You've already forked LuckyWorld
fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
This commit is contained in:
@ -1,25 +1,33 @@
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// Copyright 2023 RLoris
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// Copyright 2025 RLoris
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#include "FileHelperScreenshotAction.h"
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#include "Components/SceneCaptureComponent2D.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "ImageUtils.h"
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#include "Kismet/GameplayStatics.h"
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#include "TextureResource.h"
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#include "UnrealClient.h"
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#include "Async/Async.h"
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#include "Camera/CameraActor.h"
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#include "Camera/CameraComponent.h"
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#include "Components/SceneCaptureComponent2D.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "Engine/Engine.h"
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#include "Framework/Application/SlateApplication.h"
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#include "HAL/PlatformFileManager.h"
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#include "IImageWrapper.h"
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#include "ImageUtils.h"
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#include "ImageWriteQueue.h"
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#include "ImageWriteTask.h"
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#include "Kismet/GameplayStatics.h"
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#include "Misc/Paths.h"
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#include "Misc/FileHelper.h"
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#include "Modules/ModuleManager.h"
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#include "TextureResource.h"
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#include "UnrealClient.h"
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#include "Widgets/SViewport.h"
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UFileHelperScreenshotAction* UFileHelperScreenshotAction::TakeScreenshot(UObject* InWorldContextObject, const FFileHelperScreenshotActionOptions& InOptions)
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UFileHelperScreenshotAction* UFileHelperScreenshotAction::TakeScreenshot(const FFileHelperScreenshotActionOptions& InOptions)
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{
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UFileHelperScreenshotAction* Node = NewObject<UFileHelperScreenshotAction>();
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Node->Options = InOptions;
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Node->Options.Filename = FPaths::GetBaseFilename(Node->Options.Filename);
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Node->Options.Filename = FPaths::GetBaseFilename(Node->Options.Filename, /** Remove path */true);
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Node->bActive = false;
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Node->WorldContextObject = InWorldContextObject;
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// not garbage collected
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Node->AddToRoot();
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return Node;
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}
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@ -37,13 +45,8 @@ void UFileHelperScreenshotAction::Activate()
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return;
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}
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if (!WorldContextObject || !WorldContextObject->GetWorld() || !WorldContextObject->GetWorld()->GetGameViewport())
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{
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FFrame::KismetExecutionMessage(TEXT("Invalid WorldContextObject. Cannot execute ScreenshotUtility"), ELogVerbosity::Error);
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OnTaskFailed();
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return;
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}
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Reset();
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FText ErrorFilename;
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if (!FFileHelper::IsFilenameValidForSaving(Options.Filename, ErrorFilename))
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{
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@ -51,44 +54,38 @@ void UFileHelperScreenshotAction::Activate()
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OnTaskFailed();
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return;
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}
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const FString FinalFilename = (Options.bPrefixTimestamp ? (FDateTime::Now().ToString(TEXT("%Y_%m_%d__%H_%M_%S__"))) : "") + Options.Filename;
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if (!FScreenshotRequest::IsScreenshotRequested())
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{
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bActive = true;
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ScreenshotTexture = nullptr;
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if (!Options.CustomCameraActor)
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{
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constexpr bool bAddFilenameSuffix = false;
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const FViewport* Viewport = WorldContextObject->GetWorld()->GetGameViewport()->Viewport;
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const bool bHDREnabled = Viewport->GetSceneHDREnabled();
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FScreenshotRequest::Reset();
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FScreenshotRequest::RequestScreenshot(FinalFilename, Options.bShowUI, bAddFilenameSuffix, bHDREnabled && Options.bWithHDR);
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FilePath = FScreenshotRequest::GetFilename();
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FScreenshotRequest::OnScreenshotRequestProcessed().RemoveAll(this);
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FScreenshotRequest::OnScreenshotRequestProcessed().AddUObject(this, &UFileHelperScreenshotAction::OnTaskCompleted);
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bActive = true;
