObject, const FFileHelperScreenshotActionOptions& InOptions)
|
||||
UFileHelperScreenshotAction* UFileHelperScreenshotAction::TakeScreenshot(const FFileHelperScreenshotActionOptions& InOptions)
|
||||
{
|
||||
UFileHelperScreenshotAction* Node = NewObject<UFileHelperScreenshotAction>();
|
||||
Node->Options = InOptions;
|
||||
Node->Options.Filename = FPaths::GetBaseFilename(Node->Options.Filename);
|
||||
Node->Options.Filename = FPaths::GetBaseFilename(Node->Options.Filename, /** Remove path */true);
|
||||
Node->bActive = false;
|
||||
Node->WorldContextObject = InWorldContextObject;
|
||||
// not garbage collected
|
||||
Node->AddToRoot();
|
||||
return Node;
|
||||
}
|
||||
|
||||
@ -37,13 +45,8 @@ void UFileHelperScreenshotAction::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
if (!WorldContextObject || !WorldContextObject->GetWorld() || !WorldContextObject->GetWorld()->GetGameViewport())
|
||||
{
|
||||
FFrame::KismetExecutionMessage(TEXT("Invalid WorldContextObject. Cannot execute ScreenshotUtility"), ELogVerbosity::Error);
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
Reset();
|
||||
|
||||
FText ErrorFilename;
|
||||
if (!FFileHelper::IsFilenameValidForSaving(Options.Filename, ErrorFilename))
|
||||
{
|
||||
@ -51,44 +54,38 @@ void UFileHelperScreenshotAction::Activate()
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
const FString FinalFilename = (Options.bPrefixTimestamp ? (FDateTime::Now().ToString(TEXT("%Y_%m_%d__%H_%M_%S__"))) : "") + Options.Filename;
|
||||
if (!FScreenshotRequest::IsScreenshotRequested())
|
||||
{
|
||||
bActive = true;
|
||||
ScreenshotTexture = nullptr;
|
||||
|
||||
if (!Options.CustomCameraActor)
|
||||
{
|
||||
constexpr bool bAddFilenameSuffix = false;
|
||||
const FViewport* Viewport = WorldContextObject->GetWorld()->GetGameViewport()->Viewport;
|
||||
const bool bHDREnabled = Viewport->GetSceneHDREnabled();
|
||||
|
||||
FScreenshotRequest::Reset();
|
||||
FScreenshotRequest::RequestScreenshot(FinalFilename, Options.bShowUI, bAddFilenameSuffix, bHDREnabled && Options.bWithHDR);
|
||||
|
||||
FilePath = FScreenshotRequest::GetFilename();
|
||||
|
||||
FScreenshotRequest::OnScreenshotRequestProcessed().RemoveAll(this);
|
||||
FScreenshotRequest::OnScreenshotRequestProcessed().AddUObject(this, &UFileHelperScreenshotAction::OnTaskCompleted);
|
||||
bActive = true;
|
||||
ScreenshotTexture = nullptr;
|
||||
const FString FinalFilename = (Options.bPrefixTimestamp ? (FDateTime::Now().ToString(TEXT("%Y_%m_%d__%H_%M_%S__"))) : "") + Options.Filename;
|
||||
FilePath = FPaths::Combine(Options.DirectoryPath, FinalFilename);
|
||||
|
||||
if (!Options.CustomCameraActor)
|
||||
{
|
||||
if (Options.bShowUI)
|
||||
{
|
||||
CreateViewportScreenshot();
|
||||
}
|
||||
else
|
||||
{
|
||||
FilePath = FPaths::ScreenShotDir() + FinalFilename + TEXT(".png");
|
||||
CreateCustomCameraScreenshot();
|
||||
CreatePlayerPOVScreenshot();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateCustomCameraScreenshot();
|
||||
}
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::OnTaskCompleted()
|
||||
{
|
||||
IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile();
|
||||
|
||||
if (!ScreenshotTexture && FileManager.FileExists(*FilePath))
|
||||
|
||||
if (!ScreenshotTexture && FileManager.FileExists(*FilePath))
|
||||
{
|
||||
ScreenshotTexture = FImageUtils::ImportFileAsTexture2D(FilePath);
|
||||
}
|
||||
|
||||
|
||||
if (ScreenshotTexture)
|
||||
{
|
||||
Completed.Broadcast(ScreenshotTexture, FilePath);
|
||||
@ -97,7 +94,7 @@ void UFileHelperScreenshotAction::OnTaskCompleted()
|
||||
{
|
||||
OnTaskFailed();
|
||||
}
|
||||
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
@ -109,15 +106,15 @@ void UFileHelperScreenshotAction::OnTaskFailed()
|
||||
|
||||
void UFileHelperScreenshotAction::CreateCustomCameraScreenshot()
|
||||
{
|
||||
UWorld* World = WorldContextObject->GetWorld();
|
||||
if (!World || !World->GetGameViewport() || !World->GetGameViewport()->Viewport)
|
||||
const ACameraActor* Camera = Options.CustomCameraActor;
|
||||
if (!Camera)
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
const ACameraActor* Camera = Options.CustomCameraActor;
|
||||
if (!Camera)
|
||||
UWorld* World = Camera->GetWorld();
|
||||
if (!World)
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
@ -129,74 +126,316 @@ void UFileHelperScreenshotAction::CreateCustomCameraScreenshot()
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
/*const APlayerCameraManager* PlayerCamera = UGameplayStatics::GetPlayerCameraManager(WorldContextObject, 0);
|
||||
if (!PlayerCamera)
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}*/
|
||||
|
||||
|
||||
const FViewport* GameViewport = World->GetGameViewport()->Viewport;
|
||||
const FIntRect ViewRect(0, 0, GameViewport->GetSizeXY().X, GameViewport->GetSizeXY().Y);
|
||||
const FVector CameraLocation = Camera->GetActorLocation();
|
||||
const FRotator CameraRotation = Camera->GetActorRotation();
|
||||
|
||||
const float CameraFOV = CameraComponent->FieldOfView;
|
||||
const ECameraProjectionMode::Type CameraProjectionMode = CameraComponent->ProjectionMode;
