Corrected slow simulation
This commit is contained in:
parent
d605aaac02
commit
e3cdd9a4d4
@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.app-sandbox</key>
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<true/>
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<key>com.apple.security.get-task-allow</key>
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<true/>
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</dict>
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</plist>
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@ -1,5 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict/>
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</plist>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.app-sandbox</key>
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<true/>
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<key>com.apple.security.get-task-allow</key>
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<true/>
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</dict>
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</plist>
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@ -1 +0,0 @@
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pR°M0#com.apple.security.app-sandboxÿ0&!com.apple.security.get-task-allowÿ
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@ -1,44 +0,0 @@
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#!/bin/sh
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set -eo pipefail
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SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
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DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
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DEST_EXE_DIR=`dirname "${DEST_EXE}"`
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echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
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mkdir -p "${DEST_EXE_DIR}"
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rsync -au "${SRC_EXE}" "${DEST_EXE}"
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ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
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# Skip syncing if desired
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if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
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# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
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if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
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STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
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else
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STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
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fi
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if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
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# Make sure the staged directory exists and has files in it
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if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
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echo =========================================================================================
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echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
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echo " ${STAGED_DIR}"
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echo "Use the editor's Platforms menu, or run a command like::"
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echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
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echo =========================================================================================
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exit -0
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fi
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echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
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if [[ -e "${STAGED_DIR}" ]]; then
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rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
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else
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echo =========================================================================================
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echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
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echo "${STAGED_DIR}"
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echo "Use the editor's Platforms menu, or run a command like::"
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echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
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echo =========================================================================================
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exit -0
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fi
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@ -1,44 +0,0 @@
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#!/bin/sh
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set -eo pipefail
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SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
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DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
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DEST_EXE_DIR=`dirname "${DEST_EXE}"`
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echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
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mkdir -p "${DEST_EXE_DIR}"
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rsync -au "${SRC_EXE}" "${DEST_EXE}"
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ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
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# Skip syncing if desired
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if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
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# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
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if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
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STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
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else
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STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
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fi
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if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
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# Make sure the staged directory exists and has files in it
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if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
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echo =========================================================================================
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echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
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echo " ${STAGED_DIR}"
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echo "Use the editor's Platforms menu, or run a command like::"
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echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
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echo =========================================================================================
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exit -0
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fi
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echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
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if [[ -e "${STAGED_DIR}" ]]; then
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rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
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else
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echo =========================================================================================
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echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
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echo "${STAGED_DIR}"
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echo "Use the editor's Platforms menu, or run a command like::"
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echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
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echo =========================================================================================
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exit -0
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fi
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@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleIconFile</key>
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<string>AppIcon</string>
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<key>CFBundleIconName</key>
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<string>AppIcon</string>
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</dict>
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</plist>
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@ -1,7 +0,0 @@
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{
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"BuildId": "37670630",
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"Modules":
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{
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"LuckyWorld": "UnrealEditor-LuckyWorld.dylib"
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}
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}
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@ -21,150 +21,6 @@
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"BuildId": "37670630"
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},
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"BuildProducts": [
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{
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"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json",
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"Type": "RequiredResource"
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@ -4996,41 +4852,153 @@
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{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
|
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"Type": "RequiredResource"
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},
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{
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"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll",
|
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"Type": "DynamicLibrary"
|
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},
|
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{
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"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb",
|
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"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
}
|
||||
],
|
||||
"RuntimeDependencies": [
|
||||
{
|
||||
"Path": "$(ProjectDir)/LuckyWorld.uproject",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/AsyncLoadingScreen.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/BlueprintJson.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/FileHelper.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/LuckyMujoco.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/LuckyTextWrite.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/SocketIOClient.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
|
||||
"Type": "NonUFS"
|
||||
@ -30774,6 +30742,38 @@
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/LuckyWorld.uproject",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/AsyncLoadingScreen.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/BlueprintJson.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/FileHelper.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/LuckyMujoco.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/LuckyTextWrite.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/SocketIOClient.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
|
||||
"Type": "UFS"
|
||||
}
|
||||
],
|
||||
"BuildPlugins": [
|
||||
|
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.exe
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.exe
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0_PID_31192.exe
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0_PID_31192.exe
(Stored with Git LFS)
Binary file not shown.
