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Optimizing WB_GameWidget
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@ -19,9 +19,32 @@ protected:
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virtual void NativeConstruct() override;
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public:
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UFUNCTION(BlueprintImplementableEvent)
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FTimerHandle UpdateDownCountTimerHandle;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bIsCrash;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bIsGoalMenuVis;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bIsTracing;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 DownCount = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString DownCountStr;
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public:
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UFUNCTION(BlueprintCallable)
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void DoWaitSecond();
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void UpdateDownCount();
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
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UFUNCTION(BlueprintImplementableEvent)
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void DoRefreshListView();
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};
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