|
||||
const float CameraOrthoWidth = CameraComponent->OrthoWidth;
|
||||
|
||||
CreateRenderTargetScreenshot(GWorld, CameraFOV, CameraProjectionMode, CameraOrthoWidth, CameraLocation, CameraRotation, ViewRect.Width(), ViewRect.Height());
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::CreateViewportScreenshot()
|
||||
{
|
||||
if (!GEngine || !GEngine->GameViewport || !GEngine->GameViewport->Viewport)
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
FViewport* Viewport = GEngine->GameViewport->Viewport;
|
||||
|
||||
// Get viewport size
|
||||
const FIntPoint ViewportSize = Viewport->GetSizeXY();
|
||||
const int32 Width = ViewportSize.X;
|
||||
const int32 Height = ViewportSize.Y;
|
||||
|
||||
TWeakObjectPtr<UFileHelperScreenshotAction> ThisWeak(this);
|
||||
auto ThenTask = [ThisWeak](const TFuture<bool>& InFuture)
|
||||
{
|
||||
bool bResult = InFuture.Get();
|
||||
AsyncTask(ENamedThreads::Type::GameThread, [ThisWeak, bResult]()
|
||||
{
|
||||
UFileHelperScreenshotAction* This = ThisWeak.Get();
|
||||
|
||||
if (!This)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bResult)
|
||||
{
|
||||
This->OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
UTexture2D* Texture = FImageUtils::ImportFileAsTexture2D(This->FilePath);
|
||||
if (!Texture)
|
||||
{
|
||||
This->OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
This->ScreenshotTexture = Texture;
|
||||
This->OnTaskCompleted();
|
||||
});
|
||||
};
|
||||
|
||||
if (Options.bWithHDR && Viewport->IsHDRViewport())
|
||||
{
|
||||
TArray<FLinearColor> OutPixels;
|
||||
OutPixels.Reserve(Width * Height);
|
||||
if (!Viewport->ReadLinearColorPixels(OutPixels, FReadSurfaceDataFlags(), FIntRect(0, 0, Width, Height)) || OutPixels.IsEmpty())
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
OutPixels.Shrink();
|
||||
|
||||
// If UI is enabled, capture it separately and blend it
|
||||
const TSharedPtr<SViewport> ViewportWidget = GEngine->GameViewport->GetGameViewportWidget();
|
||||
if (Options.bShowUI && ViewportWidget.IsValid())
|
||||
{
|
||||
FIntVector OutSize;
|
||||
if (!FSlateApplication::Get().TakeHDRScreenshot(ViewportWidget.ToSharedRef(), OutPixels, OutSize))
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
FilePath += TEXT(".exr");
|
||||
WriteLinearColorBufferToDiskAsync(MoveTemp(OutPixels), Width, Height)
|
||||
.Then(ThenTask);
|
||||
}
|
||||
else
|
||||
{
|
||||
TArray<FColor> OutPixels;
|
||||
OutPixels.Reserve(Width * Height);
|
||||
if (!Viewport->ReadPixels(OutPixels, FReadSurfaceDataFlags(), FIntRect(0, 0, Width, Height)) || OutPixels.IsEmpty())
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
OutPixels.Shrink();
|
||||
|
||||
// If UI is enabled, capture it separately and blend it
|
||||
const TSharedPtr<SViewport> ViewportWidget = GEngine->GameViewport->GetGameViewportWidget();
|
||||
if (Options.bShowUI && ViewportWidget.IsValid())
|
||||
{
|
||||
FIntVector OutSize;
|
||||
if (!FSlateApplication::Get().TakeScreenshot(ViewportWidget.ToSharedRef(), OutPixels, OutSize))
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (FColor& Color : OutPixels)
|
||||
{
|
||||
Color.A = 255;
|
||||
}
|
||||
|
||||
FilePath += TEXT(".png");
|
||||
WriteColorBufferToDiskAsync(MoveTemp(OutPixels), Width, Height)
|
||||
.Then(ThenTask);
|
||||
}
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::CreatePlayerPOVScreenshot()
|
||||
{
|
||||
if (!GEngine || !GEngine->GameViewport || !GEngine->GameViewport->Viewport)
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
const APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GWorld, 0);
|
||||
if (!PlayerController || !PlayerController->PlayerCameraManager)
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
FVector2D ViewportSize;
|
||||
GEngine->GameViewport->GetViewportSize(ViewportSize);
|
||||
|
||||
FVector CameraLocation;
|
||||
FRotator CameraRotation;
|
||||
PlayerController->GetPlayerViewPoint(CameraLocation, CameraRotation);
|
||||
|
||||
const float FOV = PlayerController->PlayerCameraManager->GetFOVAngle();
|
||||
constexpr ECameraProjectionMode::Type ProjectionMode = ECameraProjectionMode::Perspective;
|
||||
|
||||
CreateRenderTargetScreenshot(GWorld, FOV, ProjectionMode, 0.f, CameraLocation, CameraRotation, ViewportSize.X, ViewportSize.Y);
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::CreateRenderTargetScreenshot(UWorld* InWorld, float InFOV, ECameraProjectionMode::Type InProjectionMode, float InOrthoWidth, const FVector& InLocation, const FRotator& InRotation, int32 InWidth, int32 InHeight)
|
||||
{
|
||||
USceneCaptureComponent2D* SceneComponent = NewObject<USceneCaptureComponent2D>(this, TEXT("SceneComponent"));
|
||||
SceneComponent->RegisterComponentWithWorld(World);
|
||||
SceneComponent->RegisterComponentWithWorld(InWorld);
|
||||
SceneComponent->bCaptureEveryFrame = false;
|
||||
SceneComponent->bCaptureOnMovement = false;
|
||||
SceneComponent->bAlwaysPersistRenderingState = true;
|
||||
SceneComponent->CaptureSource = ESceneCaptureSource::SCS_FinalColorHDR;
|
||||
SceneComponent->FOVAngle = CameraComponent->FieldOfView;
|
||||
