refactor(workflows): merge individual build workflows into a unified workflow with platform-specific steps for Windows, Linux, and macOS
This commit is contained in:
parent
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46
.gitea/actions/linux-build/action.yml
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46
.gitea/actions/linux-build/action.yml
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@ -0,0 +1,46 @@
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name: 'Linux Build Steps'
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description: 'Build Linux application'
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runs:
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using: "composite"
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steps:
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- name: Setup environment
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run: |
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# Set environment variables for Unreal Engine
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echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
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# Set environment variables for Linux toolchain (needed for cross-compilation)
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$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
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echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
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# Create directories for builds
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if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
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if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
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shell: pwsh
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- name: Build for Linux
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run: |
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# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
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& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/linux_build.sh"
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shell: pwsh
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- name: Package Linux build
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run: |
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echo "Packaging Linux build..."
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if [ -d "Builds/Linux" ]; then
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cd Builds/Linux
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zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
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cd ../..
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fi
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echo "=== Packaged Linux release ==="
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ls -la PackagedReleases/
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shell: bash
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- name: Upload Linux Build Artifact
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uses: actions/upload-artifact@v3
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if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
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with:
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name: LuckyRobots-Linux
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path: PackagedReleases/LuckyRobots-Linux.zip
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retention-days: 365
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154
.gitea/actions/macos-build/action.yml
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154
.gitea/actions/macos-build/action.yml
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@ -0,0 +1,154 @@
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name: 'macOS Build Steps'
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description: 'Build, sign and notarize macOS application'
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inputs:
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apple_team_id:
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description: 'Apple Team ID for signing'
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required: true
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apple_certificate_base64:
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description: 'Base64-encoded certificate file'
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required: true
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apple_certificate_password:
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description: 'Password for certificate file'
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required: true
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api_key_path:
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description: 'Base64-encoded API key file'
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required: true
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api_key_id:
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description: 'API Key ID'
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required: true
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api_key_issuer_id:
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description: 'API Key Issuer ID'
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required: true
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runs:
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using: "composite"
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steps:
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- name: Setup environment
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run: |
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# Use the correct path where Unreal Engine is installed
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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if [ ! -d "$UE_PATH" ]; then
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echo "Error: Unreal Engine is not installed in the expected location"
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echo "Please ensure Unreal Engine is installed at $UE_PATH"
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exit 1
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fi
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# Create directories for builds
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mkdir -p Builds/Mac
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mkdir -p PackagedReleases
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echo "Using Unreal Engine 5.5"
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shell: bash
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- name: Build for macOS
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run: |
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chmod +x ./scripts/mac_build.sh
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./scripts/mac_build.sh
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shell: bash
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- name: Sign and Notarize macOS App
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if: ${{ success() }}
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env:
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APPLE_TEAM_ID: ${{ inputs.apple_team_id }}
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APPLE_CERTIFICATE_BASE64: ${{ inputs.apple_certificate_base64 }}
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APPLE_CERTIFICATE_PASSWORD: ${{ inputs.apple_certificate_password }}
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API_KEY_PATH: ${{ inputs.api_key_path }}
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API_KEY_ID: ${{ inputs.api_key_id }}
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API_KEY_ISSUER_ID: ${{ inputs.api_key_issuer_id }}
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run: |
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# Create output directory
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mkdir -p PackagedReleases
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# Decode the base64 certificate
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echo "Setting up certificate..."
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echo $APPLE_CERTIFICATE_BASE64 | base64 --decode > certificate.p12
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# Create keychain and import certificate
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KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db
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KEYCHAIN_PASSWORD=temporary
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security create-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
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security set-keychain-settings -lut 21600 "$KEYCHAIN_PATH"
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security unlock-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
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security import certificate.p12 -P "$APPLE_CERTIFICATE_PASSWORD" -A -t cert -f pkcs12 -k "$KEYCHAIN_PATH"
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security list-keychain -d user -s "$KEYCHAIN_PATH"
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# Find app bundle
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APP_PATH=$(find Builds -type d -name "*.app" | head -1)
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if [ -n "$APP_PATH" ]; then
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echo "Signing app bundle: $APP_PATH"
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# Sign the application
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/usr/bin/codesign --force --options runtime --sign "Developer ID Application: $APPLE_TEAM_ID" --deep --entitlements "./LuckyRobots.entitlements" "$APP_PATH"
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# Create a temporary file for notarization
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NOTARIZE_APP_PATH="./LuckyRobots-notarize.zip"
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ditto -c -k --keepParent "$APP_PATH" "$NOTARIZE_APP_PATH"
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# Decode the API key from Base64 secret
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echo "$API_KEY_PATH" | base64 --decode > api_key.p8
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API_KEY_FILE="api_key.p8"
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# Submit for notarization using API key
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echo "Submitting for notarization with API key..."
