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fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
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@ -17,7 +17,7 @@ void ALuckyRobotsGameState::BeginPlay()
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Super::BeginPlay();
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if (SocketIOClientComponent)
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{
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SocketIOClientComponent->Connect(L"http://localhost:3000/");
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SocketIOClientComponent->Connect(TEXT("http://localhost:3000/"));
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}
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}
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