SceneComponent->ProjectionType = CameraComponent->ProjectionMode;
|
||||
SceneComponent->OrthoWidth = CameraComponent->OrthoWidth;
|
||||
SceneComponent->SetWorldLocationAndRotation(CameraLocation, CameraRotation);
|
||||
SceneComponent->FOVAngle = InFOV;
|
||||
SceneComponent->ProjectionType = InProjectionMode;
|
||||
SceneComponent->OrthoWidth = InOrthoWidth;
|
||||
SceneComponent->SetWorldLocationAndRotation(InLocation, InRotation);
|
||||
|
||||
UTextureRenderTarget2D* TextureRenderTarget = NewObject<UTextureRenderTarget2D>();
|
||||
TextureRenderTarget->InitCustomFormat(ViewRect.Width(),ViewRect.Height(),PF_B8G8R8A8,false);
|
||||
TextureRenderTarget->InitCustomFormat(InWidth,InHeight,PF_B8G8R8A8,false);
|
||||
TextureRenderTarget->UpdateResourceImmediate();
|
||||
SceneComponent->TextureTarget = TextureRenderTarget;
|
||||
SceneComponent->CaptureScene();
|
||||
|
||||
TArray<FColor> OutColors;
|
||||
OutColors.Reserve(ViewRect.Width() * ViewRect.Height());
|
||||
TextureRenderTarget->GameThread_GetRenderTargetResource()->ReadPixels(OutColors);
|
||||
OutColors.Shrink();
|
||||
SceneComponent->UnregisterComponent();
|
||||
|
||||
if (OutColors.Num() == 0)
|
||||
SceneComponent->MarkAsGarbage();
|
||||
|
||||
FTextureRenderTargetResource* RenderTargetResource = TextureRenderTarget->GameThread_GetRenderTargetResource();
|
||||
if (!RenderTargetResource)
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
TWeakObjectPtr<UFileHelperScreenshotAction> ThisWeak(this);
|
||||
auto ThenTask = [ThisWeak](const TFuture<bool>& InFuture)
|
||||
{
|
||||
bool bResult = InFuture.Get();
|
||||
AsyncTask(ENamedThreads::Type::GameThread, [ThisWeak, bResult]()
|
||||
{
|
||||
UFileHelperScreenshotAction* This = ThisWeak.Get();
|
||||
|
||||
if (!This)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bResult)
|
||||
{
|
||||
This->OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
UTexture2D* Texture = FImageUtils::ImportFileAsTexture2D(This->FilePath);
|
||||
if (!Texture)
|
||||
{
|
||||
This->OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
This->ScreenshotTexture = Texture;
|
||||
This->OnTaskCompleted();
|
||||
});
|
||||
};
|
||||
|
||||
if (Options.bWithHDR && RenderTargetResource->GetSceneHDREnabled())
|
||||
{
|
||||
TArray<FLinearColor> OutPixels;
|
||||
OutPixels.Reserve(InWidth * InHeight);
|
||||
if (!RenderTargetResource->ReadLinearColorPixels(OutPixels) || OutPixels.IsEmpty())
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
OutPixels.Shrink();
|
||||
|
||||
FilePath += TEXT(".exr");
|
||||
WriteLinearColorBufferToDiskAsync(MoveTemp(OutPixels), InWidth, InHeight)
|
||||
.Then(ThenTask);
|
||||
}
|
||||
else
|
||||
{
|
||||
TArray<FColor> OutPixels;
|
||||
OutPixels.Reserve(InWidth * InHeight);
|
||||
if (!RenderTargetResource->ReadPixels(OutPixels) || OutPixels.IsEmpty())
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
}
|
||||
|
||||
OutPixels.Shrink();
|
||||
|
||||
for (FColor& Color : OutPixels)
|
||||
{
|
||||
Color.A = 255;
|
||||
}
|
||||
|
||||
FilePath += TEXT(".png");
|
||||
WriteColorBufferToDiskAsync(MoveTemp(OutPixels), InWidth, InHeight)
|
||||
.Then(ThenTask);
|
||||
}
|
||||
|
||||
TextureRenderTarget->MarkAsGarbage();
|
||||
}
|
||||
|
||||
bool UFileHelperScreenshotAction::WriteColorBufferToDisk(const TArray<FColor>& InBuffer, int32 InWidth, int32 InHeight, UTexture2D*& OutTexture) const
|
||||
{
|
||||
if (InBuffer.IsEmpty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
TArray<uint8> OutImage;
|
||||
FImageUtils::ThumbnailCompressImageArray(ViewRect.Width(), ViewRect.Height(), OutColors, OutImage);
|
||||
|
||||
if (OutImage.Num() == 0)
|
||||
FImageUtils::ThumbnailCompressImageArray(InWidth, InHeight, InBuffer, OutImage);
|
||||
|
||||
if (OutImage.IsEmpty())
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (!FFileHelper::SaveArrayToFile(OutImage, *FilePath))
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
OutTexture = FImageUtils::ImportBufferAsTexture2D(OutImage);
|
||||
return IsValid(OutTexture);
|
||||
}
|
||||
|
||||
TFuture<bool> UFileHelperScreenshotAction::WriteLinearColorBufferToDiskAsync(TArray<FLinearColor>&& InBuffer, int32 InWidth, int32 InHeight)
|
||||
{
|
||||
IImageWriteQueueModule& ImageWriteQueueModule = FModuleManager::LoadModuleChecked<IImageWriteQueueModule>("ImageWriteQueue");
|
||||
TUniquePtr<FImageWriteTask> ImageTask = MakeUnique<FImageWriteTask>();
|
||||
ImageTask->Format = EImageFormat::EXR;
|
||||
ImageTask->PixelData = MakeUnique<TImagePixelData<FLinearColor>>(FIntPoint(InWidth, InHeight), TArray64<FLinearColor>(InBuffer));
|
||||
ImageTask->Filename = FilePath;
|
||||
ImageTask->bOverwriteFile = true;
|
||||
ImageTask->CompressionQuality = 100;
|
||||
return ImageWriteQueueModule.GetWriteQueue().Enqueue(MoveTemp(ImageTask));
|
||||
}
|
||||
|
||||
TFuture<bool> UFileHelperScreenshotAction::WriteColorBufferToDiskAsync(TArray<FColor>&& InBuffer, int32 InWidth, int32 InHeight)
|
||||
{
|
||||
IImageWriteQueueModule& ImageWriteQueueModule = FModuleManager::LoadModuleChecked<IImageWriteQueueModule>("ImageWriteQueue");
|
||||
