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fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
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8
Plugins/LuckyMujoco/Binaries/Mac/UnrealEditor.modules
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8
Plugins/LuckyMujoco/Binaries/Mac/UnrealEditor.modules
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{
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"BuildId": "37670630",
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"Modules":
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{
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"LuckyMujoco": "UnrealEditor-LuckyMujoco.dylib",
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"LuckyMujocoEditor": "UnrealEditor-LuckyMujocoEditor.dylib"
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}
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}
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Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.exp
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Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.exp
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{
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"BuildId": "37670630",
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"Modules":
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{
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"LuckyMujoco": "UnrealEditor-LuckyMujoco-Win64-DebugGame.dll",
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"LuckyMujocoEditor": "UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.dll"
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}
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}
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8
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules
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Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules
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{
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"BuildId": "37670630",
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"Modules":
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{
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"LuckyMujoco": "UnrealEditor-LuckyMujoco.dll",
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"LuckyMujocoEditor": "UnrealEditor-LuckyMujocoEditor.dll"
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}
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}
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@ -11,36 +11,17 @@ DEFINE_LOG_CATEGORY(LogMujoco);
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void FLuckyMujocoModule::StartupModule()
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{
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FString BaseDir = IPluginManager::Get().FindPlugin(TEXT("LuckyMujoco"))->GetBaseDir();
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FString LibraryPath;
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#if WITH_EDITOR
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LibraryPath = FPaths::Combine(
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*BaseDir, TEXT("Source/ThirdParty/Mujoco/bin/mujoco.dll"));
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#endif
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FString Library;
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#if PLATFORM_WINDOWS
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Library = "mujoco.dll";
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#elif PLATFORM_MAC
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Library = "mujoco.dylib";
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#elif PLATFORM_LINUX
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Library = "libmujoco.so";
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#endif
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if (WITH_EDITOR)
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{
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MujocoHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
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}
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else
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{
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MujocoHandle = !Library.IsEmpty() ? FPlatformProcess::GetDllHandle(*Library) : nullptr;
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}
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FString Library = FPaths::Combine(FPaths::ProjectDir(), TEXT("Binaries/Win64/mujoco.dll"));
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MujocoHandle = !Library.IsEmpty() ? FPlatformProcess::GetDllHandle(*Library) : nullptr;
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if (MujocoHandle == nullptr)
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{
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FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("MujocoLibraryError", "Failed to load Mujoco library. Please make sure that Mujoco is installed and the library is in the correct path."));
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}
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#endif
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}
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void FLuckyMujocoModule::ShutdownModule()
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using System.IO;
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using UnrealBuildTool;
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using System;
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public class Mujoco : ModuleRules
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{
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@ -16,16 +17,33 @@ public class Mujoco : ModuleRules
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicDelayLoadDLLs.Add("mujoco.dylib");
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "mujoco.dylib"));
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "mujoco.dylib"), Path.Combine(ModuleDirectory, "lib", "mujoco.dylib"));
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string DllPath = Path.Combine(ModuleDirectory, "lib", "mujoco.dylib");
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string BinaryOutputDir = Path.Combine("$(BinaryOutputDir)", "lib");
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string TargetOutputDir = Path.Combine("$(TargetOutputDir)", "lib");
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PublicDelayLoadDLLs.Add(DllPath);
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PublicAdditionalLibraries.Add(DllPath);
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "mujoco.dylib"), DllPath);
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "libmujoco.3.2.7.dylib"), DllPath);
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// RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "../../../../", "MacOS/libmujoco.3.2.7.dylib"), DllPath);
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// RuntimeDependencies.Add("$(BinaryOutputDir)/UnrealEditor.app/Contents/MacOS/libmujoco.3.2.7.dylib", DllPath);
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// Console.WriteLine("$BinaryOutputDir:"+ BinaryOutputDir);
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// Console.WriteLine("$TargetOutputDir:" + TargetOutputDir);
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// Console.WriteLine("$Target.Name:"+ Target.Name);
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RuntimeDependencies.Add($"$(BinaryOutputDir)/libmujoco.3.2.7.dylib", DllPath);
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// throw new Exception("test");
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "libmujoco.so"));
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PublicDelayLoadDLLs.Add("libmujoco.so");
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "libmujoco.so"), Path.Combine(ModuleDirectory, "lib", "libmujoco.so"));
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "libmujoco.so.3.2.7"), Path.Combine(ModuleDirectory, "lib", "libmujoco.so"));
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{
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string DllPath = Path.Combine(ModuleDirectory, "lib", "libmujoco.so");
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PublicAdditionalLibraries.Add(DllPath);
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PublicDelayLoadDLLs.Add(DllPath);
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "libmujoco.so"), DllPath);
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", "libmujoco.so.3.2.7"), DllPath);
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}
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}
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}
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