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Optimizing WB_GameWidget
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@ -344,6 +344,41 @@ void ULuckyRobotsGameInstance::GetMessageParse(FString Json)
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}
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}
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FParsedData ULuckyRobotsGameInstance::DoJsonParse(const FString& JsonString)
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{
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FParsedData ParsedData;
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auto VaRestSubsystem = CastChecked<UVaRestSubsystem>(USubsystemBlueprintLibrary::GetEngineSubsystem(UVaRestSubsystem::StaticClass()), ECastCheckedType::NullChecked);
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if (!VaRestSubsystem)
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{
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return ParsedData;
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}
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UVaRestJsonObject* VaRestJsonObject = VaRestSubsystem->ConstructVaRestJsonObject();
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if (!VaRestJsonObject)
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{
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return ParsedData;
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}
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if (VaRestJsonObject->DecodeJson(JsonString, true))
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{
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UVaRestJsonObject* TempJsonObject = VaRestJsonObject->GetObjectField("startup_instructions");
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if (TempJsonObject)
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{
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ParsedData.LevelName = TempJsonObject->GetStringField("level");
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ParsedData.CharacterName = TempJsonObject->GetStringField("character");
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ParsedData.Quality = TempJsonObject->GetStringField("quality");
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}
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}
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else
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{
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UE_LOG(LogTemp, Error, TEXT("Parse Problem"));
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}
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return ParsedData;
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}
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void ULuckyRobotsGameInstance::SetCurrentFolderName(const FString& FolderName)
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{
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CurrentCaptureSettingsData.FolderName = FText::FromString(FolderName);
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