TUniquePtr<FImageWriteTask> ImageTask = MakeUnique<FImageWriteTask>();
|
||||
ImageTask->Format = EImageFormat::PNG;
|
||||
ImageTask->PixelData = MakeUnique<TImagePixelData<FColor>>(FIntPoint(InWidth, InHeight), TArray64<FColor>(InBuffer));
|
||||
ImageTask->Filename = FilePath;
|
||||
ImageTask->bOverwriteFile = true;
|
||||
ImageTask->CompressionQuality = 100;
|
||||
return ImageWriteQueueModule.GetWriteQueue().Enqueue(MoveTemp(ImageTask));
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::ConvertLinearColorToColorBuffer(const TArray<FLinearColor>& InSourceBuffer, TArray<FColor>& OutDestBuffer)
|
||||
{
|
||||
OutDestBuffer.Empty(InSourceBuffer.Num());
|
||||
|
||||
for (const FLinearColor& LinearColor : InSourceBuffer)
|
||||
{
|
||||
OutDestBuffer.Emplace(LinearColor.ToFColor(false)); // Apply gamma correction
|
||||
}
|
||||
|
||||
ScreenshotTexture = FImageUtils::ImportBufferAsTexture2D(OutImage);
|
||||
OnTaskCompleted();
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::Reset()
|
||||
{
|
||||
WorldContextObject = nullptr;
|
||||
ScreenshotTexture = nullptr;
|
||||
bActive = false;
|
||||
FilePath.Empty();
|
||||
FScreenshotRequest::Reset();
|
||||
FScreenshotRequest::OnScreenshotRequestProcessed().RemoveAll(this);
|
||||
RemoveFromRoot();
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2023 RLoris
|
||||
// Copyright 2025 RLoris
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "FileHelperBPLibrary.generated.h"
|
||||
|
||||
class FConfigFile;
|
||||
class UDataTable;
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
@ -13,25 +14,24 @@ struct FCustomNodeStat
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
|
||||
bool IsDirectory;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
|
||||
bool IsReadOnly;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
|
||||
FDateTime LastAccessTime;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
|
||||
FDateTime CreationTime;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
|
||||
FDateTime ModificationTime;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
|
||||
int64 FileSize;
|
||||
|
||||
|
||||
FCustomNodeStat()
|
||||
: IsDirectory(false)
|
||||
, IsReadOnly(false)
|
||||
@ -46,38 +46,37 @@ USTRUCT(BlueprintType)
|
||||
struct FProjectPath
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Directory;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Config;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Content;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Intermediate;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Log;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Mods;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Plugins;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Saved;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString User;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString PersistentDownload;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString PlatformExtensions;
|
||||
};
|
||||
@ -86,35 +85,34 @@ USTRUCT(BlueprintType)
|
||||
struct FEnginePath
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Directory;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Config;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Content;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Intermediate;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Plugins;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString Saved;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString User;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString DefaultLayout;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString PlatformExtensions;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
|
||||
FString UserLayout;
|
||||
};
|
||||
@ -123,132 +121,131 @@ UCLASS()
|
||||
class UFileHelperBPLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
public:
|
||||
/* Paths */
|
||||
/* Path */
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "GetEngineDirectories", CompactNodeTitle = "EngineDirs", Keywords = "File plugin path engine directory", ToolTip = "Gets the engine directories"), Category = "FileHelper|Path")
|
||||
static FEnginePath GetEngineDirectories();
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "GetProjectDirectories", CompactNodeTitle = "ProjectDirs", Keywords = "File plugin path project directory", ToolTip = "Gets the project directories"), Category = "FileHelper|Path")
|
||||
static FProjectPath GetProjectDirectories();
|
||||
|
||||
/* Text file */
|
||||
|
||||
/* File */
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadTextFile", CompactNodeTitle = "ReadText", Keywords = "File plugin read text", ToolTip = "Read a standard text file"), Category = "FileHelper|File|Text")
|
||||
static bool ReadText(FString Path, FString& Output);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteTextFile", CompactNodeTitle = "WriteText", Keywords = "File plugin write text", ToolTip = "Save a standard text file"), Category = "FileHelper|File|Text")
|
||||
