refactor(workflows): consolidate build steps into separate workflow files for Windows, Linux, and macOS
Some checks failed
Unreal Engine Build / linux-build (push) Failing after 5m29s
Unreal Engine Build / windows-build (push) Failing after 5m31s
Unreal Engine Build / macos-build (push) Failing after 34m13s
Unreal Engine Build / create-release (push) Has been cancelled

This commit is contained in:
Ozgur 2025-04-13 02:11:49 +02:00
parent 4d067474e3
commit f804e441bb
No known key found for this signature in database
GPG Key ID: 66CDF27505A35546

View File

@ -7,169 +7,13 @@ on:
jobs:
windows-build:
runs-on: windows
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
lfs: true
fetch-depth: 0
- name: Setup environment
run: |
# Set environment variables for Unreal Engine
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
# Create directories for builds
if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
- name: Build for Windows
run: |
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/win_build.sh"
- name: Package Windows build
run: |
echo "Packaging Windows build..."
if [ -d "Builds/Windows" ]; then
cd Builds/Windows
zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
cd ../..
fi
echo "=== Packaged Windows release ==="
ls -la PackagedReleases/
- name: Upload Windows Build Artifact
uses: actions/upload-artifact@v3
if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
with:
name: LuckyRobots-Windows
path: PackagedReleases/LuckyRobots-Windows.zip
retention-days: 365
uses: ./.gitea/workflows/windows-build.yml
linux-build:
runs-on: windows
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
lfs: true
fetch-depth: 0
- name: Setup environment
run: |
# Set environment variables for Unreal Engine
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
# Set environment variables for Linux toolchain (needed for cross-compilation)
$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
# Create directories for builds
if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
- name: Build for Linux
run: |
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/linux_build.sh"
- name: Package Linux build
run: |
echo "Packaging Linux build..."
if [ -d "Builds/Linux" ]; then
cd Builds/Linux
zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
cd ../..
fi
echo "=== Packaged Linux release ==="
ls -la PackagedReleases/
- name: Upload Linux Build Artifact
uses: actions/upload-artifact@v3
if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
with:
name: LuckyRobots-Linux
path: PackagedReleases/LuckyRobots-Linux.zip
retention-days: 365
uses: ./.gitea/workflows/linux-build.yml
macos-build:
runs-on: macos
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
lfs: true
fetch-depth: 0
- name: Setup environment
run: |
# Use the correct path where Unreal Engine is installed
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
if [ ! -d "$UE_PATH" ]; then
echo "Error: Unreal Engine is not installed in the expected location"
echo "Please ensure Unreal Engine is installed at $UE_PATH"
exit 1
fi
# Create directories for builds
mkdir -p Builds/Mac
mkdir -p PackagedReleases
echo "Using Unreal Engine 5.5"
- name: Build for macOS
run: |
chmod +x ./scripts/mac_build.sh
./scripts/mac_build.sh
- name: Package macOS build
run: |
echo "Preparing packaged files for release..."
# Find the app bundle in the Builds directory
APP_PATH=$(find Builds -type d -name "*.app" | head -1)
if [ -n "$APP_PATH" ]; then
echo "Found app bundle: $APP_PATH"
# Get the app name
APP_NAME=$(basename "$APP_PATH")
# Create zip file of the app bundle
(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME")
echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
else
echo "No .app bundle found in Builds directory"
# Look for a directory that might be a bundle but not named .app
MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
if [ -n "$MAIN_BUILD_DIR" ]; then
echo "Found main build directory: $MAIN_BUILD_DIR"
DIR_NAME=$(basename "$MAIN_BUILD_DIR")
# Package this directory as if it were the app
(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$DIR_NAME")
echo "Created packaged release from main directory: PackagedReleases/LuckyRobots-macOS.zip"
else
# Package the entire Builds directory as a fallback
echo "No main directory found, packaging everything"
zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds
echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip"
fi
fi
echo "Packaged releases:"
ls -la PackagedReleases/
- name: Upload macOS Build Artifact
uses: actions/upload-artifact@v3
if: success()
with:
name: LuckyRobots-macOS
path: PackagedReleases/LuckyRobots-macOS.zip
retention-days: 365
uses: ./.gitea/workflows/macos-build.yml
create-release:
needs: [windows-build, linux-build, macos-build]