Corrected slow simulation

This commit is contained in:
Constantin 2025-04-15 18:06:51 +03:00
parent d605aaac02
commit e3cdd9a4d4
130 changed files with 438 additions and 29380 deletions

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.get-task-allow</key>
<true/>
</dict>
</plist>

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.get-task-allow</key>
<true/>
</dict>
</plist>

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@ -1 +0,0 @@
pR°M0# com.apple.security.app-sandboxÿ0& !com.apple.security.get-task-allowÿ

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@ -1,44 +0,0 @@
#!/bin/sh
set -eo pipefail
SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
DEST_EXE_DIR=`dirname "${DEST_EXE}"`
echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
mkdir -p "${DEST_EXE_DIR}"
rsync -au "${SRC_EXE}" "${DEST_EXE}"
ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
# Skip syncing if desired
if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
else
STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
fi
if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
# Make sure the staged directory exists and has files in it
if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
echo =========================================================================================
echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
echo " ${STAGED_DIR}"
echo "Use the editor's Platforms menu, or run a command like::"
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
echo =========================================================================================
exit -0
fi
echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
if [[ -e "${STAGED_DIR}" ]]; then
rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
else
echo =========================================================================================
echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
echo "${STAGED_DIR}"
echo "Use the editor's Platforms menu, or run a command like::"
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
echo =========================================================================================
exit -0
fi

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@ -1,44 +0,0 @@
#!/bin/sh
set -eo pipefail
SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
DEST_EXE_DIR=`dirname "${DEST_EXE}"`
echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
mkdir -p "${DEST_EXE_DIR}"
rsync -au "${SRC_EXE}" "${DEST_EXE}"
ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
# Skip syncing if desired
if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
else
STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
fi
if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
# Make sure the staged directory exists and has files in it
if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
echo =========================================================================================
echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
echo " ${STAGED_DIR}"
echo "Use the editor's Platforms menu, or run a command like::"
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
echo =========================================================================================
exit -0
fi
echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
if [[ -e "${STAGED_DIR}" ]]; then
rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
else
echo =========================================================================================
echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
echo "${STAGED_DIR}"
echo "Use the editor's Platforms menu, or run a command like::"
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
echo =========================================================================================
exit -0
fi

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIconFile</key>
<string>AppIcon</string>
<key>CFBundleIconName</key>
<string>AppIcon</string>
</dict>
</plist>

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@ -1,7 +0,0 @@
{
"BuildId": "37670630",
"Modules":
{
"LuckyWorld": "UnrealEditor-LuckyWorld.dylib"
}
}

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@ -21,150 +21,6 @@
"BuildId": "37670630"
},
"BuildProducts": [
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(EngineDir)/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json",
"Type": "RequiredResource"
@ -4996,41 +4852,153 @@
{
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
}
],
"RuntimeDependencies": [
{
"Path": "$(ProjectDir)/LuckyWorld.uproject",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/AsyncLoadingScreen.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/BlueprintJson.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/FileHelper.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/LuckyMujoco.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/LuckyTextWrite.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/SocketIOClient.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
"Type": "NonUFS"
@ -30774,6 +30742,38 @@
{
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/LuckyWorld.uproject",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/AsyncLoadingScreen.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/BlueprintJson/BlueprintJson.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/FileHelper.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/LuckyMujoco.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/LuckyTextWrite.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/SocketIOClient/SocketIOClient.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
"Type": "UFS"
}
],
"BuildPlugins": [

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BIN
Binaries/Win64/UnrealEditor-LuckyWorld.dll (Stored with Git LFS)

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BIN
Binaries/Win64/UnrealEditor-LuckyWorld.pdb (Stored with Git LFS)

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@ -1,7 +0,0 @@
{
"BuildId": "37670630",
"Modules":
{
"LuckyWorld": "UnrealEditor-LuckyWorld-Win64-DebugGame.dll"
}
}

BIN
Binaries/Win64/mujoco.dll (Stored with Git LFS)

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@ -248,7 +248,7 @@ GameDefaultMap=/Game/Map/SelectLevel.SelectLevel
GlobalDefaultGameMode=/Game/Blueprint/Game/BP_LuckyRobots.BP_LuckyRobots_C
GlobalDefaultServerGameMode=/Game/luckyBot/blueprint/gameBP/luckycar.luckycar_C
GameInstanceClass=/Game/Blueprint/Game/BP_LuckyGameinstanceMode.BP_LuckyGameinstanceMode_C
EditorStartupMap=/Game/Map/Test_Level.Test_Level
EditorStartupMap=/Game/Map/Drone_world.Drone_world
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
SpatializationPlugin=

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BIN
Content/Blueprint/Mujoco/BP_DJI300_Mujoco_Settings.uasset (Stored with Git LFS) Normal file

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Content/Map/Drone_world.umap (Stored with Git LFS)