static bool SaveText(FString Path, FString Text, FString& Error, bool Append = false, bool Force = false);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadLineFile", CompactNodeTitle = "ReadLine", Keywords = "File plugin read text lines pattern", ToolTip = "Read the lines of a standard text file"), Category = "FileHelper|File|Text")
|
||||
static bool ReadLine(FString Path, FString Pattern, TArray<FString>& Lines);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadLineRangeFile", CompactNodeTitle = "ReadLineRange", Keywords = "File plugin read text lines range", ToolTip = "Read range of lines of a standard text file"), Category = "FileHelper|File|Text")
|
||||
static bool ReadLineRange(FString InPath, TArray<FString>& OutLines, int32 InStartIdx = 0, int32 InEndIdx = -1);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteLineFile", CompactNodeTitle = "WriteLine", Keywords = "File plugin write text lines", ToolTip = "Save lines in a standard text file"), Category = "FileHelper|File|Text")
|
||||
static bool SaveLine(FString Path, const TArray<FString>& Text, FString& Error, bool Append = false, bool Force = false);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadByteFile", CompactNodeTitle = "ReadByte", Keywords = "File plugin read byte", ToolTip = "Read byte file"), Category = "FileHelper|File|Byte")
|
||||
static bool ReadByte(FString Path, TArray<uint8>& Bytes);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteByteFile", CompactNodeTitle = "WriteByte", Keywords = "File plugin write byte", ToolTip = "Save byte to file"), Category = "FileHelper|File|Byte")
|
||||
static bool SaveByte(FString Path, const TArray<uint8>& Bytes, FString& Error, bool Append = false, bool Force = false);
|
||||
|
||||
/* Base64 */
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesToBase64", CompactNodeTitle = "ToBase64", Keywords = "File plugin bytes convert base64 encode", ToolTip = "Encodes a byte array to base64"), Category = "FileHelper|File|Byte")
|
||||
static FString BytesToBase64(const TArray<uint8> Bytes);
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesFromBase64", CompactNodeTitle = "FromBase64", Keywords = "File plugin bytes convert base64 decode", ToolTip = "Decodes a byte array from base64"), Category = "FileHelper|File|Byte")
|
||||
static bool BytesFromBase64(const FString Source, TArray<uint8>& Out);
|
||||
|
||||
/* CSV file */
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteCSVFile", CompactNodeTitle = "WriteCSV", Keywords = "File plugin write csv", ToolTip = "Save a csv file"), Category = "FileHelper|File|CSV")
|
||||
static bool SaveCSV(FString Path, TArray<FString> Headers, TArray<FString> Data, int32& Total, bool Force = false);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadCSVFile", CompactNodeTitle = "ReadCSV", Keywords = "File plugin read csv", ToolTip = "Read a csv file"), Category = "FileHelper|File|CSV")
|
||||
static bool ReadCSV(FString Path, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, bool HeaderFirst = true);
|
||||
|
||||
|
||||
/* Network */
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesToBase64", CompactNodeTitle = "ToBase64", Keywords = "File plugin bytes convert base64 encode", ToolTip = "Encodes a byte array to base64"), Category = "FileHelper|File|Byte")
|
||||
static FString BytesToBase64(const TArray<uint8> Bytes);
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesFromBase64", CompactNodeTitle = "FromBase64", Keywords = "File plugin bytes convert base64 decode", ToolTip = "Decodes a byte array from base64"), Category = "FileHelper|File|Byte")
|
||||
static bool BytesFromBase64(const FString Source, TArray<uint8>& Out);
|
||||
|
||||
/* CSV convert */
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "StringToCSV", CompactNodeTitle = "StrToCSV", Keywords = "File plugin string csv", ToolTip = "convert a string to csv"), Category = "FileHelper|CSV")
|
||||
static bool StringToCSV(FString Content, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, bool HeaderFirst = true);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CSVToString", CompactNodeTitle = "CSVToStr", Keywords = "File plugin csv string", ToolTip = "convert a csv to string"), Category = "FileHelper|CSV")
|
||||
static bool CSVToString(FString& Result, TArray<FString> Headers, TArray<FString> Data, int32& Total);
|
||||
|
||||
|
||||
/* File system */
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "IsFile", CompactNodeTitle = "IsFile", Keywords = "File plugin check file exist", ToolTip = "Check whether a file exists"), Category = "FileHelper|FileSystem")
|
||||
static bool IsFile(FString Path);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "IsDirectory", CompactNodeTitle = "IsDir", Keywords = "File plugin check directory exist", ToolTip = "Check whether a directory exists"), Category = "FileHelper|FileSystem")
|
||||
static bool IsDirectory(FString Path);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "IsValidFilename", CompactNodeTitle = "IsValidName", Keywords = "File plugin check filename valid", ToolTip = "Check whether a filename is valid and can be used"), Category = "FileHelper|FileSystem")
|
||||
