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Optimizing gameinstance
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@ -180,6 +180,16 @@ public:
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UFUNCTION(BlueprintCallable)
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void DoQualitySettings(int32 Quality, bool Auto);
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UFUNCTION(BlueprintPure)
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FString GetWriteFolderPath();
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UFUNCTION(BlueprintPure)
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TSoftObjectPtr<UStaticMesh> GetRandomMesh();
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UFUNCTION(BlueprintPure, Category = "Selectable Items")
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TArray<FSelectableItemData> GetSelectableItemList(EItemCategory ItemCategory);
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public:
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UFUNCTION(BlueprintCallable)
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void SetCurrentFolderName(const FString& FolderName);
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