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ScreenshotTexture = nullptr;
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const FString FinalFilename = (Options.bPrefixTimestamp ? (FDateTime::Now().ToString(TEXT("%Y_%m_%d__%H_%M_%S__"))) : "") + Options.Filename;
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FilePath = FPaths::Combine(Options.DirectoryPath, FinalFilename);
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if (!Options.CustomCameraActor)
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{
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if (Options.bShowUI)
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{
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CreateViewportScreenshot();
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}
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else
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{
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FilePath = FPaths::ScreenShotDir() + FinalFilename + TEXT(".png");
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CreateCustomCameraScreenshot();
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CreatePlayerPOVScreenshot();
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}
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}
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else
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{
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CreateCustomCameraScreenshot();
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}
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}
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void UFileHelperScreenshotAction::OnTaskCompleted()
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{
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IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile();
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if (!ScreenshotTexture && FileManager.FileExists(*FilePath))
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if (!ScreenshotTexture && FileManager.FileExists(*FilePath))
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{
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ScreenshotTexture = FImageUtils::ImportFileAsTexture2D(FilePath);
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}
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if (ScreenshotTexture)
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{
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Completed.Broadcast(ScreenshotTexture, FilePath);
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@ -97,7 +94,7 @@ void UFileHelperScreenshotAction::OnTaskCompleted()
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{
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OnTaskFailed();
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}
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Reset();
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}
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@ -109,15 +106,15 @@ void UFileHelperScreenshotAction::OnTaskFailed()
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void UFileHelperScreenshotAction::CreateCustomCameraScreenshot()
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{
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UWorld* World = WorldContextObject->GetWorld();
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if (!World || !World->GetGameViewport() || !World->GetGameViewport()->Viewport)
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const ACameraActor* Camera = Options.CustomCameraActor;
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if (!Camera)
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{
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OnTaskFailed();
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return;
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}
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const ACameraActor* Camera = Options.CustomCameraActor;
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if (!Camera)
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UWorld* World = Camera->GetWorld();
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if (!World)
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{
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OnTaskFailed();
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return;
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@ -129,74 +126,316 @@ void UFileHelperScreenshotAction::CreateCustomCameraScreenshot()
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OnTaskFailed();
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return;
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}
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/*const APlayerCameraManager* PlayerCamera = UGameplayStatics::GetPlayerCameraManager(WorldContextObject, 0);
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if (!PlayerCamera)
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{
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OnTaskFailed();
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return;
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}*/
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const FViewport* GameViewport = World->GetGameViewport()->Viewport;
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const FIntRect ViewRect(0, 0, GameViewport->GetSizeXY().X, GameViewport->GetSizeXY().Y);
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const FVector CameraLocation = Camera->GetActorLocation();
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const FRotator CameraRotation = Camera->GetActorRotation();
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const float CameraFOV = CameraComponent->FieldOfView;
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const ECameraProjectionMode::Type CameraProjectionMode = CameraComponent->ProjectionMode;
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const float CameraOrthoWidth = CameraComponent->OrthoWidth;
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CreateRenderTargetScreenshot(GWorld, CameraFOV, CameraProjectionMode, CameraOrthoWidth, CameraLocation, CameraRotation, ViewRect.Width(), ViewRect.Height());
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}
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void UFileHelperScreenshotAction::CreateViewportScreenshot()
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{
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if (!GEngine || !GEngine->GameViewport || !GEngine->GameViewport->Viewport)
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{
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OnTaskFailed();
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return;
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}