static bool IsValidFilename(FString Filename);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "IsValidPath", CompactNodeTitle = "IsValidPath", Keywords = "File plugin check path valid", ToolTip = "Check whether a path is valid and can be used"), Category = "FileHelper|FileSystem")
|
||||
static bool IsValidPath(FString Path);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "ValidateFilename", CompactNodeTitle = "ValidateName", Keywords = "File plugin validate path", ToolTip = "Validate a filename to be used on this file system"), Category = "FileHelper|FileSystem")
|
||||
static bool ValidateFilename(FString Filename, FString& ValidName);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "SetReadOnlyFlag", CompactNodeTitle = "SetReadOnly", Keywords = "File plugin read only path", ToolTip = "Updates the read only property on file"), Category = "FileHelper|FileSystem")
|
||||
static bool SetReadOnlyFlag(FString FilePath, bool Flag);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetReadOnlyFlag", CompactNodeTitle = "IsReadOnly", Keywords = "File plugin read only path", ToolTip = "Gets the read only property on file"), Category = "FileHelper|FileSystem")
|
||||
static bool GetReadOnlyFlag(FString FilePath);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetFileSize", CompactNodeTitle = "GetSize", Keywords = "File plugin size directory", ToolTip = "Gets the size of a file"), Category = "FileHelper|FileSystem")
|
||||
static int64 GetFileSize(FString FilePath);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ListDirectory", CompactNodeTitle = "LsDir", Keywords = "File plugin list directory pattern regex recursive", ToolTip = "List nodes from directory"), Category = "FileHelper|FileSystem")
|
||||
static bool ListDirectory(FString Path, FString Pattern, TArray<FString>& Nodes, bool ShowFile = true, bool ShowDirectory = true, bool Recursive = false);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "MakeDirectory", CompactNodeTitle = "MkDir", Keywords = "File plugin make directory recursive", ToolTip = "Create a new directory"), Category = "FileHelper|FileSystem")
|
||||
static bool MakeDirectory(FString Path, bool Recursive = true);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "RemoveDirectory", CompactNodeTitle = "RmDir", Keywords = "File plugin remove directory recursive", ToolTip = "Removes a directory"), Category = "FileHelper|FileSystem")
|
||||
static bool RemoveDirectory(FString Path, bool Recursive = false);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CopyDirectory", CompactNodeTitle = "CpDir", Keywords = "File plugin copy directory recursive", ToolTip = "Copies a directory"), Category = "FileHelper|FileSystem")
|
||||
static bool CopyDirectory(FString Source, FString Dest);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "MoveDirectory", CompactNodeTitle = "MvDir", Keywords = "File plugin move directory recursive", ToolTip = "Moves a directory"), Category = "FileHelper|FileSystem")
|
||||
static bool MoveDirectory(FString Source, FString Dest);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "NodeStats", CompactNodeTitle = "NodeStats", Keywords = "File plugin stats directory node", ToolTip = "Gets the stats of a node"), Category = "FileHelper|FileSystem")
|
||||
static bool NodeStats(FString Path, FCustomNodeStat& Stats);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "RemoveFile", CompactNodeTitle = "RmFile", Keywords = "File plugin remove file recursive", ToolTip = "Removes a file"), Category = "FileHelper|FileSystem")
|
||||
static bool RemoveFile(FString Path);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CopyFile", CompactNodeTitle = "CpFile", Keywords = "File plugin copy file recursive", ToolTip = "Copies a file"), Category = "FileHelper|FileSystem")
|
||||
static bool CopyFile(FString Source, FString Dest, bool Force = false);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "MoveFile", CompactNodeTitle = "MvFile", Keywords = "File plugin move file recursive", ToolTip = "Moves a file"), Category = "FileHelper|FileSystem")
|
||||
static bool MoveFile(FString Source, FString Dest, bool Force = false);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "RenameFile", CompactNodeTitle = "RenameFile", Keywords = "File plugin rename file recursive", ToolTip = "Renames a file"), Category = "FileHelper|FileSystem")
|
||||
static bool RenameFile(FString Path, FString NewName);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "PathParts", Keywords = "File plugin path parts", ToolTip = "Gets the parts of a path"), Category = "FileHelper|FileSystem")
|
||||
static void GetPathParts(FString Path, FString& PathPart, FString& BasePart, FString& ExtensionPart, FString& FileName);
|
||||
|
||||
|
||||
/* Datatable */
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "DataTableToCSV", Keywords = "File plugin datatable csv convert export", ToolTip = "Converts a datatable to csv string"), Category = "FileHelper|Datatable")
|
||||
static bool DatatableToCSV(UDataTable* Table, FString& Output);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "DataTableToJSON", Keywords = "File plugin datatable json convert export", ToolTip = "Converts a datatable to json string"), Category = "FileHelper|Datatable")