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@ -1,4 +1,3 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31314.256
@ -17,9 +16,9 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{577136
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UnrealBuildTool.Plugins", "UnrealBuildTool.Plugins", "{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{73838CB3-5E75-38DD-8E40-78EF43FD5631}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuckyWorld", "Intermediate\ProjectFiles\LuckyWorld.vcxproj", "{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuckyWorld", "Intermediate\ProjectFiles\LuckyWorld.vcxproj", "{3A323015-96A8-37B4-9349-194F972B1BAB}"
ProjectSection(ProjectDependencies) = postProject
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4} = {F16F95B3-9304-30C0-A3F0-60F024FFEBE4}
EndProjectSection
@ -128,8 +127,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LuckyWorldModuleRules", "In
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis = C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis
C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter
..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = ..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter
..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis
EndProjectSection
EndProject
Global
@ -160,84 +159,80 @@ Global
Shipping|Win64-arm64 = Shipping|Win64-arm64
Shipping|Win64-arm64ec = Shipping|Win64-arm64ec
EndGlobalSection
# UnrealVS Section
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
AvailablePlatforms=Win64;Linux;LinuxArm64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|LinuxArm64.ActiveCfg = Invalid|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64.Build.0 = Win64_arm64_DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Linux.Build.0 = Linux_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|LinuxArm64.ActiveCfg = LinuxArm64_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|LinuxArm64.Build.0 = LinuxArm64_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64.Build.0 = DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64.Build.0 = Win64_arm64_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Linux.Build.0 = Linux_Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|LinuxArm64.ActiveCfg = Invalid|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64.Build.0 = Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64.ActiveCfg = Win64_arm64_Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64.Build.0 = Win64_arm64_Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_Development_Editor|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Linux.ActiveCfg = Linux_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Linux.Build.0 = Linux_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|LinuxArm64.ActiveCfg = LinuxArm64_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|LinuxArm64.Build.0 = LinuxArm64_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64.ActiveCfg = Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64.Build.0 = Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64.ActiveCfg = Win64_arm64_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64.Build.0 = Win64_arm64_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64ec.Build.0 = Win64_arm64ec_Development|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Linux.ActiveCfg = Linux_Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Linux.Build.0 = Linux_Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|LinuxArm64.ActiveCfg = LinuxArm64_Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|LinuxArm64.Build.0 = LinuxArm64_Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64.ActiveCfg = Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64.Build.0 = Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64.ActiveCfg = Win64_arm64_Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64.Build.0 = Win64_arm64_Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Shipping|x64
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64ec.Build.0 = Win64_arm64ec_Shipping|x64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|LinuxArm64.ActiveCfg = Invalid|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64.Build.0 = Win64_arm64_DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Linux.Build.0 = Linux_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|LinuxArm64.ActiveCfg = LinuxArm64_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|LinuxArm64.Build.0 = LinuxArm64_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64.Build.0 = DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64.Build.0 = Win64_arm64_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Linux.Build.0 = Linux_Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|LinuxArm64.ActiveCfg = Invalid|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64.Build.0 = Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64.ActiveCfg = Win64_arm64_Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64.Build.0 = Win64_arm64_Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_Development_Editor|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Linux.ActiveCfg = Linux_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Linux.Build.0 = Linux_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|LinuxArm64.ActiveCfg = LinuxArm64_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|LinuxArm64.Build.0 = LinuxArm64_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64.ActiveCfg = Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64.Build.0 = Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64.ActiveCfg = Win64_arm64_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64.Build.0 = Win64_arm64_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64ec.Build.0 = Win64_arm64ec_Development|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Linux.ActiveCfg = Linux_Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Linux.Build.0 = Linux_Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|LinuxArm64.ActiveCfg = LinuxArm64_Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|LinuxArm64.Build.0 = LinuxArm64_Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64.ActiveCfg = Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64.Build.0 = Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64.ActiveCfg = Win64_arm64_Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64.Build.0 = Win64_arm64_Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Shipping|x64
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64ec.Build.0 = Win64_arm64ec_Shipping|x64
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|Linux.ActiveCfg = Development|Any CPU
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|Linux.Build.0 = Development|Any CPU
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|LinuxArm64.ActiveCfg = Development|Any CPU
@ -2793,13 +2788,13 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
{0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{73838CB3-5E75-38DD-8E40-78EF43FD5631} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
{3A323015-96A8-37B4-9349-194F972B1BAB} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{A4DA514A-CBB8-3614-89E1-39139198AD1E} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
{057E46F0-FAAE-3021-A1AB-1D057ACE1BD0} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
{1D787964-7C93-3BAA-BF5D-910620BE4FEC} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
{FBBC90BA-DDB7-390E-910D-CDA595A2025B} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
@ -2850,4 +2845,7 @@ Global
{56715E44-C4C5-32A6-BFE1-54B72B3132AD} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}
{64B00F42-5CF8-3F10-8096-E67A4EF9E96A} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}
EndGlobalSection
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
AvailablePlatforms = Win64;Linux;LinuxArm64
EndGlobalSection
EndGlobal

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@ -1,16 +0,0 @@
{
"BuildId": "37670630",
"Modules":
{
"FFXD3D12": "UnrealEditor-FFXD3D12-Win64-DebugGame.dll",
"FFXD3D12Backend": "UnrealEditor-FFXD3D12Backend-Win64-DebugGame.dll",
"FFXFSR3Api": "UnrealEditor-FFXFSR3Api-Win64-DebugGame.dll",
"FFXFSR3Settings": "UnrealEditor-FFXFSR3Settings-Win64-DebugGame.dll",
"FFXFSR3TemporalUpscaling": "UnrealEditor-FFXFSR3TemporalUpscaling-Win64-DebugGame.dll",
"FFXFrameInterpolation": "UnrealEditor-FFXFrameInterpolation-Win64-DebugGame.dll",
"FFXFrameInterpolationApi": "UnrealEditor-FFXFrameInterpolationApi-Win64-DebugGame.dll",
"FFXOpticalFlowApi": "UnrealEditor-FFXOpticalFlowApi-Win64-DebugGame.dll",
"FFXRHIBackend": "UnrealEditor-FFXRHIBackend-Win64-DebugGame.dll",
"FFXShared": "UnrealEditor-FFXShared-Win64-DebugGame.dll"
}
}

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