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fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
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11
Plugins/SocketIOClient/Binaries/Mac/UnrealEditor.modules
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11
Plugins/SocketIOClient/Binaries/Mac/UnrealEditor.modules
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{
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"BuildId": "37670630",
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"Modules":
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{
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"CoreUtility": "UnrealEditor-CoreUtility.dylib",
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"SIOJEditorPlugin": "UnrealEditor-SIOJEditorPlugin.dylib",
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"SIOJson": "UnrealEditor-SIOJson.dylib",
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"SocketIOClient": "UnrealEditor-SocketIOClient.dylib",
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"SocketIOLib": "UnrealEditor-SocketIOLib.dylib"
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}
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}
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Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.exp
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Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.exp
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{
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"BuildId": "37670630",
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"Modules":
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{
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"CoreUtility": "UnrealEditor-CoreUtility-Win64-DebugGame.dll",
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"SIOJEditorPlugin": "UnrealEditor-SIOJEditorPlugin-Win64-DebugGame.dll",
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"SIOJson": "UnrealEditor-SIOJson-Win64-DebugGame.dll",
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"SocketIOClient": "UnrealEditor-SocketIOClient-Win64-DebugGame.dll",
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"SocketIOLib": "UnrealEditor-SocketIOLib-Win64-DebugGame.dll"
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}
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}
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11
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules
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11
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules
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{
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"BuildId": "37670630",
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"Modules":
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{
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"CoreUtility": "UnrealEditor-CoreUtility.dll",
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"SIOJEditorPlugin": "UnrealEditor-SIOJEditorPlugin.dll",
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"SIOJson": "UnrealEditor-SIOJson.dll",
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"SocketIOClient": "UnrealEditor-SocketIOClient.dll",
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"SocketIOLib": "UnrealEditor-SocketIOLib.dll"
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}
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}
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