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FViewport* Viewport = GEngine->GameViewport->Viewport;
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// Get viewport size
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const FIntPoint ViewportSize = Viewport->GetSizeXY();
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const int32 Width = ViewportSize.X;
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const int32 Height = ViewportSize.Y;
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TWeakObjectPtr<UFileHelperScreenshotAction> ThisWeak(this);
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auto ThenTask = [ThisWeak](const TFuture<bool>& InFuture)
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{
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bool bResult = InFuture.Get();
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AsyncTask(ENamedThreads::Type::GameThread, [ThisWeak, bResult]()
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{
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UFileHelperScreenshotAction* This = ThisWeak.Get();
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if (!This)
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{
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return;
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}
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if (!bResult)
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{
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This->OnTaskFailed();
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return;
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}
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UTexture2D* Texture = FImageUtils::ImportFileAsTexture2D(This->FilePath);
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if (!Texture)
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{
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This->OnTaskFailed();
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return;
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}
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This->ScreenshotTexture = Texture;
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This->OnTaskCompleted();
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});
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};
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if (Options.bWithHDR && Viewport->IsHDRViewport())
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{
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TArray<FLinearColor> OutPixels;
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OutPixels.Reserve(Width * Height);
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if (!Viewport->ReadLinearColorPixels(OutPixels, FReadSurfaceDataFlags(), FIntRect(0, 0, Width, Height)) || OutPixels.IsEmpty())
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{
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OnTaskFailed();
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return;
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}
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OutPixels.Shrink();
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// If UI is enabled, capture it separately and blend it
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const TSharedPtr<SViewport> ViewportWidget = GEngine->GameViewport->GetGameViewportWidget();
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if (Options.bShowUI && ViewportWidget.IsValid())
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{
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FIntVector OutSize;
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if (!FSlateApplication::Get().TakeHDRScreenshot(ViewportWidget.ToSharedRef(), OutPixels, OutSize))
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{
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OnTaskFailed();
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return;
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}
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}
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FilePath += TEXT(".exr");
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WriteLinearColorBufferToDiskAsync(MoveTemp(OutPixels), Width, Height)
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.Then(ThenTask);
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}
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else
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{
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TArray<FColor> OutPixels;
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OutPixels.Reserve(Width * Height);
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if (!Viewport->ReadPixels(OutPixels, FReadSurfaceDataFlags(), FIntRect(0, 0, Width, Height)) || OutPixels.IsEmpty())
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{
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OnTaskFailed();
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return;
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}
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OutPixels.Shrink();
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// If UI is enabled, capture it separately and blend it
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const TSharedPtr<SViewport> ViewportWidget = GEngine->GameViewport->GetGameViewportWidget();
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if (Options.bShowUI && ViewportWidget.IsValid())
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{
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FIntVector OutSize;
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if (!FSlateApplication::Get().TakeScreenshot(ViewportWidget.ToSharedRef(), OutPixels, OutSize))
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{
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OnTaskFailed();
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return;
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}
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}
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for (FColor& Color : OutPixels)
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{
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Color.A = 255;
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}
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FilePath += TEXT(".png");
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WriteColorBufferToDiskAsync(MoveTemp(OutPixels), Width, Height)
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.Then(ThenTask);
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}
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}