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xcrun notarytool submit "$NOTARIZE_APP_PATH" --key "$API_KEY_FILE" --key-id "$API_KEY_ID" --issuer "$API_KEY_ISSUER_ID" --wait
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# Check notarization result
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NOTARIZATION_INFO=$(xcrun notarytool history --key "$API_KEY_FILE" --key-id "$API_KEY_ID" --issuer "$API_KEY_ISSUER_ID" | grep -E '(success|invalid)' | head -1)
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# Clean up the API key file
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rm -f "$API_KEY_FILE"
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if echo "$NOTARIZATION_INFO" | grep -q "success"; then
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echo "Notarization successful"
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# Staple the ticket to the application
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xcrun stapler staple "$APP_PATH"
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# Package the notarized app
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echo "Creating final package..."
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APP_NAME=$(basename "$APP_PATH")
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(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME")
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echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
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else
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echo "Notarization failed: $NOTARIZATION_INFO"
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exit 1
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fi
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else
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echo "No app bundle found for signing and notarization"
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# Look for a directory that might be a bundle but not named .app
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MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
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if [ -n "$MAIN_BUILD_DIR" ]; then
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echo "Found main build directory: $MAIN_BUILD_DIR"
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# Try to sign this directory instead
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/usr/bin/codesign --force --options runtime --sign "Developer ID Application: $APPLE_TEAM_ID" --deep --entitlements "./LuckyRobots.entitlements" "$MAIN_BUILD_DIR"
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# Package it
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DIR_NAME=$(basename "$MAIN_BUILD_DIR")
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(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$DIR_NAME")
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echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
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else
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echo "No main directory found, cannot sign or package"
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exit 1
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fi
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fi
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echo "Packaged releases:"
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ls -la PackagedReleases/
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# Clean up
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rm -f certificate.p12
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security delete-keychain "$KEYCHAIN_PATH"
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shell: bash
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- name: Upload macOS Build Artifact
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uses: actions/upload-artifact@v3
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if: success()
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with:
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name: LuckyRobots-macOS
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path: PackagedReleases/LuckyRobots-macOS.zip
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retention-days: 365
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42
.gitea/actions/windows-build/action.yml
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42
.gitea/actions/windows-build/action.yml
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name: 'Windows Build Steps'
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description: 'Build Windows application'
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runs:
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using: "composite"
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steps:
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- name: Setup environment
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run: |
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# Set environment variables for Unreal Engine
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echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
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# Create directories for builds
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if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
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if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
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shell: pwsh
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- name: Build for Windows
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run: |
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# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
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& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/win_build.sh"
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shell: pwsh
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- name: Package Windows build
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run: |
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echo "Packaging Windows build..."
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if [ -d "Builds/Windows" ]; then
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cd Builds/Windows
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zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
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cd ../..
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fi
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echo "=== Packaged Windows release ==="
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ls -la PackagedReleases/
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shell: bash
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- name: Upload Windows Build Artifact
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uses: actions/upload-artifact@v3
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if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
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with:
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name: LuckyRobots-Windows
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path: PackagedReleases/LuckyRobots-Windows.zip
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retention-days: 365
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@ -7,13 +7,47 @@ on:
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jobs:
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jobs:
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windows-build:
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windows-build:
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uses: ./.gitea/workflows/windows-build.yml
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runs-on: windows
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Build Windows
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uses: ./.gitea/actions/windows-build
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linux-build:
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linux-build:
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uses: ./.gitea/workflows/linux-build.yml
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runs-on: windows
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Build Linux
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uses: ./.gitea/actions/linux-build
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macos-build:
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macos-build:
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uses: ./.gitea/workflows/macos-build.yml
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Build macOS
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uses: ./.gitea/actions/macos-build
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with:
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apple_team_id: ${{ secrets.APPLE_TEAM_ID }}
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apple_certificate_base64: ${{ secrets.MACOS_CERTIFICATE }}
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apple_certificate_password: ${{ secrets.MACOS_CERTIFICATE_PWD }}
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api_key_path: ${{ secrets.NOTARY_API_KEY_PATH }}
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api_key_id: ${{ secrets.NOTARY_API_KEY_ID }}
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api_key_issuer_id: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
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create-release:
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create-release:
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needs: [windows-build, linux-build, macos-build]
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needs: [windows-build, linux-build, macos-build]
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@ -1,53 +0,0 @@
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name: Linux Build
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on:
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workflow_dispatch:
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workflow_call:
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jobs:
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linux-build:
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runs-on: windows
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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|
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fetch-depth: 0
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|
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|
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- name: Setup environment
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|
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run: |
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|
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# Set environment variables for Unreal Engine
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|
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echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
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|
||||||
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|
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# Set environment variables for Linux toolchain (needed for cross-compilation)
|
|
||||||
$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
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|
||||||
echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
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|
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|
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# Create directories for builds
|
|
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if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
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|
||||||
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
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|
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|
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- name: Build for Linux
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|
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run: |
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|
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# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
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|
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& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/linux_build.sh"
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|
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|
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- name: Package Linux build
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run: |
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|
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echo "Packaging Linux build..."