@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyWorld": "UnrealEditor-LuckyWorld-Win64-DebugGame.dll"
|
||||
}
|
||||
}
|
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
Binary file not shown.
@ -248,7 +248,7 @@ GameDefaultMap=/Game/Map/SelectLevel.SelectLevel
|
||||
GlobalDefaultGameMode=/Game/Blueprint/Game/BP_LuckyRobots.BP_LuckyRobots_C
|
||||
GlobalDefaultServerGameMode=/Game/luckyBot/blueprint/gameBP/luckycar.luckycar_C
|
||||
GameInstanceClass=/Game/Blueprint/Game/BP_LuckyGameinstanceMode.BP_LuckyGameinstanceMode_C
|
||||
EditorStartupMap=/Game/Map/Test_Level.Test_Level
|
||||
EditorStartupMap=/Game/Map/Drone_world.Drone_world
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
SpatializationPlugin=
|
||||
|
BIN
Content/Blueprint/Game/BP_LuckyGameinstanceMode.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/Game/BP_LuckyGameinstanceMode.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprint/Mujoco/BP_DJI300_Mujoco_Settings.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprint/Mujoco/BP_DJI300_Mujoco_Settings.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Blueprint/RobotPawnActors/BP_DJI300_pawn.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/RobotPawnActors/BP_DJI300_pawn.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300.uasset
(Stored with Git LFS)
BIN
Content/Developers/Wdev/Robots/BP_DJI300.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Map/Drone_world.umap
(Stored with Git LFS)
BIN
Content/Map/Drone_world.umap
(Stored with Git LFS)
Binary file not shown.
172
LuckyWorld.sln
172
LuckyWorld.sln
@ -1,4 +1,3 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31314.256
|
||||
@ -17,9 +16,9 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{577136
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UnrealBuildTool.Plugins", "UnrealBuildTool.Plugins", "{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{73838CB3-5E75-38DD-8E40-78EF43FD5631}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuckyWorld", "Intermediate\ProjectFiles\LuckyWorld.vcxproj", "{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuckyWorld", "Intermediate\ProjectFiles\LuckyWorld.vcxproj", "{3A323015-96A8-37B4-9349-194F972B1BAB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4} = {F16F95B3-9304-30C0-A3F0-60F024FFEBE4}
|
||||
EndProjectSection
|
||||
@ -128,8 +127,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LuckyWorldModuleRules", "In
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis = C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis
|
||||
C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter
|
||||
..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = ..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter
|
||||
..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
@ -160,84 +159,80 @@ Global
|
||||
Shipping|Win64-arm64 = Shipping|Win64-arm64
|
||||
Shipping|Win64-arm64ec = Shipping|Win64-arm64ec
|
||||
EndGlobalSection
|
||||
# UnrealVS Section
|
||||
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
|
||||
AvailablePlatforms=Win64;Linux;LinuxArm64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64.Build.0 = Win64_arm64_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Linux.Build.0 = Linux_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|LinuxArm64.ActiveCfg = LinuxArm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|LinuxArm64.Build.0 = LinuxArm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64.ActiveCfg = DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64.Build.0 = DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64.Build.0 = Win64_arm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Linux.Build.0 = Linux_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64.Build.0 = Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64.ActiveCfg = Win64_arm64_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64.Build.0 = Win64_arm64_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Linux.ActiveCfg = Linux_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Linux.Build.0 = Linux_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|LinuxArm64.ActiveCfg = LinuxArm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|LinuxArm64.Build.0 = LinuxArm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64.ActiveCfg = Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64.Build.0 = Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64.ActiveCfg = Win64_arm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64.Build.0 = Win64_arm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64ec.Build.0 = Win64_arm64ec_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Linux.ActiveCfg = Linux_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Linux.Build.0 = Linux_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|LinuxArm64.ActiveCfg = LinuxArm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|LinuxArm64.Build.0 = LinuxArm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64.ActiveCfg = Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64.Build.0 = Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64.ActiveCfg = Win64_arm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64.Build.0 = Win64_arm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64ec.Build.0 = Win64_arm64ec_Shipping|x64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64.Build.0 = Win64_arm64_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Linux.Build.0 = Linux_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|LinuxArm64.ActiveCfg = LinuxArm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|LinuxArm64.Build.0 = LinuxArm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64.ActiveCfg = DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64.Build.0 = DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64.Build.0 = Win64_arm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Linux.Build.0 = Linux_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64.Build.0 = Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64.ActiveCfg = Win64_arm64_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64.Build.0 = Win64_arm64_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Linux.ActiveCfg = Linux_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Linux.Build.0 = Linux_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|LinuxArm64.ActiveCfg = LinuxArm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|LinuxArm64.Build.0 = LinuxArm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64.ActiveCfg = Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64.Build.0 = Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64.ActiveCfg = Win64_arm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64.Build.0 = Win64_arm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64ec.Build.0 = Win64_arm64ec_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Linux.ActiveCfg = Linux_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Linux.Build.0 = Linux_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|LinuxArm64.ActiveCfg = LinuxArm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|LinuxArm64.Build.0 = LinuxArm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64.ActiveCfg = Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64.Build.0 = Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64.ActiveCfg = Win64_arm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64.Build.0 = Win64_arm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64ec.Build.0 = Win64_arm64ec_Shipping|x64
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|Linux.ActiveCfg = Development|Any CPU
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|Linux.Build.0 = Development|Any CPU
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|LinuxArm64.ActiveCfg = Development|Any CPU
|
||||
@ -2793,13 +2788,13 @@ Global
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
|
||||
{0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{A4DA514A-CBB8-3614-89E1-39139198AD1E} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{057E46F0-FAAE-3021-A1AB-1D057ACE1BD0} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
|
||||
{1D787964-7C93-3BAA-BF5D-910620BE4FEC} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
|
||||
{FBBC90BA-DDB7-390E-910D-CDA595A2025B} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
|
||||
@ -2850,4 +2845,7 @@ Global
|
||||
{56715E44-C4C5-32A6-BFE1-54B72B3132AD} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}
|
||||
{64B00F42-5CF8-3F10-8096-E67A4EF9E96A} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}
|
||||
EndGlobalSection
|
||||
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
|
||||
AvailablePlatforms = Win64;Linux;LinuxArm64
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Api-Win64-DebugGame.dll
(Stored with Git LFS)
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Api-Win64-DebugGame.pdb
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.dll
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.dll
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.pdb
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.pdb
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFrameInterpolation-Win64-DebugGame.dll
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFrameInterpolation-Win64-DebugGame.pdb
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXOpticalFlowApi-Win64-DebugGame.dll
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXRHIBackend-Win64-DebugGame.dll
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXShared-Win64-DebugGame.dll
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Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXShared-Win64-DebugGame.pdb
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@ -1,16 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"FFXD3D12": "UnrealEditor-FFXD3D12-Win64-DebugGame.dll",
|
||||
"FFXD3D12Backend": "UnrealEditor-FFXD3D12Backend-Win64-DebugGame.dll",
|
||||
"FFXFSR3Api": "UnrealEditor-FFXFSR3Api-Win64-DebugGame.dll",
|
||||
"FFXFSR3Settings": "UnrealEditor-FFXFSR3Settings-Win64-DebugGame.dll",
|
||||
"FFXFSR3TemporalUpscaling": "UnrealEditor-FFXFSR3TemporalUpscaling-Win64-DebugGame.dll",
|
||||
"FFXFrameInterpolation": "UnrealEditor-FFXFrameInterpolation-Win64-DebugGame.dll",
|
||||
"FFXFrameInterpolationApi": "UnrealEditor-FFXFrameInterpolationApi-Win64-DebugGame.dll",
|
||||
"FFXOpticalFlowApi": "UnrealEditor-FFXOpticalFlowApi-Win64-DebugGame.dll",
|
||||
"FFXRHIBackend": "UnrealEditor-FFXRHIBackend-Win64-DebugGame.dll",
|
||||
"FFXShared": "UnrealEditor-FFXShared-Win64-DebugGame.dll"
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user