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Optimizing WB_GameWidget
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@ -203,6 +203,9 @@ public:
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UFUNCTION(BlueprintCallable)
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void GetMessageParse(FString Json);
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UFUNCTION(BlueprintCallable)
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FParsedData DoJsonParse(const FString& JsonString);
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public:
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UFUNCTION(BlueprintCallable)
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void SetCurrentFolderName(const FString& FolderName);
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