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|
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if [ -d "Builds/Linux" ]; then
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cd Builds/Linux
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zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
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|
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cd ../..
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|
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fi
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|
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|
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echo "=== Packaged Linux release ==="
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|
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ls -la PackagedReleases/
|
|
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|
||||||
- name: Upload Linux Build Artifact
|
|
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uses: actions/upload-artifact@v3
|
|
||||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
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|
||||||
with:
|
|
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name: LuckyRobots-Linux
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|
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path: PackagedReleases/LuckyRobots-Linux.zip
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|
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retention-days: 365
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@ -1,141 +0,0 @@
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name: macOS Build
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|
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|
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on:
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|
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workflow_dispatch:
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|
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workflow_call:
|
|
||||||
|
|
||||||
jobs:
|
|
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macos-build:
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|
||||||
runs-on: macos
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v3
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
fetch-depth: 0
|
|
||||||
|
|
||||||
- name: Setup environment
|
|
||||||
run: |
|
|
||||||
# Use the correct path where Unreal Engine is installed
|
|
||||||
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
|
||||||
|
|
||||||
if [ ! -d "$UE_PATH" ]; then
|
|
||||||
echo "Error: Unreal Engine is not installed in the expected location"
|
|
||||||
echo "Please ensure Unreal Engine is installed at $UE_PATH"
|
|
||||||
exit 1
|
|
||||||
fi
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|
||||||
|
|
||||||
# Create directories for builds
|
|
||||||
mkdir -p Builds/Mac
|
|
||||||
mkdir -p PackagedReleases
|
|
||||||
|
|
||||||
echo "Using Unreal Engine 5.5"
|
|
||||||
|
|
||||||
- name: Build for macOS
|
|
||||||
run: |
|
|
||||||
chmod +x ./scripts/mac_build.sh
|
|
||||||
./scripts/mac_build.sh
|
|
||||||
|
|
||||||
- name: Sign and Notarize macOS App
|
|
||||||
if: ${{ success() }}
|
|
||||||
env:
|
|
||||||
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
|
||||||
APPLE_CERTIFICATE_BASE64: ${{ secrets.MACOS_CERTIFICATE }}
|
|
||||||
APPLE_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PWD }}
|
|
||||||
API_KEY_PATH: ${{ secrets.NOTARY_API_KEY_PATH }}
|
|
||||||
API_KEY_ID: ${{ secrets.NOTARY_API_KEY_ID }}
|
|
||||||
API_KEY_ISSUER_ID: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
|
|
||||||
run: |
|
|
||||||
# Create output directory
|
|
||||||
mkdir -p PackagedReleases
|
|
||||||
|
|
||||||
# Decode the base64 certificate
|
|
||||||
echo "Setting up certificate..."
|
|
||||||
echo $APPLE_CERTIFICATE_BASE64 | base64 --decode > certificate.p12
|
|
||||||
|
|
||||||
# Create keychain and import certificate
|
|
||||||
KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db
|
|
||||||
KEYCHAIN_PASSWORD=temporary
|
|
||||||
|
|
||||||
security create-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
|
|
||||||
security set-keychain-settings -lut 21600 "$KEYCHAIN_PATH"
|
|
||||||
security unlock-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
|
|
||||||
security import certificate.p12 -P "$APPLE_CERTIFICATE_PASSWORD" -A -t cert -f pkcs12 -k "$KEYCHAIN_PATH"
|
|
||||||
security list-keychain -d user -s "$KEYCHAIN_PATH"
|
|
||||||
|
|
||||||
# Find app bundle
|
|
||||||
APP_PATH=$(find Builds -type d -name "*.app" | head -1)
|
|
||||||
|
|
||||||
if [ -n "$APP_PATH" ]; then
|
|
||||||
echo "Signing app bundle: $APP_PATH"
|
|
||||||
|
|
||||||
# Sign the application
|
|
||||||
/usr/bin/codesign --force --options runtime --sign "Developer ID Application: $APPLE_TEAM_ID" --deep --entitlements "./LuckyRobots.entitlements" "$APP_PATH"
|
|
||||||
|
|
||||||
# Create a temporary file for notarization
|
|
||||||
NOTARIZE_APP_PATH="./LuckyRobots-notarize.zip"
|
|
||||||
ditto -c -k --keepParent "$APP_PATH" "$NOTARIZE_APP_PATH"
|
|
||||||
|
|
||||||
# Decode the API key from Base64 secret
|
|
||||||
echo "$API_KEY_PATH" | base64 --decode > api_key.p8
|
|
||||||
API_KEY_FILE="api_key.p8"
|
|
||||||
|
|
||||||
# Submit for notarization using API key
|
|
||||||
echo "Submitting for notarization with API key..."
