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WIP - Json/Parquet
+ Compute stats for each episode + Skeletal for json / parquet functions
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@ -46,6 +46,15 @@ public:
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virtual void SetRobotCurrentRewardZone(const FTransform& RewardTransformIn) override;
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virtual void ReceiveRemoteCommand(const FRemoteControlPayload& RemoteRobotPayload) override;
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// ------------------
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// ------ DATA ------
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// ------------------
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virtual FTrainingEpisodeData GetTrainingEpisodeData() override;
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virtual FJsonObject GetBufferedControlsData() override;
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virtual FJsonObject GetBufferedJointsData() override;
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TArray<FSo100Actuators> ControlsDataBuffer;
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TArray<FSo100Actuators> JointsDataBuffer;
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static FJsonObject GetStats(const TArray<FSo100Actuators>& ActuatorStates);
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private:
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FTransform TargetTransform;
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