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Optimizing WB_GameWidget
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@ -14,3 +14,38 @@ void UGameUserWidget::NativeConstruct()
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GameInstance->GameUserWidget = this;
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}
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}
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void UGameUserWidget::DoWaitSecond()
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{
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ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
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if (GameInstance)
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{
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if (GameInstance->bIsFirstOpenGame)
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{
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DownCount = 3;
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GetWorld()->GetTimerManager().ClearTimer(UpdateDownCountTimerHandle);
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GetWorld()->GetTimerManager().SetTimer(UpdateDownCountTimerHandle, this, &UGameUserWidget::UpdateDownCount, 1.0f, true);
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UpdateDownCount();
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}
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}
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}
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void UGameUserWidget::UpdateDownCount()
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{
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if (DownCount > 0)
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{
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DownCountStr = FString::FromInt(DownCount);
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DownCount--;
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}
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else
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{
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DownCountStr = "";
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ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
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if (GameInstance)
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{
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GameInstance->DoQualitySettings(0, true);
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}
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GetWorld()->GetTimerManager().ClearTimer(UpdateDownCountTimerHandle);
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}
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}
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