fix(workflows): improve macOS build workflow with absolute path handling and enhanced app bundle search
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Test macOS Build Action / test-macos-build (push) Failing after 27m40s
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@ -65,6 +65,10 @@ jobs:
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mkdir -p PackagedReleases
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echo "Using Unreal Engine 5.5"
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# Get the working directory path for absolute paths
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WORKSPACE_DIR="$(pwd)"
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echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
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shell: bash
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# Step 2: Build for macOS
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@ -95,19 +99,56 @@ jobs:
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- name: Find App Bundle
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id: find-app-bundle
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run: |
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# Find app bundle
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APP_PATH=$(find Builds -type d -name "*.app" | head -1)
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# Find app bundle with absolute path
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REL_APP_PATH=$(find Builds -type d -name "*.app" | head -1)
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if [ -z "$APP_PATH" ]; then
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if [ -z "$REL_APP_PATH" ]; then
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# Look for a directory that might be a bundle but not named .app
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APP_PATH=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
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if [ -z "$APP_PATH" ]; then
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REL_APP_PATH=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
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if [ -z "$REL_APP_PATH" ]; then
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echo "No build directory found, cannot continue"
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exit 1
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fi
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fi
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echo "Found app path: $APP_PATH"
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# Convert to absolute path
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APP_PATH="${WORKSPACE_DIR}/${REL_APP_PATH}"
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echo "Found relative app path: $REL_APP_PATH"
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echo "Using absolute app path: $APP_PATH"
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# Verify the path exists
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if [ ! -d "$APP_PATH" ]; then
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echo "WARNING: Path does not exist: $APP_PATH"
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echo "Checking if path exists without workspace prefix..."
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# Sometimes CI systems already provide absolute paths
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if [ -d "/$REL_APP_PATH" ]; then
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APP_PATH="/$REL_APP_PATH"
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echo "Using path: $APP_PATH"
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elif [[ "$REL_APP_PATH" == /* ]] && [ -d "$REL_APP_PATH" ]; then
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APP_PATH="$REL_APP_PATH"
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echo "Using original absolute path: $APP_PATH"
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else
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# List files in Builds directory for debugging
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echo "Contents of Builds directory:"
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find Builds -type d | sort
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# Try to find app anywhere in the workspace
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echo "Searching for .app files in the workspace:"
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APP_PATHS=$(find . -type d -name "*.app" 2>/dev/null)
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if [ -n "$APP_PATHS" ]; then
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echo "Found potential app bundles:"
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echo "$APP_PATHS"
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APP_PATH="$(pwd)/$(echo "$APP_PATHS" | head -1)"
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echo "Using first result: $APP_PATH"
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else
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echo "ERROR: Could not find any .app bundles in the workspace"
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exit 1
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fi
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fi
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fi
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echo "APP_PATH=$APP_PATH" >> "$GITHUB_ENV"
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shell: bash
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@ -120,7 +161,7 @@ jobs:
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certificate-data: ${{ secrets.MACOS_CERTIFICATE }}
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certificate-password: ${{ secrets.MACOS_CERTIFICATE_PWD }}
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apple-team-id: ${{ secrets.APPLE_TEAM_ID }}
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options: --options runtime --deep --timestamp --entitlements ./${{ env.ENTITLEMENTS_FILE }}
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options: --options runtime --deep --timestamp --entitlements ${{ env.WORKSPACE_DIR }}/${{ env.ENTITLEMENTS_FILE }}
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# API Key Notarization (daha güvenli ve modern)
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apple-api-key: ${{ env.API_KEY_FILE }}
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apple-api-key-id: ${{ secrets.NOTARY_API_KEY_ID }}
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@ -136,7 +177,7 @@ jobs:
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DIR_PATH=$(dirname "$APP_PATH")
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echo "Creating final package..."
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(cd "$DIR_PATH" && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME")
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(cd "$DIR_PATH" && zip -r "${WORKSPACE_DIR}/PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME")
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echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
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echo "Packaged releases:"
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