|
||||
static bool DataTableToJSON(UDataTable* Table, FString& Output);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CSVToDataTable", Keywords = "File plugin datatable csv convert import", ToolTip = "Converts a csv string to datatable"), Category = "FileHelper|Datatable")
|
||||
static UDataTable* CSVToDataTable(FString CSV, UScriptStruct* Struct, bool& Success);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DisplayName = "JSONToDataTable", Keywords = "File plugin datatable json convert import", ToolTip = "Converts a json string to datatable"), Category = "FileHelper|Datatable")
|
||||
static UDataTable* JSONToDataTable(FString JSON, UScriptStruct* Struct, bool& Success);
|
||||
|
||||
/* Config file ini */
|
||||
|
||||
/** Reads a value at a specific key in a section from a config file */
|
||||
UFUNCTION(BlueprintCallable, Category = "FileHelper|Config", CustomThunk, meta = (CustomStructureParam = "OutValue"))
|
||||
static void ReadConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayRead, UStruct*& OutValue, bool bLoadFromDisk = false);
|
||||
static void ReadConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayRead, UStruct*& OutValue);
|
||||
DECLARE_FUNCTION(execReadConfig)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty, FilePath);
|
||||
@ -262,15 +259,14 @@ public:
|
||||
FProperty* Property = Stack.MostRecentProperty;
|
||||
void* ValuePtr = Stack.MostRecentPropertyAddress;
|
||||
|
||||
P_GET_UBOOL(bLoadFromDisk);
|
||||
|
||||
P_FINISH;
|
||||
|
||||
Success = UFileHelperBPLibrary::ReadConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayRead, bLoadFromDisk);
|
||||
Success = UFileHelperBPLibrary::ReadConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayRead);
|
||||
}
|
||||
|
||||
|
||||
/** Writes a value at a specific key in a section from a config file, also creates the file when not found */
|
||||
UFUNCTION(BlueprintCallable, Category = "FileHelper|Config", CustomThunk, meta = (CustomStructureParam = "Value"))
|
||||
static void WriteConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayWrite, const UStruct* Value, bool bWriteToDisk = true);
|
||||
static void WriteConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayWrite, const UStruct* Value);
|
||||
DECLARE_FUNCTION(execWriteConfig)
|
||||
{
|
||||
P_GET_PROPERTY(FStrProperty, FilePath);
|
||||
@ -284,23 +280,24 @@ public:
|
||||
FProperty* Property = Stack.MostRecentProperty;
|
||||
void* ValuePtr = Stack.MostRecentPropertyAddress;
|
||||
|
||||
P_GET_UBOOL(bWriteToDisk);
|
||||
|
||||
P_FINISH;
|
||||
|
||||
Success = UFileHelperBPLibrary::WriteConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayWrite, bWriteToDisk);
|
||||
Success = UFileHelperBPLibrary::WriteConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayWrite);
|
||||
}
|
||||
|
||||
|
||||
/** Removes a specific key in a section from a config file, also deletes the file when empty */
|
||||
UFUNCTION(BlueprintCallable, Category = "FileHelper|Config")
|
||||
static bool RemoveConfig(FString FilePath, FString Section, FString Key, bool bWriteToDisk);
|
||||
|
||||
static bool RemoveConfig(FString FilePath, FString Section, FString Key);
|
||||
|
||||
protected:
|
||||
/* Utility */
|
||||
static TArray<FString> SplitString(FString String, FString Separator, ESearchCase::Type SearchCase);
|
||||
static bool StringArrayToCSV(TArray<FString> Lines, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, FString Delimiter = ",", bool HeaderFirst = true);
|
||||
// config ini
|
||||
static bool WriteConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray, bool bWriteToDisk);
|
||||
static bool ReadConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray, bool bLoadFromDisk);
|
||||
static bool WriteConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray);
|
||||
static bool ReadConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray);
|
||||
static void FindOrCreateConfigFile(const FString& InFilePath, FConfigFile& OutConfigFile);
|
||||
static bool SaveConfigFile(const FString& InFilePath);
|
||||
// datatable csv
|
||||
static bool WriteTableToCSV(const UDataTable& InDataTable, FString& Output);
|
||||
static bool WriteRowToCSV(const UScriptStruct* InRowStruct, const void* InRowData, FString& ExportedText);
|
||||
|
@ -1,37 +1,53 @@
|
||||
// Copyright 2023 RLoris
|
||||
// Copyright 2025 RLoris
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Async/Future.h"
|
||||
#include "Engine/Texture2D.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "FileHelperScreenshotAction.generated.h"
|
||||
|
||||
namespace ECameraProjectionMode
|
||||
{
|
||||
enum Type : int;
|
||||
}
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FFileHelperScreenshotActionOptions
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
/** File name without extension or path information */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Screenshot")
|
||||
/** Directory path where to store screenshot */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "FileHelper|Screenshot")
|
||||