|
|
||||||
xcrun notarytool submit "$NOTARIZE_APP_PATH" --key "$API_KEY_FILE" --key-id "$API_KEY_ID" --issuer "$API_KEY_ISSUER_ID" --wait
|
|
||||||
|
|
||||||
# Check notarization result
|
|
||||||
NOTARIZATION_INFO=$(xcrun notarytool history --key "$API_KEY_FILE" --key-id "$API_KEY_ID" --issuer "$API_KEY_ISSUER_ID" | grep -E '(success|invalid)' | head -1)
|
|
||||||
|
|
||||||
# Clean up the API key file
|
|
||||||
rm -f "$API_KEY_FILE"
|
|
||||||
|
|
||||||
if echo "$NOTARIZATION_INFO" | grep -q "success"; then
|
|
||||||
echo "Notarization successful"
|
|
||||||
|
|
||||||
# Staple the ticket to the application
|
|
||||||
xcrun stapler staple "$APP_PATH"
|
|
||||||
|
|
||||||
# Package the notarized app
|
|
||||||
echo "Creating final package..."
|
|
||||||
APP_NAME=$(basename "$APP_PATH")
|
|
||||||
(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME")
|
|
||||||
echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
|
|
||||||
else
|
|
||||||
echo "Notarization failed: $NOTARIZATION_INFO"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
echo "No app bundle found for signing and notarization"
|
|
||||||
|
|
||||||
# Look for a directory that might be a bundle but not named .app
|
|
||||||
MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
|
|
||||||
if [ -n "$MAIN_BUILD_DIR" ]; then
|
|
||||||
echo "Found main build directory: $MAIN_BUILD_DIR"
|
|
||||||
# Try to sign this directory instead
|
|
||||||
/usr/bin/codesign --force --options runtime --sign "Developer ID Application: $APPLE_TEAM_ID" --deep --entitlements "./LuckyRobots.entitlements" "$MAIN_BUILD_DIR"
|
|
||||||
|
|
||||||
# Package it
|
|
||||||
DIR_NAME=$(basename "$MAIN_BUILD_DIR")
|
|
||||||
(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$DIR_NAME")
|
|
||||||
echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
|
|
||||||
else
|
|
||||||
echo "No main directory found, cannot sign or package"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "Packaged releases:"
|
|
||||||
ls -la PackagedReleases/
|
|
||||||
|
|
||||||
# Clean up
|
|
||||||
rm -f certificate.p12
|
|
||||||
security delete-keychain "$KEYCHAIN_PATH"
|
|
||||||
|
|
||||||
- name: Upload macOS Build Artifact
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
if: success()
|
|
||||||
with:
|
|
||||||
name: LuckyRobots-macOS
|
|
||||||
path: PackagedReleases/LuckyRobots-macOS.zip
|
|
||||||
retention-days: 365
|
|
@ -1,49 +0,0 @@
|
|||||||
name: Windows Build
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
workflow_call:
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
windows-build:
|
|
||||||
runs-on: windows
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v3
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
fetch-depth: 0
|
|
||||||
|
|
||||||
- name: Setup environment
|
|
||||||
run: |
|
|
||||||
# Set environment variables for Unreal Engine
|
|
||||||
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
# Create directories for builds
|
|
||||||
if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
|
|
||||||
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
|
|
||||||
|
|
||||||
- name: Build for Windows
|
|
||||||
run: |
|
|
||||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
|
||||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/win_build.sh"
|
|
||||||
|
|
||||||
- name: Package Windows build
|
|
||||||
run: |
|
|
||||||
echo "Packaging Windows build..."
|
|
||||||
if [ -d "Builds/Windows" ]; then
|
|
||||||
cd Builds/Windows
|
|
||||||
zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
|
|
||||||
cd ../..
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "=== Packaged Windows release ==="
|
|
||||||
ls -la PackagedReleases/
|
|
||||||
|
|
||||||
- name: Upload Windows Build Artifact
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
|
|
||||||
with:
|
|
||||||
name: LuckyRobots-Windows
|
|
||||||
path: PackagedReleases/LuckyRobots-Windows.zip
|
|
||||||
retention-days: 365
|
|
Loading…
x
Reference in New Issue
Block a user