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void UFileHelperScreenshotAction::CreatePlayerPOVScreenshot()
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{
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if (!GEngine || !GEngine->GameViewport || !GEngine->GameViewport->Viewport)
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{
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OnTaskFailed();
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return;
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}
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const APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GWorld, 0);
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if (!PlayerController || !PlayerController->PlayerCameraManager)
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{
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OnTaskFailed();
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return;
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}
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FVector2D ViewportSize;
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GEngine->GameViewport->GetViewportSize(ViewportSize);
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FVector CameraLocation;
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FRotator CameraRotation;
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PlayerController->GetPlayerViewPoint(CameraLocation, CameraRotation);
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const float FOV = PlayerController->PlayerCameraManager->GetFOVAngle();
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constexpr ECameraProjectionMode::Type ProjectionMode = ECameraProjectionMode::Perspective;
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CreateRenderTargetScreenshot(GWorld, FOV, ProjectionMode, 0.f, CameraLocation, CameraRotation, ViewportSize.X, ViewportSize.Y);
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}
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void UFileHelperScreenshotAction::CreateRenderTargetScreenshot(UWorld* InWorld, float InFOV, ECameraProjectionMode::Type InProjectionMode, float InOrthoWidth, const FVector& InLocation, const FRotator& InRotation, int32 InWidth, int32 InHeight)
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{
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USceneCaptureComponent2D* SceneComponent = NewObject<USceneCaptureComponent2D>(this, TEXT("SceneComponent"));
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SceneComponent->RegisterComponentWithWorld(World);
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SceneComponent->RegisterComponentWithWorld(InWorld);
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SceneComponent->bCaptureEveryFrame = false;
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SceneComponent->bCaptureOnMovement = false;
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SceneComponent->bAlwaysPersistRenderingState = true;
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SceneComponent->CaptureSource = ESceneCaptureSource::SCS_FinalColorHDR;
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SceneComponent->FOVAngle = CameraComponent->FieldOfView;
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SceneComponent->ProjectionType = CameraComponent->ProjectionMode;
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SceneComponent->OrthoWidth = CameraComponent->OrthoWidth;
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SceneComponent->SetWorldLocationAndRotation(CameraLocation, CameraRotation);
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SceneComponent->FOVAngle = InFOV;
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SceneComponent->ProjectionType = InProjectionMode;
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SceneComponent->OrthoWidth = InOrthoWidth;
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SceneComponent->SetWorldLocationAndRotation(InLocation, InRotation);
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UTextureRenderTarget2D* TextureRenderTarget = NewObject<UTextureRenderTarget2D>();
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TextureRenderTarget->InitCustomFormat(ViewRect.Width(),ViewRect.Height(),PF_B8G8R8A8,false);
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TextureRenderTarget->InitCustomFormat(InWidth,InHeight,PF_B8G8R8A8,false);
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TextureRenderTarget->UpdateResourceImmediate();
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SceneComponent->TextureTarget = TextureRenderTarget;
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SceneComponent->CaptureScene();
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TArray<FColor> OutColors;
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OutColors.Reserve(ViewRect.Width() * ViewRect.Height());
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TextureRenderTarget->GameThread_GetRenderTargetResource()->ReadPixels(OutColors);
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OutColors.Shrink();
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SceneComponent->UnregisterComponent();
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if (OutColors.Num() == 0)
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SceneComponent->MarkAsGarbage();
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FTextureRenderTargetResource* RenderTargetResource = TextureRenderTarget->GameThread_GetRenderTargetResource();
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if (!RenderTargetResource)
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{
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OnTaskFailed();
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return;
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}
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TWeakObjectPtr<UFileHelperScreenshotAction> ThisWeak(this);
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auto ThenTask = [ThisWeak](const TFuture<bool>& InFuture)
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{
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bool bResult = InFuture.Get();
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AsyncTask(ENamedThreads::Type::GameThread, [ThisWeak, bResult]()
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{
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UFileHelperScreenshotAction* This = ThisWeak.Get();
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if (!This)
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{
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return;
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}
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if (!bResult)
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{
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This->OnTaskFailed();