FString DirectoryPath = FPaths::ScreenShotDir();
|
||||
|
||||
/** File name without extension or path information, extension will be added internally (.png or .exr) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "FileHelper|Screenshot")
|
||||
FString Filename;
|
||||
|
||||
/** Prefix filename with a custom timestamp */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Screenshot")
|
||||
UPROPERTY(BlueprintReadWrite, Category = "FileHelper|Screenshot")
|
||||
bool bPrefixTimestamp = true;
|
||||
|
||||
/** Include the UI in the screenshot */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Screenshot")
|
||||
/** Include the viewport UI in the screenshot, only used when CustomCameraActor is not provided */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "FileHelper|Screenshot")
|
||||
bool bShowUI = false;
|
||||
|
||||
/** Uses this option only if the scene has HDR enabled,
|
||||
* extension of screenshot file will be exr instead of png */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Screenshot")
|
||||
/**
|
||||
* Uses this option only if the scene has HDR enabled,
|
||||
* extension of screenshot file will be exr instead of png,
|
||||
* if the scene is not using HDR, fallback to png
|
||||
*/
|
||||
UPROPERTY(BlueprintReadWrite, Category = "FileHelper|Screenshot")
|
||||
bool bWithHDR = false;
|
||||
|
||||
/* Leave this empty for default screenshot,
|
||||
* a different type of screenshot will be taken with a render target if set,
|
||||
* options and settings quality may differ from regular screenshot, no UI shown */
|
||||
/**
|
||||
* Leave this empty for default viewport screenshot,
|
||||
* if set, a different type of screenshot will be taken from a different perspective,
|
||||
* options and settings quality may differ from regular screenshot, no UI is shown
|
||||
*/
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Screenshot")
|
||||
TObjectPtr<ACameraActor> CustomCameraActor = nullptr;
|
||||
};
|
||||
@ -43,43 +59,52 @@ class FILEHELPER_API UFileHelperScreenshotAction : public UBlueprintAsyncActionB
|
||||
|
||||
public:
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOutputPin, UTexture2D*, Screenshot, FString, Path);
|
||||
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FOutputPin Completed;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FOutputPin Failed;
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "InWorldContextObject", Keywords = "File plugin screenshot save load texture", ToolTip = "Take a screenshot, save and load it"), Category = "Screenshot")
|
||||
static UFileHelperScreenshotAction* TakeScreenshot(UObject* InWorldContextObject, const FFileHelperScreenshotActionOptions& InOptions);
|
||||
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", Keywords = "File plugin screenshot save load texture", ToolTip = "Take a screenshot, save and load it"), Category = "FileHelper|Screenshot")
|
||||
static UFileHelperScreenshotAction* TakeScreenshot(const FFileHelperScreenshotActionOptions& InOptions);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (Keywords = "screenshot load texture FileHelper", ToolTip = "Load a screenshot into a texture"), Category = "Screenshot")
|
||||
UFUNCTION(BlueprintCallable, meta = (Keywords = "screenshot load texture FileHelper", ToolTip = "Load a screenshot into a texture"), Category = "FileHelper|Screenshot")
|
||||
static UTexture2D* LoadScreenshot(const FString& InFilePath);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
private:
|
||||
UFUNCTION()
|
||||
//~ Begin UBlueprintAsyncActionBase
|
||||
virtual void Activate() override;
|
||||
//~ End UBlueprintAsyncActionBase
|
||||
|
||||
void OnTaskCompleted();
|
||||
|
||||
void OnTaskFailed();
|
||||
|
||||
|
||||
void CreateCustomCameraScreenshot();
|
||||
void CreateViewportScreenshot();
|
||||
void CreatePlayerPOVScreenshot();
|
||||
void CreateRenderTargetScreenshot(UWorld* InWorld, float InFOV, ECameraProjectionMode::Type InProjectionMode, float InOrthoWidth, const FVector& InLocation, const FRotator& InRotation, int32 InWidth, int32 InHeight);
|
||||
|
||||
void ConvertLinearColorToColorBuffer(const TArray<FLinearColor>& InSourceBuffer, TArray<FColor>& OutDestBuffer);
|
||||
bool WriteColorBufferToDisk(const TArray<FColor>& InBuffer, int32 InWidth, int32 InHeight, UTexture2D*& OutTexture) const;
|
||||
TFuture<bool> WriteLinearColorBufferToDiskAsync(TArray<FLinearColor>&& InBuffer, int32 InWidth, int32 InHeight);
|
||||
TFuture<bool> WriteColorBufferToDiskAsync(TArray<FColor>&& InBuffer, int32 InWidth, int32 InHeight);
|
||||
|
||||
void Reset();
|
||||
|
||||
UPROPERTY()
|
||||
TObjectPtr<UObject> WorldContextObject;
|
||||
|
||||
/** Final screenshot texture */
|
||||
UPROPERTY()
|
||||
TObjectPtr<UTexture2D> ScreenshotTexture;
|
||||
|
||||
/** Screenshot options */
|
||||
UPROPERTY()
|
||||
FFileHelperScreenshotActionOptions Options;
|
||||
|
||||
/** The file path of the new screenshot taken */
|
||||
UPROPERTY()
|
||||
FString FilePath;
|
||||
|
||||
/** Is this node active */
|
||||
UPROPERTY()
|
||||
bool bActive = false;
|
||||
};
|
||||
|
Reference in New Issue
Block a user