Optimizing gameinstance

This commit is contained in:
martinluckyrobots
2025-04-09 13:04:34 +08:00
parent 1e04693363
commit d5ababe90c
14 changed files with 79 additions and 0 deletions

View File

@ -180,6 +180,16 @@ public:
UFUNCTION(BlueprintCallable)
void DoQualitySettings(int32 Quality, bool Auto);
UFUNCTION(BlueprintPure)
FString GetWriteFolderPath();
UFUNCTION(BlueprintPure)
TSoftObjectPtr<UStaticMesh> GetRandomMesh();
UFUNCTION(BlueprintPure, Category = "Selectable Items")
TArray<FSelectableItemData> GetSelectableItemList(EItemCategory ItemCategory);
public:
UFUNCTION(BlueprintCallable)
void SetCurrentFolderName(const FString& FolderName);