fix(actions): update macOS build workflow to correct environment variable handling and improve error suggestions
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@ -15,19 +15,6 @@ jobs:
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lfs: true
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fetch-depth: 0
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# Cache Unreal Engine build artifacts to speed up builds
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- name: Cache UE build artifacts
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uses: actions/cache@v3
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with:
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path: |
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./Intermediate
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./DerivedDataCache
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./Saved/StagedBuilds
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key: ${{ runner.os }}-ue-build-${{ hashFiles('LuckyWorld.uproject') }}-${{ hashFiles('Config/**/*.ini') }}
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restore-keys: |
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${{ runner.os }}-ue-build-${{ hashFiles('LuckyWorld.uproject') }}-
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${{ runner.os }}-ue-build-
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# Setup environment for build
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- name: Setup environment
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run: |
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@ -109,19 +96,19 @@ jobs:
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echo "Checking build logs for common issues..."
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# Check for the specific GlobalDefinitions error
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if grep -q "GlobalDefinitions.*This is not allowed" "$GITHUB_WORKSPACE"/*.log 2>/dev/null || grep -q "BuildEnvironment = TargetBuildEnvironment.Unique" "$GITHUB_WORKSPACE"/*.log 2>/dev/null; then
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if grep -q "GlobalDefinitions.*This is not allowed" "$GITHUB_WORKSPACE"/*.log 2>/dev/null || grep -q "BuildEnvironment\|bOverrideBuildEnvironment" "$GITHUB_WORKSPACE"/*.log 2>/dev/null; then
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echo "🔍 Found issue with GlobalDefinitions in build target."
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echo "⚠️ Fix required in LuckyWorld.Target.cs - need to add BuildEnvironment = TargetBuildEnvironment.Unique;"
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echo "⚠️ Fix required in LuckyWorld.Target.cs - need to add bOverrideBuildEnvironment = true;"
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echo "Fix suggestion for LuckyWorld.Target.cs:"
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echo "Add this line in the constructor:"
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echo " BuildEnvironment = TargetBuildEnvironment.Unique;"
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echo " bOverrideBuildEnvironment = true;"
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echo ""
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echo "Example:"
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echo " public LuckyWorldTarget(TargetInfo Target) : base(Target)"
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echo " {"
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echo " Type = TargetType.Game;"
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echo " DefaultBuildSettings = BuildSettingsVersion.V5;"
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echo " BuildEnvironment = TargetBuildEnvironment.Unique; // Add this line"
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echo " bOverrideBuildEnvironment = true; // Add this line"
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echo " "
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echo " // Rest of your constructor..."
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echo " }"
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@ -9,7 +9,7 @@ public class LuckyWorldTarget : TargetRules
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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BuildEnvironment = TargetBuildEnvironment.Unique;
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bOverrideBuildEnvironment = true;
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ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
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