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WIP - Json/Parquet
+ Compute stats for each episode + Skeletal for json / parquet functions
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@ -64,3 +64,19 @@ void URobotPilotComponent::SetRobotCurrentRewardZone(const FTransform& RewardTra
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void URobotPilotComponent::ReceiveRemoteCommand(const FRemoteControlPayload& RemoteRobotPayload)
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{
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}
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FJsonObject URobotPilotComponent::GetBufferedControlsData()
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{
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return FJsonObject();
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}
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FJsonObject URobotPilotComponent::GetBufferedJointsData()
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{
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return FJsonObject();
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}
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FTrainingEpisodeData URobotPilotComponent::GetTrainingEpisodeData()
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{
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return FTrainingEpisodeData();
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}
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