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return;
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}
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UTexture2D* Texture = FImageUtils::ImportFileAsTexture2D(This->FilePath);
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if (!Texture)
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{
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This->OnTaskFailed();
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return;
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}
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This->ScreenshotTexture = Texture;
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This->OnTaskCompleted();
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});
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};
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if (Options.bWithHDR && RenderTargetResource->GetSceneHDREnabled())
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{
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TArray<FLinearColor> OutPixels;
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OutPixels.Reserve(InWidth * InHeight);
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if (!RenderTargetResource->ReadLinearColorPixels(OutPixels) || OutPixels.IsEmpty())
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{
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OnTaskFailed();
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return;
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}
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OutPixels.Shrink();
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FilePath += TEXT(".exr");
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WriteLinearColorBufferToDiskAsync(MoveTemp(OutPixels), InWidth, InHeight)
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.Then(ThenTask);
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}
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else
|
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{
|
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TArray<FColor> OutPixels;
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OutPixels.Reserve(InWidth * InHeight);
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if (!RenderTargetResource->ReadPixels(OutPixels) || OutPixels.IsEmpty())
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||||
{
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OnTaskFailed();
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||||
return;
|
||||
}
|
||||
|
||||
OutPixels.Shrink();
|
||||
|
||||
for (FColor& Color : OutPixels)
|
||||
{
|
||||
Color.A = 255;
|
||||
}
|
||||
|
||||
FilePath += TEXT(".png");
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WriteColorBufferToDiskAsync(MoveTemp(OutPixels), InWidth, InHeight)
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||||
.Then(ThenTask);
|
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}
|
||||
|
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TextureRenderTarget->MarkAsGarbage();
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}
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|
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bool UFileHelperScreenshotAction::WriteColorBufferToDisk(const TArray<FColor>& InBuffer, int32 InWidth, int32 InHeight, UTexture2D*& OutTexture) const
|
||||
{
|
||||
if (InBuffer.IsEmpty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
TArray<uint8> OutImage;
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FImageUtils::ThumbnailCompressImageArray(ViewRect.Width(), ViewRect.Height(), OutColors, OutImage);
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|
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if (OutImage.Num() == 0)
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FImageUtils::ThumbnailCompressImageArray(InWidth, InHeight, InBuffer, OutImage);
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||||
if (OutImage.IsEmpty())
|
||||
{
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OnTaskFailed();
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (!FFileHelper::SaveArrayToFile(OutImage, *FilePath))
|
||||
{
|
||||
OnTaskFailed();
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
OutTexture = FImageUtils::ImportBufferAsTexture2D(OutImage);
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||||
return IsValid(OutTexture);
|
||||
}
|
||||
|
||||
TFuture<bool> UFileHelperScreenshotAction::WriteLinearColorBufferToDiskAsync(TArray<FLinearColor>&& InBuffer, int32 InWidth, int32 InHeight)
|
||||
{
|
||||
IImageWriteQueueModule& ImageWriteQueueModule = FModuleManager::LoadModuleChecked<IImageWriteQueueModule>("ImageWriteQueue");
|
||||
TUniquePtr<FImageWriteTask> ImageTask = MakeUnique<FImageWriteTask>();
|
||||
ImageTask->Format = EImageFormat::EXR;
|
||||
ImageTask->PixelData = MakeUnique<TImagePixelData<FLinearColor>>(FIntPoint(InWidth, InHeight), TArray64<FLinearColor>(InBuffer));
|
||||
ImageTask->Filename = FilePath;
|
||||
ImageTask->bOverwriteFile = true;
|
||||
ImageTask->CompressionQuality = 100;
|
||||
return ImageWriteQueueModule.GetWriteQueue().Enqueue(MoveTemp(ImageTask));
|
||||
}
|
||||
|
||||
TFuture<bool> UFileHelperScreenshotAction::WriteColorBufferToDiskAsync(TArray<FColor>&& InBuffer, int32 InWidth, int32 InHeight)
|
||||
{
|
||||
IImageWriteQueueModule& ImageWriteQueueModule = FModuleManager::LoadModuleChecked<IImageWriteQueueModule>("ImageWriteQueue");
|
||||
TUniquePtr<FImageWriteTask> ImageTask = MakeUnique<FImageWriteTask>();
|
||||
ImageTask->Format = EImageFormat::PNG;
|
||||
ImageTask->PixelData = MakeUnique<TImagePixelData<FColor>>(FIntPoint(InWidth, InHeight), TArray64<FColor>(InBuffer));
|
||||
ImageTask->Filename = FilePath;
|
||||
ImageTask->bOverwriteFile = true;
|
||||
ImageTask->CompressionQuality = 100;
|
||||
return ImageWriteQueueModule.GetWriteQueue().Enqueue(MoveTemp(ImageTask));
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::ConvertLinearColorToColorBuffer(const TArray<FLinearColor>& InSourceBuffer, TArray<FColor>& OutDestBuffer)
|
||||
{
|
||||
OutDestBuffer.Empty(InSourceBuffer.Num());
|
||||
|
||||
for (const FLinearColor& LinearColor : InSourceBuffer)
|
||||
{
|
||||
OutDestBuffer.Emplace(LinearColor.ToFColor(false)); // Apply gamma correction
|
||||
}
|
||||
|
||||
ScreenshotTexture = FImageUtils::ImportBufferAsTexture2D(OutImage);
|
||||
OnTaskCompleted();
|
||||
}
|
||||
|
||||
void UFileHelperScreenshotAction::Reset()
|
||||
{
|
||||
WorldContextObject = nullptr;
|
||||
ScreenshotTexture = nullptr;
|
||||
bActive = false;
|
||||
FilePath.Empty();
|
||||
FScreenshotRequest::Reset();
|
||||
FScreenshotRequest::OnScreenshotRequestProcessed().RemoveAll(this);
|
||||
RemoveFromRoot();
|
||||
}
|
||||
|
Reference in New Issue
Block a user